Johnlc Posted August 23, 2010 Share Posted August 23, 2010 Which of the forward schedules are best to use for small fast Villa-esque strikers? Thanks Link to post Share on other sites More sharing options...
vusalgustav Posted August 23, 2010 Share Posted August 23, 2010 I am more with the guys who say that every player has its own predetermined path (Destiny). I don't know what variables create this path (destiny) but a lot of observations proove that, it is the case. No matter what you do with the training it won't have any impact on the player improvement apart from one case. When the players are young (16 - 18 years old) they increase their physical stats a little bit faster than later on (than 19-24 years). Actually game itself gives us hint about this. If we look at the General (youth) training which comes with the game we will see that Aerobics and Strength are the areas which get the most workload. More astonishing and obvious hint is the thing, which we (experienced players) have always tried to avoid. It is "General" training schedule which comes with the game. Have you ever wondered why the developers never put the basic training schedules for the positions or for the areas of training into the game? (I don't thing it will take too much time.) Because it does not matter !!! Game itself will develop the players along the predetermined path. This rule only changes a little bit with the extrime age (either too young, then you can increase Physical stats a little bit earlier or too old, then you can delay the rapid decline in the physical stats). The training schedules which comes with the game is the perfect, balanced training schedule which the game recognisez. And when we try to create our own schedules we break the balance. That is why we see weird results and don't understand till the end what is going on. Link to post Share on other sites More sharing options...
duffy89 Posted August 24, 2010 Share Posted August 24, 2010 How do i get this to work on a mac? I would also like to know guys, any help? Link to post Share on other sites More sharing options...
mag man Posted August 24, 2010 Share Posted August 24, 2010 I would also like to know guys, any help? documents/sports interactive/football manager 2010/schedules or something like that... Link to post Share on other sites More sharing options...
Bippu Posted August 24, 2010 Share Posted August 24, 2010 I see that this thread is not a very new one and I am unsure if I have got the number of attributes per training category right or not: Strength 4 Aerobic 6 Tactics 5 Ball Control 5 Defending 3 Shooting 3 Attacking 2 Set Pieces 5 GK 7 Have I got it right? Link to post Share on other sites More sharing options...
Tom14 Posted August 24, 2010 Share Posted August 24, 2010 I see that this thread is not a very new one and I am unsure if I have got the number of attributes per training category right or not:Strength 4 Aerobic 6 Tactics 5 Ball Control 5 Defending 3 Shooting 3 Attacking 2 Set Pieces 5 GK 7 Have I got it right? Post #982. Link to post Share on other sites More sharing options...
toshi Posted August 25, 2010 Share Posted August 25, 2010 Can anyone help me with this lad. Physical stats are really bad Link to post Share on other sites More sharing options...
syam23 Posted August 26, 2010 Share Posted August 26, 2010 should i place cristiano ronaldo in AM or WF??? Link to post Share on other sites More sharing options...
Stiles Posted August 26, 2010 Share Posted August 26, 2010 are these training schedules available for download anywhere? I've tried the link on the 1st page but its broken? thanks... Link to post Share on other sites More sharing options...
Hollender Posted August 26, 2010 Share Posted August 26, 2010 are these training schedules available for download anywhere? I've tried the link on the 1st page but its broken? thanks... Just tried the link and it works fine for me. Link to post Share on other sites More sharing options...
Stiles Posted August 26, 2010 Share Posted August 26, 2010 Ive tried it on both IE and google chrome and getting page is not available, same as if i go straight to mediafire.com, i am using the right one? http://www.mediafire.com/?z2ftnmzazmm Link to post Share on other sites More sharing options...
john1 Posted August 26, 2010 Share Posted August 26, 2010 Just downloaded V1.1 SFraser training schedules is that the latest one? Downloaded it from few pages back from a guy but forgot his name Link to post Share on other sites More sharing options...
