Jinner Jamie Posted December 7, 2009 Author Share Posted December 7, 2009 I'm using Steam, version 10.1.1 89736 mate? That is the same as mine when FMRTE asked you what version you where using did you click on 10.1.1 89736 (Steam) Link to post Share on other sites More sharing options...
Sleepydude Posted December 7, 2009 Share Posted December 7, 2009 But how can I add? Or do I just change one of his previous relations (like favorite team) to second nationality? Yes, change one of the previous relations. Unfortunately (at least in my case) adding a 2nd nationality doesn't automatically make the player fluent in that language. I tried this because I was getting frustrated at how long it took a number of my players to learn english, and editing the "languages" value in FMRTE doesn't seem to work. Link to post Share on other sites More sharing options...
Hicksey Posted December 7, 2009 Share Posted December 7, 2009 That is the same as mine when FMRTE asked you what version you where using did you click on 10.1.1 89736 (Steam) The only Steam versions I get are ones with Demo next to it, does that matter? Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 7, 2009 Author Share Posted December 7, 2009 The only Steam versions I get are ones with Demo next to it, does that matter? Which version are you using FMRTE v3.0.125 or FMRTE v3.0.131 ? Link to post Share on other sites More sharing options...
Hicksey Posted December 8, 2009 Share Posted December 8, 2009 Which version are you using FMRTE v3.0.125 or FMRTE v3.0.131 ? I'm using FMRTE v3.0.125, would the other one work? Edit: Awesome, the other version worked! thanks a lot mate, it's been frustrating not being able to change my kit colour Link to post Share on other sites More sharing options...
TheRubberMallet Posted December 8, 2009 Share Posted December 8, 2009 When I follow the link for the latest update I'm getting a "File Does Not Exist" message? Could anybody please post another link? Thanks Link to post Share on other sites More sharing options...
b0kch01 Posted December 8, 2009 Share Posted December 8, 2009 hi guys, can you not edit international teams in fmrte 2010? Link to post Share on other sites More sharing options...
AIK Posted December 8, 2009 Share Posted December 8, 2009 What may be the problem when i can't use the drop-down menus in the editor? They worked fine before. Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 8, 2009 Author Share Posted December 8, 2009 What may be the problem when i can't use the drop-down menus in the editor? They worked fine before. Which version are you using FMRTE v3.0.125 or FMRTE v3.0.131 ? Link to post Share on other sites More sharing options...
TequillaNB1980 Posted December 8, 2009 Share Posted December 8, 2009 Download Link doesn´t work. Can someone upload the FMRTE v2.0.311 Editor for Box Version. Link to post Share on other sites More sharing options...
mr aok Posted December 8, 2009 Share Posted December 8, 2009 When I follow the link for the latest update I'm getting a "File Does Not Exist" message?Could anybody please post another link? Thanks Yeah, same thing here. Please. Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 8, 2009 Author Share Posted December 8, 2009 When I follow the link for the latest update I'm getting a "File Does Not Exist" message?Could anybody please post another link? Thanks Download Link doesn´t work. Can someone upload the FMRTE v2.0.311 Editor for Box Version. Yeah, same thing here. Please. Have you guys tried all the download at http://www.rapidspread.com/file.jsp?id=xq5mi5uahq Link to post Share on other sites More sharing options...
arnieLFC Posted December 9, 2009 Share Posted December 9, 2009 How do you use the freezer manager? Link to post Share on other sites More sharing options...
IWWROCKS Posted December 9, 2009 Share Posted December 9, 2009 Was using the 3.0.131 fine but for techincal reasons had to uninstall the game and reinstall but with STEAM. I was using Digital Download before. Now FMRTE isn't working...when I click load it says "in game date January 1 1900" and dosen't find anything when I do searches. Link to post Share on other sites More sharing options...
Jhemo Posted December 9, 2009 Share Posted December 9, 2009 great editor, thanks Link to post Share on other sites More sharing options...
