Jorgen Posted August 14, 2010 Share Posted August 14, 2010 Hi Ruci, thank you for explaining how it works. I understand it now. In the db that I used for my game, there were only 3 future transfers. (What if there are none?) If I want those transfers to happen too, is it then possible, to clone the player that has the future transfer, and thus create an extra future transfer? If so, I could edit the options I want and then delete the unwanted clone again. Link to post Share on other sites More sharing options...
Veg Posted August 15, 2010 Share Posted August 15, 2010 In the db that I used for my game, there were only 3 future transfers. (What if there are none?). Bid for the player you want, or another player at his club. Set transfer date to end of season in your offer. When the transfer is agreed. Change the transfer date. If you chose another player than the one you wanted, change player to. Then you can if you want edit transfer fee, wage, bonuses, contract length etc.. Link to post Share on other sites More sharing options...
Jorgen Posted August 15, 2010 Share Posted August 15, 2010 Great! Thanks Veg! Metal_Guitarist allready changed the players in his db, but if this happens again, I know exactly what to do Link to post Share on other sites More sharing options...
Roy Race 9 Posted August 15, 2010 Share Posted August 15, 2010 Great! Thanks Veg! Metal_Guitarist allready changed the players in his db, but if this happens again, I know exactly what to do jorgen if you ever run out of future transfers just ....do something mad like offer rooney for £100k the whole world will bid for him a transfer will be set up ...and hey presto you can use it via future transfer to do what you want !!!! I use fmrte to keep up with real time events(with my saved game) and not to cheat once again thaks goes to RUCI!!!!!! Link to post Share on other sites More sharing options...
Jorgen Posted August 15, 2010 Share Posted August 15, 2010 But then Rooney and the rest of the team and the board will be unhappy. (Which I probaly can fix with FMRTE...) Link to post Share on other sites More sharing options...
Roy Race 9 Posted August 16, 2010 Share Posted August 16, 2010 But then Rooney and the rest of the team and the board will be unhappy. (Which I probaly can fix with FMRTE...) well there wont be any time for that to happen.....as you will be changing rooney to whoever you want to transfer almost instantly...its just an example how you can generate new future transfers quickly Link to post Share on other sites More sharing options...
Jorgen Posted August 16, 2010 Share Posted August 16, 2010 If I try to sell Rooney, his feelings and the feelings of his teammates also change immediately. Or am I wrong here? Link to post Share on other sites More sharing options...
Roy Race 9 Posted August 17, 2010 Share Posted August 17, 2010 If I try to sell Rooney, his feelings and the feelings of his teammates also change immediately. Or am I wrong here? it was just an example(i used rooney as you would be certain of bids.....could have done with any player) and because you would change the generated one......in order to create a future transfer.................it shouldnt have an effect...if it does use fmrte to put his morale etc back up anyone had probs downloading the latest version..................i couldnt extract the rar files as they were corrupt will try again Link to post Share on other sites More sharing options...
Jorgen Posted August 17, 2010 Share Posted August 17, 2010 It didn't give me any problems downloading or extracting. (Finding the link was the hardest part...) Link to post Share on other sites More sharing options...
Adrian6 Posted August 18, 2010 Share Posted August 18, 2010 can't wait to use it with FM11 Link to post Share on other sites More sharing options...
Roy Race 9 Posted August 18, 2010 Share Posted August 18, 2010 can't wait to use it with FM11 there will be a different version of fmrte to use with fm11:) and I got the latest version downloaded now:thup: cheers ruci................you are a legend:D Link to post Share on other sites More sharing options...
Uncle_Sam Posted August 19, 2010 Share Posted August 19, 2010 Can someone upload the latest version to an alternate link? It says the site is down right now. Link to post Share on other sites More sharing options...
Jorgen Posted August 19, 2010 Share Posted August 19, 2010 Can someone upload the latest version to an alternate link? It says the site is down right now. Here you are Link to post Share on other sites More sharing options...