Bubisch Posted August 28, 2010 Share Posted August 28, 2010 Is the link on the first page the latest version? Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted August 28, 2010 Share Posted August 28, 2010 Finally finished reading this. Please feel free to forgive & correct me if I have misread or misunderstood some of it: I was so pleased to stumble on this thread as I have been trying to construct regimes using a very similar base but with far less insight than SFraser, ProZone et al. Mega thanks. First I must point out I have yet to implement schedules based on this theory. I gather we still don't know precisely what the arrows on the profile screen represent?! (at least not publically) but does anyone know of any relationship between these and those on the general training screen? There is a mass of multi-coulered (red thru' dark green), multi-directional arrows on the general training screen but apart from one long-term injured player and an MC who just turned thirty everyone else has only green or yellow/light green arrows on their profile page. The MC is a good example (I wish I could get this screenshot thing to work) he has all green/yellow arrows across every category on the general training screen but has just one red arrow pointing south next to Heading on his profile page which is a surprise on it's own as I expected his physicals to decline first. These arrows frustrate me enormously especially with when they appear, in real life there are many indicators as to how an individual is responding to physical exertion a whole host of physical/medical/chemical/psyche tests plus the expert feedback from experienced trainers & physios so this knowledge is available, so if the arrows are meant to be indicators of anything to do with training or physical progress their explanation should be in a manual, somewhere! My god the game is complex enough, maybe SI like being cruel!! Sorry about that, my high horse just nuzzled into my hand and I couldn't resist jumping on. Something else you have referred to are the "seemingly" random jumps in certain attributes, is it possible these will only occur a) when there is CA available, or b) when there is sufficient training in that category, or c) both I am still not convinced about dropping Natural Fitness from the Strength base. I think one can expand one's natural fitness with prolonged exercise over an extended period of time, after all the fitness is natural to you and if you change then maybe your NF changes. plus it is number 1 on a list of 4 attributes under Strength, Training Categories on the Gen. Tr. Screen-with it's own line on the graph- it must be there for a reason and one I suspect to do with training. Also the one Set Piece attribute for GKs. I agree with many that it's not worth training however, if the aim is to get a balanced base from which to then focus training onto categories you wish to target then shouldn't it be included with the choice to disgard or not down to personal preferences? More importantly it is there (hello NF) and can be trained. cheers for now xxx Link to post Share on other sites More sharing options...
SFraser Posted August 28, 2010 Author Share Posted August 28, 2010 I am still not convinced about dropping Natural Fitness from the Strength base. I think one can expand one's natural fitness with prolonged exercise over an extended period of time, after all the fitness is natural to you and if you change then maybe your NF changes. plus it is number 1 on a list of 4 attributes under Strength, Training Categories on the Gen. Tr. Screen-with it's own line on the graph- it must be there for a reason and one I suspect to do with training.Also the one Set Piece attribute for GKs. I agree with many that it's not worth training however, if the aim is to get a balanced base from which to then focus training onto categories you wish to target then shouldn't it be included with the choice to disgard or not down to personal preferences? More importantly it is there (hello NF) and can be trained. For Natural Fitness I have never once seen an example of it increasing. Ever. I saw it decrease once in my own saves in the past 2 years and that was after a player of mine sustained repeated long term injuries immediately after recovering from the previous. In other words the only time I have ever seen NF change is once when a player of mine missed almost an entire year of football. If NF were trainable then regardless of how high/low the intensity of Strength Training is, it would change regularly. Maybe not regularly in the same player but there would be noticeable improvements or declines across a squad. NF though is by far the most unchanging attribute in all of my saves, having seen it change precisely once in two years. As for Set Pieces in Goalkeepers, it is possible to train a Goalkeeper in Free-Kicks or Penalties but these attributes only govern the accuracy of the Free-Kick or Penalty so there is usually no point whatsoever training these. For categories such as Defending, Attacking, Shooting they do nothing for a goalkeeper. Goalkeepers do not improve outfield technical attributes. The Goalkeeping Technical attributes are frozen in place for outfield players, and the outfield Technical attributes barring only one or two examples are likewise frozen in place for Goalkeepers. Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted August 28, 2010 Share Posted August 28, 2010 I am now convinced Link to post Share on other sites More sharing options...
BaYa Posted August 28, 2010 Share Posted August 28, 2010 about natural fitness: in one of my games I'have seen that Messi have had different injuries and only played a few games in 3 seasons. result: all his physical stats were a lot lower than in the beginning of the game (including his NF) Link to post Share on other sites More sharing options...