VyLow Posted December 9, 2009 Share Posted December 9, 2009 why are there stats missing for goalkeepers? you can't edit their first touch, penalty taking or free kick taking. Link to post Share on other sites More sharing options...
mm007 Posted December 9, 2009 Share Posted December 9, 2009 Front End: They throw money at the club to spend.Back End: They spend enough to make them a force in their current league but if they go up a level or two it would no longer apply. Underwriter: They don't give the manager any extra transfer budget but come the end of the season they will always cover any loss the club is making and not expect the money back. Which one of these should be used with Birmingham? Given they got a new owner, and will be investing in the Winter transfer market...? Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 9, 2009 Author Share Posted December 9, 2009 Which one of these should be used with Birmingham? Given they got a new owner, and will be investing in the Winter transfer market...? Either Front or Back end not to sure. (Excuse the pun) Link to post Share on other sites More sharing options...
mm007 Posted December 9, 2009 Share Posted December 9, 2009 Front End: They throw money at the club to spend.Back End: They spend enough to make them a force in their current league but if they go up a level or two it would no longer apply. Underwriter: They don't give the manager any extra transfer budget but come the end of the season they will always cover any loss the club is making and not expect the money back. Either Front or Back end not to sure.(Excuse the pun) Yeah its not an easy choice... i read somewhere they're going to have +/- 40 million this winter to spend.... Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 9, 2009 Author Share Posted December 9, 2009 Yeah its not an easy choice... i read somewhere they're going to have +/- 40 million this winter to spend.... You could just give them £40m and that way you don't need to choose. Although I think maybe front end would be the best option. Link to post Share on other sites More sharing options...
AIK Posted December 9, 2009 Share Posted December 9, 2009 Which version are you using FMRTE v3.0.125 or FMRTE v3.0.131 ? I've used 3.0.121 and 3.0.131. I can't use the drop-down menus in any of them. It worked before, but now it has stopped working. Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 9, 2009 Author Share Posted December 9, 2009 I've used 3.0.121 and 3.0.131. I can't use the drop-down menus in any of them. It worked before, but now it has stopped working. Have you tried deleting all FMRTE off your computer and downloading it again? Link to post Share on other sites More sharing options...
bandook99 Posted December 9, 2009 Share Posted December 9, 2009 Anyone worked out the weightings of each attribute and their relation to the CA Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 9, 2009 Author Share Posted December 9, 2009 Anyone worked out the weightings of each attribute and their relation to the CA This is the closest thing I could find have a read. Maybe it will help http://community.sigames.com/showthread.php?t=48874&highlight=current+ability Link to post Share on other sites More sharing options...
Liverpudlien Posted December 9, 2009 Share Posted December 9, 2009 I'm still getting this problem of whenever I click "Load Game" FMRTE just doesn't respond, and I have to close down the program. I have downloaded the latest one and it is still happening...Can anyone fix this? Link to post Share on other sites More sharing options...
BuffaloPhil Posted December 9, 2009 Share Posted December 9, 2009 Got a problem with FMRTE, I've downloaded it OK (tried from a couple of different sources now) but as soon as I try and run the program I get "FMRTE has stopped working. Windows is searching for a solution to the problem." I'm running Windows 7 Home Premium 64-bit. Anyone got any ideas? Link to post Share on other sites More sharing options...
Swede86 Posted December 9, 2009 Share Posted December 9, 2009 I downloaded the version 3.0.131 of FMRTE, I also have the FM2010 patch from SI but when open FMRTE I load the game but I can't edit players, I've tried searching for them and nothing (just doesn't display players. It's fine with clubs though) and even using the "current screen" button does nothing. Any idea? Link to post Share on other sites More sharing options...