Uncle_Sam Posted August 19, 2010 Share Posted August 19, 2010 Much apreciated. Link to post Share on other sites More sharing options...
Uncle_Sam Posted August 19, 2010 Share Posted August 19, 2010 OK, so I get a few errors with the latest version. First, when I am starting it up I get this error: "Could not find file: 'C:\BraCa Soft\FMRTE\Skins\Default\skin.xaml' Link to post Share on other sites More sharing options...
Jinner Jamie Posted August 19, 2010 Author Share Posted August 19, 2010 OK, so I get a few errors with the latest version. First, when I am starting it up I get this error:"Could not find file: 'C:\BraCa Soft\FMRTE\Skins\Default\skin.xaml' There is a bug with the installer version as it doesnt remove the old FMRTE files. All you need to do is go to C:\BraCa Soft\FMRTE\Skins and then delete the folder called default. (Not default dark) Then the problem should be gone. Link to post Share on other sites More sharing options...
Jesseh Posted August 19, 2010 Share Posted August 19, 2010 thx for the new version, keep up the good work! btw, I didn't found the screenshot function? can anyone point where it is? thanks! Link to post Share on other sites More sharing options...
Jinner Jamie Posted August 19, 2010 Author Share Posted August 19, 2010 thx for the new version, keep up the good work!btw, I didn't found the screenshot function? can anyone point where it is? thanks! Looks like it has been removed, best way around it is to use (Alt, Print Screen). Link to post Share on other sites More sharing options...
Jhemo Posted August 20, 2010 Share Posted August 20, 2010 Still can't edit coach roles... Is there any way to convince a coach to be youth coach? Link to post Share on other sites More sharing options...
Jamcee Posted August 20, 2010 Share Posted August 20, 2010 Bit of help if possible please guys: I've edited the database via the ingame editor and changed one BSP team int a fictional team. Created a new chairman and AssMan and a couple of players. FMRTE wont load the save game. I've uninstalled FMRTE and reinstalled using the latest release. This is the error log i'm getting: ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (8:07 PM) 8/20/2010 FMRTE Version: 4.0.003 Skin in use: Skins\Default_Dark Windows: Microsoft Windows NT 6.1.7600.0 Windows Service Pack: Game: Football Manager 2010 - v Message: Access is denied Exception Type: System.ComponentModel.Win32Exception Source: System StackTrace: at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId) at System.Diagnostics.Process.get_MainModule() at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainFrm.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) TargetSite: Microsoft.Win32.SafeHandles.SafeProcessHandle OpenProcess(Int32, Int32, Boolean) HelpLink: Data: System.Collections.ListDictionaryInternal Any ideas? Link to post Share on other sites More sharing options...
Roy Race 9 Posted August 20, 2010 Share Posted August 20, 2010 have you tried your saved game with the previous version of FMRTE??? if not give that a try Link to post Share on other sites More sharing options...
Jamcee Posted August 20, 2010 Share Posted August 20, 2010 have you tried your saved game with the previous version of FMRTE???if not give that a try 'Fraid so. Same deal. It's got me stumped thats for sure. Link to post Share on other sites More sharing options...
Koplb19 Posted August 21, 2010 Share Posted August 21, 2010 Hi. Hope someone can help as really frustrating at moment. Downloaded FMRTE, go and run it, main window comes up followed by 101 error boxes telling me "Error Message: Specified argument was out of range of valid values". I've got the necessary .Net Framework, running Vista on a x64 bit computer. Running FMRTE with no issues on x32 bit Vista laptop. Even got FMRTE to run briefly from a USB stick but now that says the same things. Any ideas? Seriously, any help more then appreciated as really bugging me now!! Oh, and tried downloading FMRTE through .rar and installer version, and downloaded new FMRTE all with the same result! Thanks! Link to post Share on other sites More sharing options...