Bippu Posted August 31, 2010 Share Posted August 31, 2010 Suppose you find a youngster who has 110 CA and 175 PA but has low ambition and professionalism. Can you increase his CA to equal his PA or is he a lost cause? The Genie Scout says that I can't improve him him to his fullest. Link to post Share on other sites More sharing options...
larxus Posted August 31, 2010 Share Posted August 31, 2010 Hi Guys, I'm currently managing Oxford City, recently promoted to EPL and nearing the end of the debut season in EPL. Got a few players I want to develop with custom schedules. Training and youth facilities are abysmal with rating of 2 but board will upgrade at end of season.. I hope.. Anyway, can you guys just check out my schedules and maybe tell me which part I'm doing wrong or maybe which part to improve on? Thanks guys. Also, apologies to SFraser and others if my schedules seem to show that I misunderstood your theories.. My post might be long but it just goes to show how long i've thought of posting to ask for help. Firstly, my young RB.. He has quite a bit to improve with positioning, composure, tackling, crossing maybe, pace and especially stamina. I'm torn between using SFraser's Developing FB and the following schedule. Focus based on ProZone's Training Multiplier: Strength 4 Aerobic 4 Tactics 4 Ball Control 3 Defending 3 Attacking 3 Shooting 2 Set Pieces 3 Next is my CB. Mostly I want to improve his concentration and composure.. but i don't want to put too much into shooting for fear that it might train the other shooting stats instead (unless I read the thread wrongly). Looking for a balance. Strength 3 Aerobic 3 Tactics 4 Ball Control 3 Defending 5 Attacking 3 Shooting 3 Set Pieces 0 Then, there's my "target" striker. "Target" cause I don't give him the role as target striker nor do I select him as target striker in my tactics. But he plays like it. Would like a bit more pace, positioning cause he's the one whom the corner taker crosses to, composure and heading if possible. Strength 4 Aerobic 4 Tactics 4 Ball Control 4 Defending 1 Attacking 3 Shooting 4 Set Pieces 0 After that, another striker. Want him to be more of a dribbler and finisher. At first I wanted to use SFraser's First Team but he's 25 and I check his PA and CA, there's still a significant difference.. I think bout 30 to 50? Strength 3 Aerobic 4 Tactics 4 Ball Control 4 Defending 1 Attacking 3 Shooting 5 Set Pieces 0 Link to post Share on other sites More sharing options...
larxus Posted August 31, 2010 Share Posted August 31, 2010 Last one, my DM. His Mental stats, tackling and strength needs lots of improvements. Strength 4 Aerobic 3 Tactics 4 Ball Control 3 Defending 5 Attacking 4 Shooting 3 Set Pieces 0 Thanks again for spending time with my post. Hope to see valuable insights. Link to post Share on other sites More sharing options...
Guest Posted August 31, 2010 Share Posted August 31, 2010 hi just started using these schedules for my arsenal team , now ive read about the schedules on page 1 but im still a bit unsure where certain players go ? , for instance so far ive done the following but could anyone tell me if this is pretty much correct- all my first first choice starters that play most games have been put on the 1st choice schedules so for players like van persie ive put him on 1st choice centre foward and vermalean on 1st choice centre back and so on. players who dont play as many games and perhaps not reached the potential ive put on devoloping schdules ,for instance bendtner is on developing centre foward. and ive put players like campbell on veteran schedules. is this pretty much correct. thanks Link to post Share on other sites More sharing options...
grimness Posted August 31, 2010 Share Posted August 31, 2010 Some attributes are free when it comes to CA/PA point distribution depending on position, so if you train Defender in Shooting to increase his Composure, his Shooting increase won't spend PA points. At least there were some free points before so I presume it's same in FM10. Link to post Share on other sites More sharing options...
