Description of issue
I've raised this before but this is an example again - winning a game, but my players score an average of one point lower than the losing side, because they scored a late consolation in defeat.
This has been an issue across the last few editions. Player ratings are disproportionately weighted towards what happens last in the game, rather than the game as a whole.
So you can win a game 5-1 but your players will score poorly if the opposition gets a last minute consolation. High scoring draws can be absolute carnage, with the team who come from behind to equalise scoring far higher than their equally good opposition.
There doesn't seem any need to create gameplay like this - surely the default would be to treat every good or bad piece of play equally regardless of what minute it happens in.
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