neevesc Posted September 1, 2010 Share Posted September 1, 2010 Bit of help if possible please guys: I've edited the database via the ingame editor and changed one BSP team int a fictional team. Created a new chairman and AssMan and a couple of players. FMRTE wont load the save game. I've uninstalled FMRTE and reinstalled using the latest release. This is the error log i'm getting: ---------------------------------------------------------------- BraCa Soft - Football Manager 2010 Real Time Editor - ERROR LOG ---------------------------------------------------------------- (8:07 PM) 8/20/2010 FMRTE Version: 4.0.003 Skin in use: Skins\Default_Dark Windows: Microsoft Windows NT 6.1.7600.0 Windows Service Pack: Game: Football Manager 2010 - v Message: Access is denied Exception Type: System.ComponentModel.Win32Exception Source: System StackTrace: at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId) at System.Diagnostics.Process.get_MainModule() at FMRTE_Framework.DataManagment.ProcessManager.LoadProcess() at FMRTE_Framework.DataManagment.ProcessManager.get_FMProcess() at FMRTEvWPF.mainFrm.btnLoadGame_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) TargetSite: Microsoft.Win32.SafeHandles.SafeProcessHandle OpenProcess(Int32, Int32, Boolean) HelpLink: Data: System.Collections.ListDictionaryInternal Any ideas? Sounds like your login is not an administrator. Check your user account. Link to post Share on other sites More sharing options...
neevesc Posted September 1, 2010 Share Posted September 1, 2010 Hi. Hope someone can help as really frustrating at moment. Downloaded FMRTE, go and run it, main window comes up followed by 101 error boxes telling me "Error Message: Specified argument was out of range of valid values". I've got the necessary .Net Framework, running Vista on a x64 bit computer. Running FMRTE with no issues on x32 bit Vista laptop. Even got FMRTE to run briefly from a USB stick but now that says the same things. Any ideas? Seriously, any help more then appreciated as really bugging me now!! Oh, and tried downloading FMRTE through .rar and installer version, and downloaded new FMRTE all with the same result!Thanks! Try running as administrator. Link to post Share on other sites More sharing options...
RobR Safc Posted September 2, 2010 Share Posted September 2, 2010 wheres the download link for this? i cant find it anywhere Link to post Share on other sites More sharing options...
neevesc Posted September 3, 2010 Share Posted September 3, 2010 wheres the download link for this? i cant find it anywhere http://www.fmrte.com/index.php?option=com_content&view=article&id=59:fmrte-v40005-released&catid=41:fmrte-releases Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 3, 2010 Author Share Posted September 3, 2010 Taken from FMRTE website. A new version of FMRTE is avaiable,this new version of FMRTE has a new User Interface based on FM 2010 Dark SkinFMRTE v4.0.005 < Link If you found a bug, please report it here IMPORTANT NOTE: If FMRTE shows you an error message "Could not find a part of the path '...\Skins\Default\Skin.xaml'." at startup, please remove the "config.xml" file that is in the FMRTE folder. Installer Version Vs RAR Version: I suggest all users to download the installer version, as it will detect if you need the .NET Framework 3.5SP1 (and redirect you to the framework download page) SPECIAL THANKS: To all users that have helped this project with donations!! And to all other users that helped with suggestions and bug reports. Changelist (4.0.003 to 4.0.005) Added Chairman Status to Clubs Information Screen Added Managers Status to Clubs Information Screen (Editing your own status wont do anything, the game will restore the original value..) Added Corporate Facilities to Clubs Information Screen Added a new application named "NET-Detector" this tool will help users with problems with FMRTE, as it will check if the user has the right .NET Framework installed Fixed a bug in Staff Knowledge Screen that was causing an error message - more info Fixed a bug in players skin colour - more info NOTE: The Player Clauses feature will work for this versions of FM: FM 10.3 STEAM or DVD FM 10.2 DVD FMRTE Shortcuts F2: Closes all open Tab's F4: