DK10 Posted October 31, 2009 Share Posted October 31, 2009 It seems that SI has scaled profile pictures down this year. Combined with my new monitor regen faces look tiny. I would love to make the pics 2x or 3x larger. How would I go about doing that. thank you. Link to post Share on other sites More sharing options...
winther Posted October 31, 2009 Share Posted October 31, 2009 Hi. wanted to do the same. I messed around a bit and got it to work. you have to do some "basic skinning" though. use the resource archiver tool that comes with game. browse for a file and look for one called: player profile personal details.xml (it is located in panels). extract that one. now you have to edit it a bit. I use notepad (just use remeber to save the edited file as an .xml and not as a .txt dokument) these are the things I edited in the file with RED (you may try other parameters to make it even bigger) <!-- Attribute Analyser Container --> <container class="group_box" id="over" row="0" col="0" column_span="5" row_span="11"> <layout class="arrange_horizontal_attachment" alignment="fill" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" layout_children="true" inset="0" /> <!--mugshot--> <widget class="picture" id="ppic" image_alignment="bottom" scale_picture="true" keep_aspect_ratio="true"/> <!-- Attribute Analyser --> <container id="ppaa" file="player profile attribute analyser"/> </container> <!-- Attribute Analyser Container --> <!-- Temporary Row Fillers - the picture and logo should possibly be put in their own table --> <widget class="label" col="0" row="1" /> <widget class="label" col="0" row="2" /> <widget class="label" col="0" row="3" /> <widget class="label" col="0" row="4" /> <widget class="label" col="0" row="5" /> <widget class="label" col="0" row="6" /> <widget class="label" col="0" row="7" /> <widget class="label" col="0" row="8" /> <widget class="label" col="0" row="9" /> <widget class="label" col="0" row="10" /> <!-- Nationality --> <widget class="nation_button" id="pfna" col="1" row="11" column_span="1" icon_alignment="left,can_scale" dspf="1" style="semi_bold"/> <!-- International Appearances --> <widget class="international_appearances_label" id="pfcg" col="1" row="12" column_span="2" size="7"/> <!-- Age --> <widget class="label" id="pfag" col="3" row="11" column_span="2" style="semi_bold"/> <!-- Date Of Birth --> <widget class="label" id="pdob" col="3" row="12" column_span="2" size="7" /> <!-- Height --> <widget class="height_label" id="phei" col="1" row="13" column_span="2" style="semi_bold"/> <!-- Weight --> <widget class="weight_label" id="pwei" col="1" row="14" column_span="2" size="7" /> <!-- Preferred Foot --> <widget class="label" id="pfot" col="3" row="13" column_span="2" style="semi_bold"/> <!-- Preferred Foot Label --> <widget class="label" id="text" text="Preferred Foot" col="3" row="14" column_span="2" size="7" /> <!-- Wage --> <widget class="label" id="wagw" col="1" row="15" column_span="2" style="semi_bold"/> <!-- Contract Expiry --> <widget class="label" id="pexp" col="1" row="16" column_span="2" size="7" /> <!-- Value --> <widget class="label" id="pval" col="3" row="15" column_span="2" style="semi_bold"/> <!-- Value Label --> <widget class="label" id="text" text="Estimated Value[COMMENT: player profile; value label]" col="3" row="16" column_span="2" size="7" /> <!--Extra Info --> <widget class="text" id="pinf" spec="text" col="0" row="17" column_span="4" alignment="centre_x,centre_y" style="semi_bold" colour="profile extra text"/> </widget> put the finished file in the folder called "panels" in your favorite skin. thats it. good luck. hope you get it to work... Link to post Share on other sites More sharing options...
Viking Posted November 3, 2009 Share Posted November 3, 2009 Thanks, works fine. However, doing the above gives an annoying scrollbar by the picture. Does anyone know how to remove the text that causes this. It's the info about player value, wage details and contract expirecy. Link to post Share on other sites More sharing options...
Viking Posted November 4, 2010 Share Posted November 4, 2010 ...and Megabump! Is the solution presented by winther still the only way to do this, or is there an easier way for FM11? Can't understand why SI descided to make the pictures smaller in the first place. Link to post Share on other sites More sharing options...
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