Bippu Posted August 31, 2010 Share Posted August 31, 2010 Some attributes are free when it comes to CA/PA point distribution depending on position, so if you train Defender in Shooting to increase his Composure, his Shooting increase won't spend PA points. At least there were some free points before so I presume it's same in FM10. By that you mean that his finishing and long shots increase won't count, right? Composure will surely be counted towards increased CA. Link to post Share on other sites More sharing options...
grimness Posted August 31, 2010 Share Posted August 31, 2010 I'm sure for shooting, in case that free points still apply, but composure might cost PA for each player. Someone else might know better about that research. I think that some Finish site had table with free points but can't recall for sure. Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted September 4, 2010 Share Posted September 4, 2010 Bippu, get youngster tutored by someone with high professionalism. Link to post Share on other sites More sharing options...
michaelthestrange Posted September 4, 2010 Share Posted September 4, 2010 Could someone upload Prozone's Training Schedule Tool from post #513 please? The download link seems to be broken and I am dying to create my own schedules. Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 5, 2010 Share Posted September 5, 2010 Hello.I have read as many posts as I could and made some training schedules for my team following this rule and the results are excellent so far.I have some questions though. [Workload] 1)The highest it is the more CA player will gain?Then the CA goes to attributes depending how we focus the training schedule?I know gaining CA is not only through training, but player also need match expertise.I just want to clear out if workload affect CA gain. 2)It affect player happiness with training (depending player professionalism).Does it also affect player Fitness before match?Or this has to do only with Strength - Aerobic training? 3)Same as above, does workload affect injuries?or this is again has to be with Strength - Aerobic training?As the most injuries I have seen during training is at 90% from strength training... (injured during weight training) [General] Can the Focus be for example 3,5 ? I mean do I have to always use the attributes multipliers?For example for outfield players Aerobic can go only to 5-10-15-20-25 clicks?Or I can put it to 17 and the focus will be 3,5? I am asking this because I have problem Setting a general Pre - Season Training for outfield players. If I put Aerobic to 25 (maximum) then this is focus = 5 Then strength to 15 again focus = 5 the other training areas I put them to focus 1 except tactics, which I put it to focus 2 (10 clicks) This way my workload is too low.But I dont want to increase any area cause I have aerobic focus to max (5) and I want any CA gain to go to Aerobic - Strength mostly. If I increase any other area , then less CA will go to Aerobic - Strength.I dont want to increase Strength too, cause I want my CA goes equal to Strength and Aerobic. But Pre-season training is meant to be hard training, and my workload is much clicks before heavy... Same problem with my goalkeeper.Goalkeeping have 7 attributes.The maximum focus is 3 at 21 clicks.in order to gain enough workload I must put aerobic and tactics to focus 4. But in that way, my CA will go mostly to aerobic and tactic and less to goalkeeping.The other choice is to have a very low Workload... Sorry for my bad English, I hope you understand Link to post Share on other sites More sharing options...
celebritykiller Posted September 5, 2010 Share Posted September 5, 2010 Focus can be to however many decimal places you want. It's just a name to help understand the rate of training for each attribute group, so is easier to understand in whole numbers when discussing via forum. Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 6, 2010 Share Posted September 6, 2010 Ok I understand Focus help us a lot to share each other our vision of training instead of talking about clicks in sliders. But still there is a problem..some areas of training have many attributes (goalkeeping, tactics, aerobic) and if you want to focus on that areas, and spend most of the CA there, you have to put the other areas in lower focus. that maybe result in low workload From the other hand if you try to raise the workload, you cant really focus on specific areas of training... This problem is bigger on veteran players because of the low aerobic training. Link to post Share on other sites More sharing options...
Bippu Posted September 6, 2010 Share Posted September 6, 2010 Bippu, get youngster tutored by someone with high professionalism. Of course Link to post Share on other sites More sharing options...
BaYa Posted September 6, 2010 Share Posted September 6, 2010 are the schedules in the OP still the first version? are have they been updated/corrected since then ? Link to post Share on other sites More sharing options...
Bealesy Posted September 7, 2010 Share Posted September 7, 2010 Can someone be so kind to upload the schedules again please as the one in the OP does not work and I would really like to try these out. Thanks in advance Link to post Share on other sites More sharing options...
dennie Posted September 8, 2010 Share Posted September 8, 2010 hello one thing I've found with the schedules is that and technique and mental attributes seemed to increase however I'm struggling on the physical attributes regardless how good my coaches or match practice I give them at my ajax team can someone give me some advice on this? Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 8, 2010 Share Posted September 8, 2010 Aerobic can only increase until age 26, and strength until 30-31... Link to post Share on other sites More sharing options...