Loads the game data F5: Reloads the current screen CTRL+F4: Closes the current tab ALT+F4: Switch to the next tab Known Issues Search and edit Injuries/weather its not possible for users playing FM without 10.2 Patch Editing Player/Staff members its not recommended for users playing FM without 10.2 Patch This version is Compatible with: Football Manager 2010 Demo (all versions) Football Manager 2010 (10.0.1 80381 - DVD) Football Manager 2010 (10.1.0 84702 - DVD) Football Manager 2010 (10.1.0 84847 - STEAM) Football Manager 2010 (10.1.0 84667 - Digital Download) Football Manager 2010 (10.1.1 89736 - DVD) Football Manager 2010 (10.1.1 89736 - STEAM) Football Manager 2010 (10.1.1 89736 - Digital Download) Football Manager 2010 (10.2.0 93471 - DVD) Football Manager 2010 (10.2.0 93471 - STEAM) Football Manager 2010 (10.2.0 93471 - Digital Download) Football Manager 2010 (10.3.0 104766 - DVD) Football Manager 2010 (10.3.0 104859 - STEAM) Football Manager 2010 (10.3.0 104766 - Digital Download) Languages Included: Dutch English French German Polish Portuguese Thai IMPORTANT NOTE: Users playing FM with the 2nd Patch, as the FM build number is the same for the 3 types of FM (DVD, Steam, Digital Download), you will have to select your own version the first time you press the Load Button, FMRTE will save your choice and will use it everytime you load it. NOTE: Editing Players/Staff names If a player name has for ex, 8letters, you can only type a name that has at max 8 letters too! If you edit a player/staff name, there is a huge possibility that all (or some of) players that has that name will be changed as well. If you want to type a bigger name, you can do it, by first changing the player/staff name with the old method, and then edit the new name to the one you want.. Clubs and stadiums names - Unfortunately this is not possible as FM will reload clubs and stadiums names from the game database the next time you load your savegame, so editing those items names is useless NOTE2: Sometimes you may not be able to create any new Relation/Clausule, FMRTE knows how many Relations/Clausules you can create, and when you cannot create it will hide you the "New Relation/Clausule" button. (USE this feature carefully) Link to post Share on other sites More sharing options...
Koplb19 Posted September 8, 2010 Share Posted September 8, 2010 Tried running as administrator. Its weird - works fine on laptop (x32 bit computer) but having these probs on desktop (x64 bit). Would the fact that the desktop is a x64 bit machine make a difference? Link to post Share on other sites More sharing options...
Guest roberto922 Posted September 8, 2010 Share Posted September 8, 2010 Unlikely, works fine on my 64 bit PC Link to post Share on other sites More sharing options...
SSGTroyer Posted September 8, 2010 Share Posted September 8, 2010 Unlikely, works fine on my 64 bit PC Mine, too. Link to post Share on other sites More sharing options...
novastar400 Posted September 8, 2010 Share Posted September 8, 2010 Using the FMRTE 3.0 version... Edited a player to create Jean Chera... Changed his name, and also changed the nickname to just Jean... Everything worked fine... Opened it up today and now instead of calling him Jean, it's now calling him Steve... Also, I changed the regen photo of him by adding his actual photo... Not sure if that would affect it... Anyone know what I could do to fix the problem??? Link to post Share on other sites More sharing options...
Roy Race 9 Posted September 8, 2010 Share Posted September 8, 2010 can we add injuries with fmrte Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 12, 2010 Author Share Posted September 12, 2010 can we add injuries with fmrte As in give players injuries? Then no it isn't possible. Link to post Share on other sites More sharing options...
Whoopy D Posted September 12, 2010 Share Posted September 12, 2010 Can I use FMRTE to give a free agent a contract? Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 12, 2010 Author Share Posted September 12, 2010 Can I use FMRTE to give a free agent a contract? You can't give a free agent a contract, you would have to do so inside the game. Link to post Share on other sites More sharing options...