Berrern Posted December 10, 2009 Share Posted December 10, 2009 Is there any chance that we'll see an update for FMRTE for FM2009? After the official 9.3.1 patch was automatically installed through Steam, my FMRTE no longer works.... Here's to hoping! Link to post Share on other sites More sharing options...
bandook99 Posted December 10, 2009 Share Posted December 10, 2009 This is the closest thing I could find have a read. Maybe it will helphttp://community.sigames.com/showthread.php?t=48874&highlight=current+ability cheers. I did try to edit a player and try to assign wieghtings against each ca change and see what the factor is. Getting there but still need to do more testing. In case anyones interested heres how Im tryign to calculate them . got a youngster 15 yrs old (a central defender). his pa is 188 current is 83. raised all his stats and saved my game at the point when the computer drops all attributes in line wiht ca. From here now i reload and use his orignal values but add a slight increase to each stat and see if the game deducts his stats. By doing this hopefully I can work out what a optimal stats a younger defender can have around the 80-100ish ca. From thsi hopefully i can assign a weightin to each ca and if the game follows a linear pattern - use the formula to assign good optimal attributes for all players at the 180ish mark Link to post Share on other sites More sharing options...
bandook99 Posted December 10, 2009 Share Posted December 10, 2009 by the way Im trying to correct (as well as develop world class players) the issue when some of my regens have really high tackling for example but like 2 or 3 for mental stats which is so annoying Link to post Share on other sites More sharing options...
Sleepydude Posted December 10, 2009 Share Posted December 10, 2009 by the way Im trying to correct (as well as develop world class players) the issue when some of my regens have really high tackling for example but like 2 or 3 for mental stats which is so annoying Yeah I'm trying to do the same, trying to figure out the correct formula too... Link to post Share on other sites More sharing options...
bandook99 Posted December 10, 2009 Share Posted December 10, 2009 how far have you got. Ive managed to get the defender at age 15 get 14 for both tackling marking etc with pace/acc/strength around 13/14 and appears stable (his ca 83). now Ive got to put up his positiong but may lose some passing which is 7 at the moment. Once stable then I guess i can start to make some assumptions about the actual formula. Link to post Share on other sites More sharing options...
RobR Safc Posted December 10, 2009 Share Posted December 10, 2009 everytime i choose which version i am using and then accept, the application is "not responding" why is this? Link to post Share on other sites More sharing options...
FM Addick Posted December 10, 2009 Share Posted December 10, 2009 Can someone advise please - I have a player signed in Jan, but he cannot play as he played for 2 clubs this season. Can FMRTE change that? Link to post Share on other sites More sharing options...
RobR Safc Posted December 10, 2009 Share Posted December 10, 2009 everytime i choose which version i am using and then accept, the application is "not responding" why is this? issue solved Link to post Share on other sites More sharing options...
mm007 Posted December 11, 2009 Share Posted December 11, 2009 what about Hoffenheim? what kind of sugadady should they have?... Link to post Share on other sites More sharing options...
phnompenhandy Posted December 11, 2009 Share Posted December 11, 2009 Can someone advise please - I have a player signed in Jan, but he cannot play as he played for 2 clubs this season. Can FMRTE change that? Put the date he signed for you back a year? Link to post Share on other sites More sharing options...
FM Addick Posted December 11, 2009 Share Posted December 11, 2009 Put the date he signed for you back a year? Tried that, to no avail. Link to post Share on other sites More sharing options...
adamjigey Posted December 11, 2009 Share Posted December 11, 2009 hello, i have a question to ask, sorry if wrong part but if FMTRE downloadble for fm 2010 so you can edit tables etc, cause on fm 09 i made the real prem table and i was wandering if thats possible for fm 2010 cheers lads. Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 11, 2009 Author Share Posted December 11, 2009 hello, i have a question to ask, sorry if wrong part but if FMTRE downloadble for fm 2010 so you can edit tables etc, cause on fm 09 i made the real prem table and i was wandering if thats possible for fm 2010 cheers lads. Yes it is still possible to edit the league tables. Link to post Share on other sites More sharing options...
