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  • Kit clash calc


    scythian12
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    Description of issue

    Can some pleaaaase explain to me why the program will let this combination be on the field? (I know why, it thinks the away kit has a lot of black in it with black kits and socks - but then the proper away kit is all black...)

    kp.png.a511d65e9f6f8d705eebd6b401d8dab6.png

    Home team kits

    kp.png.85b7fc52761a7cab671ff0f309a2bc43.png

    Away team kits

    kp.png.fae5fe2f0540861af7968a33b1f03047.png

    Yet it will force both teams to play in away kits if the home/home kit is 160 / 40 / 40, the home team's away kit 245 / 245 / 245 and the away team's home kit is 230 / 0 / 32 / and away kit 8 / 8 / 8, every kit with plain designs as well. (RGB colour pairs)

    It will also block green and yellow kits due to clashes but not the above case...

    Could I have a small exchange with the programmer in charge of calculating colour distances? There are solutions to this which would work but get continuously ignored...

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    Also why is Wiltz's match text black?

    kp.png.5bd931f990754dfc967057e78b3b6ef2.png

     

    kp.png.ad99bb696f871fcdc80eb78652ef09f3.png

    If its menu text is very much legible in white as well...

    In general, why is all match text black or white? Some team colours do not provide enough legibility contrast, but most of them do...

     

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    scythian12

    Posted

    No, but I did fettle with the kits in the IGE a bit. (added alternative socks and shorts for instance). However, the kits used in the match are both in the original database.

     

    Wiltz ID 1225

    Red Black ID 95058242

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    scythian12

    Posted (edited)

    Also another incomprehensible effect of the strange legibility 'support' feature

    Schifflange's numbers are turned to black in the match engine

    kp.png.bb9f215bd0599905e91da8226be1df1c.pngkp.png.19d4e336eea1c84201e5c37469883dac.png

    Belvaux' remain the illegible blue

    kp.png.03d4584b612d73035f3c93ffe32d1dde.png kp.png.3d43e75e82273d19a884d4a3fa598cf2.png

     

    Can some explain why or how these two behaviours can exist in harmony in the game?

    Edited by scythian12
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