BaYa Posted September 13, 2010 Share Posted September 13, 2010 editing player and staff personality attributes by mass editing still doesn't work... Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 13, 2010 Author Share Posted September 13, 2010 editing player and staff personality attributes by mass editing still doesn't work... I believe there is a bug that may have gone unnoticed mass editing hasn't worked properly in any version of FMRTE since 2010 was released. Link to post Share on other sites More sharing options...
johadert Posted September 14, 2010 Share Posted September 14, 2010 If I'm playing on a Mac, could I email my save file to someone on a PC so something could be edited in FMRTE? In the time between the end of Robinho's last game at Santos and his transfer to Milan, Citteh decided to play him in four games, making him ineligible for the whole season. Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 14, 2010 Author Share Posted September 14, 2010 If I'm playing on a Mac, could I email my save file to someone on a PC so something could be edited in FMRTE? In the time between the end of Robinho's last game at Santos and his transfer to Milan, Citteh decided to play him in four games, making him ineligible for the whole season. I believe it could be possible and worth a try. Link to post Share on other sites More sharing options...
johadert Posted September 14, 2010 Share Posted September 14, 2010 Can Robinho's problem be solved with FMRTE, though? I guess that is what would need to be figured out first. Link to post Share on other sites More sharing options...
NeJebi Posted September 14, 2010 Share Posted September 14, 2010 WTH is ''corporate facilities'' ? cool Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 14, 2010 Author Share Posted September 14, 2010 Can Robinho's problem be solved with FMRTE, though? I guess that is what would need to be figured out first. Yes you could make him registered to the League and Champions League using FMRTE so I don't see any issue WTH is ''corporate facilities'' ? cool Prawn Sandwich Brigade. I imagine it would somehow contribute to the matchday income via more sponsors being able to have a box and what not. Link to post Share on other sites More sharing options...
NeJebi Posted September 15, 2010 Share Posted September 15, 2010 Hehehe, cool thanks Link to post Share on other sites More sharing options...
SSGTroyer Posted September 15, 2010 Share Posted September 15, 2010 WTH is ''corporate facilities'' ? cool In the game, they're a non-functioning placeholder for a future feature... Link to post Share on other sites More sharing options...
mm007 Posted September 17, 2010 Share Posted September 17, 2010 Hey man, just dowonloaded this latest 4 version, and by the looks of it looks really coolll!! I was using an older one... and this looks like ages better!! PARABENS o meu - Continua!!!! Link to post Share on other sites More sharing options...
Roy Race 9 Posted September 18, 2010 Share Posted September 18, 2010 anyone getting crashes etc using latest fmrte with metal gutarist db???? Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 18, 2010 Author Share Posted September 18, 2010 anyone getting crashes etc using latest fmrte with metal gutarist db???? I'm using Metal Gutarist's Database and everything is good no crashes. Link to post Share on other sites More sharing options...
Roy Race 9 Posted September 18, 2010 Share Posted September 18, 2010 I'm using Metal Gutarist's Database and everything is good no crashes. seems to be the skin I was using...ELITE...also I verified the game via steam and found 46 issues so could have been a combination of several things Link to post Share on other sites More sharing options...