Yankee Hotel Foxtrot Posted December 11, 2009 Share Posted December 11, 2009 Will the RT editor allow me to add more leagues to the game I am currently running? I only just realised I had selected to run only English Div 1 and up? Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 11, 2009 Author Share Posted December 11, 2009 Will the RT editor allow me to add more leagues to the game I am currently running?I only just realised I had selected to run only English Div 1 and up? No it won't you will need to start a new game. Link to post Share on other sites More sharing options...
polskaGOLA Posted December 11, 2009 Share Posted December 11, 2009 I got error "FMRTE didnt detect FM/WSM 2009 running". I'm pretty sure it is running. How do I fix this? Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 12, 2009 Author Share Posted December 12, 2009 I got error "FMRTE didnt detect FM/WSM 2009 running".I'm pretty sure it is running. How do I fix this? What version of FMRTE are you running? Link to post Share on other sites More sharing options...
polskaGOLA Posted December 12, 2009 Share Posted December 12, 2009 NOTE: I am using the demo. I tried an older one from that is demo exclusive, and tried the latest one as well. Both didn't work. I read the instruccions of others who ahd the same problem on the first page, didn't help. I jsut tried restarting my computer. Will see if that works and get back to you on it. EDIT: Ok, it actually opens up the FMRTE now, but when I click Load Game I still get the same error. "FMRTE didnt detect FM/WSM 2009 running" Link to post Share on other sites More sharing options...
Jinner Jamie Posted December 12, 2009 Author Share Posted December 12, 2009 NOTE: I am using the demo.I tried an older one from that is demo exclusive, and tried the latest one as well. Both didn't work. I read the instruccions of others who ahd the same problem on the first page, didn't help. I jsut tried restarting my computer. Will see if that works and get back to you on it. EDIT: Ok, it actually opens up the FMRTE now, but when I click Load Game I still get the same error. "FMRTE didnt detect FM/WSM 2009 running" Have you downloaded the .net Framework 3.5 sp1? Link to post Share on other sites More sharing options...
polskaGOLA Posted December 12, 2009 Share Posted December 12, 2009 I uninstalled it and reinstalled it. Same problem. Link to post Share on other sites More sharing options...
polskaGOLA Posted December 12, 2009 Share Posted December 12, 2009 Ok, I found some instructions here: http://www.fmrte.com/forum/viewtopic.php?f=5&t=81 I did what it said, created a shortcut, put -fmLoadByWindowTitle="Football Manager 2010" at the end, and I got an error. Different one this time though. It told me to send an error log. It said "Object Reference not set to an instance of an object" From looking at -fmLoadByWindowTitle="Football Manager 2010" I thought that it might be different because I am using the demo. Just a though. Anyway here is the error log: ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:23 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:23 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FMRTEvWPF.App.Main() TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:25 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:25 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FMRTEvWPF.App.Main() TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:29 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (11:29 PM) 11/12/2009 FMRTE Version: 3.0.125 Skin in use: Skins\Default Windows: Microsoft Windows NT 6.0.6002 Service Pack 2 Windows Service Pack: Service Pack 2 Game: Football Manager 2010 - v Message: Object reference not set to an instance of an object. Source: FMRTE StackTrace: at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainWindow.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at FMRTEvWPF.App.Main() TargetSite: FMRTE_Framework.ProcessFunctions.GameProcess LoadProcess() HelpLink: Data: System.Collections.ListDictionaryInternal Hope this helps. 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polskaGOLA Posted December 12, 2009 Share Posted December 12, 2009 What did other people do to get this error fixed? Because I need to edit something in order to continue playing. Link to post Share on other sites More sharing options...
polskaGOLA Posted December 12, 2009 Share Posted December 12, 2009 Ok, made some progress. changed it to this: "C:\Program Files (x86)\EA SPORTS\FIFA MANAGER 10 Demo\FMRTE v3.0.125\FMRTE.exe" -fmLoadByWindowTitle="FIFA MANAGER 10 Demo" That did the trick. It now asks me for my Game Version. I clicked on Demo, Normal (not steam) and got an error message. I checked Demo readme, and it says version 1.1 Tried it again, and the game version window didn't even pop up, I got this error message: "Only part of the ReadProcessMemory or WriteProcessMemory request was completed." Link to post Share on other sites More sharing options...
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