Jinner Jamie Posted September 19, 2010 Author Share Posted September 19, 2010 Fresh off the press A new version of FMRTE is avaiable,this new version of FMRTE has a new User Interface based on FM 2010 Dark Skin Download Links: FMRTE v4.0.010 Installer FMRTE v4.0.010 Compressed (.rar) If you found a bug, please report it here Installer Version Vs RAR Version: I suggest all users to download the installer version, as it will detect if you need the .NET Framework 4.0 (and redirect you to the framework download page) Requirements: .NET FRAMEWORK 4.0 If you don't know if you have .NET Framework 4.0 installed please download FMRTE installer version, or run the application "NET-Detector" that is inside FMRTE Folder, it will check if you need to install .NET 4.0 or not. SPECIAL THANKS: To all users that have helped this project with donations!! And to all other users that helped with suggestions and bug reports. Changelist (4.0.005 to 4.0.010) FMRTE NOW USES .NET Framework 4.0 instead 3.5 SP1 (reasons here and here) Added a refresh button, that allows you to reload/refresh the current screen in FMRTE, this button has a shortcut (F5) Added a new option (you can disable it in FMRTE Options), switiching tabs is now faster as FMRTE wont load all data everytime you switch to another tab, it will load the data the first time the tab is showed, then it will use the previous loaded data, but if you want, you can manually reload the current screen/tab data, by pressing F5, or the new Reload Button Added a new option in FMRTE Filter, now you can search for wonderkids Improved Players Ratings System, now for each player position there is a new parameter "Age Peak" that specifies the age at which the player does not evolve, so a player with 30 years wont have the same potential rating as a player with 23 years (with the same attributes) The new Parameter "Age Peak" was added to Ratting Settings Screen Improved Tabs speed, now if you add a lot of players or staff members(for ex, with the Select All button in Teams list) it will be a lot faster!! Added some new shortcuts, one to close all opened tabs Now you can add more columns to clubs search screen (to add new columns, please go to FMRTE Settings, then select the "Club Settings" or "Filter Settings" tab) Now if you change columns order, FMRTE will remember them (for players, clubs, staff and nations) Removed the possibility to edit Stadiums names, as some users reported that their stadium name was "empty" after editing it with FMRTE Fixed a bug in Ratings Settings Screen NOTE: The Player Clauses feature will work for this versions of FM: FM 10.3 STEAM or DVD FM 10.2 DVD FMRTE Shortcuts: F4 - Load game data F3 - Sets focus on Search textbox, so you dont need to select the search textbox to search for players F5 or CTRL+R - Reloads the FMRTE current screen (same as click refresh button) CTRL+S - Saves FMRTE current screen (same as pressing the Save button) CTRL+F - Opens FMRTE Search Filter Window CTRL+M - Opens FMRTE Mass Edit Window CTRL+SHIFT+W - Closes all tabs CTRL+NUMBER - Adds a new tab with the gamer club, if are playing with two managers, you can use CTRL+1 and CTRL+2 .. Known Issues Search and edit Injuries/weather its not possible for users playing FM without 10.2 Patch Editing Player/Staff members its not recommended for users playing FM without 10.2 Patch This version is Compatible with: Football Manager 2010 Demo (all versions) Football Manager 2010 (10.0.1 80381 - DVD) Football Manager 2010 (10.1.0 84702 - DVD) Football Manager 2010 (10.1.0 84847 - STEAM) Football Manager 2010 (10.1.0 84667 - Digital Download) Football Manager 2010 (10.1.1 89736 - DVD) Football Manager 2010 (10.1.1 89736 - STEAM) Football Manager 2010 (10.1.1 89736 - Digital Download) Football Manager 2010 (10.2.0 93471 - DVD) Football Manager 2010 (10.2.0 93471 - STEAM) Football Manager 2010 (10.2.0 93471 - Digital Download) Football Manager 2010 (10.3.0 104766 - DVD) Football Manager 2010 (10.3.0 104859 - STEAM) Football Manager 2010 (10.3.0 104766 - Digital Download) Languages Included: Portuguese Danish Dutch English French German Norwegian Polish Thai Turkish IMPORTANT NOTE: Users playing FM with the 2nd Patch, as the FM build number is the same for the 3 types of FM (DVD, Steam, Digital Download), you will have to select your own version the first time you press the Load Button, FMRTE will save your choice and will use it everytime you load it. NOTE: Editing Players/Staff names If a player name has for ex, 8letters, you can only type a name that has at max 8 letters too! If you edit a player/staff name, there is a huge possibility that all (or some of) players that has that name will be changed as well. If you want to type a bigger name, you can do it, by first changing the player/staff name with the old method, and then edit the new name to the one you want.. Clubs and stadiums names - Unfortunately this is not possible as FM will reload clubs and stadiums names from the game database the next time you load your savegame, so editing those items names is useless NOTE2: Sometimes you may not be able to create any new Relation/Clausule, FMRTE knows how many Relations/Clausules you can create, and when you cannot create it will hide you the "New Relation/Clausule" button. (USE this feature carefully) Link to post Share on other sites More sharing options...
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