Bippu Posted September 8, 2010 Share Posted September 8, 2010 Can someone be so kind to upload the schedules again please as the one in the OP does not work and I would really like to try these out. Thanks in advance Here it is - the one given originally. I don't know if there is an updated version available: http://rapidshare.com/files/417847420/Schedules_1.tsh Link to post Share on other sites More sharing options...
dennie Posted September 8, 2010 Share Posted September 8, 2010 Aerobic can only increase until age 26, and strength until 30-31... thanks Ampalaea4 however I was more referring to my youngsters not developing their physical stats anyone got any tips or hints how to deal with this? Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 8, 2010 Share Posted September 8, 2010 thanks Ampalaea4 Anytime Now note that Physical attributes are the most difficult to develop cause they use a lot of Current ability points.That means your youngsters must gain a lot of current ability points to use them in order to raise their attributes. Make sure that your players have the following : Ambition : huge impact on the quantity of CA gained by playing matches (Hidden attribute - use genie scout or FMRTE to see it ) Professionalism : most important attribute when it comes to the quantity of CA gained by playing matches.The player will develop early and peak fast and have the longest careers.( also hidden attribute ) Match expertise : Give them some matches.either by sending them on loan to a team you are sure he will play a lot of matches, or by use them in matches with weaker oppositions Potential ability : be sure there is enough room for improvement Now that you checked all this, we are going to the training.Try to give enough focus to the physical training.The physical attributes consume more CA points.That mean that if you have i.e 4 focus on aerobic and 4 focus on attacking it does not mean that the attributes of these categories will improve in same way and time..try to keep physical attributes in higher focus than the other training areas if you want to improve them fast. I think Natural Fitness play a small part in physical attributes development, but I am not sure about this.It is just makes a common sense Link to post Share on other sites More sharing options...
dennie Posted September 8, 2010 Share Posted September 8, 2010 Anytime Now note that Physical attributes are the most difficult to develop cause they use a lot of Current ability points.That means your youngsters must gain a lot of current ability points to use them in order to raise their attributes. Make sure that your players have the following : Ambition : huge impact on the quantity of CA gained by playing matches (Hidden attribute - use genie scout or FMRTE to see it ) Professionalism : most important attribute when it comes to the quantity of CA gained by playing matches.The player will develop early and peak fast and have the longest careers.( also hidden attribute ) Match expertise : Give them some matches.either by sending them on loan to a team you are sure he will play a lot of matches, or by use them in matches with weaker oppositions Potential ability : be sure there is enough room for improvement Now that you checked all this, we are going to the training.Try to give enough focus to the physical training.The physical attributes consume more CA points.That mean that if you have i.e 4 focus on aerobic and 4 focus on attacking it does not mean that the attributes of these categories will improve in same way and time..try to keep physical attributes in higher focus than the other training areas if you want to improve them fast. I think Natural Fitness play a small part in physical attributes development, but I am not sure about this.It is just makes a common sense would you say in this case you would definitely look for youngsters with a decent stats in physical from the start if so what would your minimum physical stats be that would be worth keeping a young player around? thanks for your explanation Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 8, 2010 Share Posted September 8, 2010 To look for youngsters with an already high physical attributes is a good option, as it is far more easy to develop him in technical - mental.However as I said, physical attributes consume much of CA and that mean that the young player that he has low CA and good physical, his mental and technical abilities will be really bad and that will make him very bad player for at least 1-2 seasons... Recently I have read a topic http://community.sigames.com/showthread.php/216801-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play It explains how every attribute takes part in specific events on the pitch.I suggest you take a good look at this... After that post I realized that physical and technical attributes plays about the 25-30% of how good is the player on the pitch.And also I realized that if the player is good at mental attributes he will play very successful football, while a player low in mental attributes even with high physical and technical attributes he will not play better than the mental solid one. I started a game to test it out.I open a real time editor ( for the test purposes) and edited my players with high mental attributes, but below average on physical and technical. None of my players had above 13 on any physical - technical attribute except for stamina, but they had 17-18 on every mental one.I got shocked from the results! The team was playing magical football and I didn't received any goals for many games.My strikers was always going on one on one situations with 12-13 pace..A genius player does not need a lot of physical to perform well. I am telling this, because I would prefer my young players would be as good as they can in mental attributes even with an average physical - technical atts, cause they could contribute to the team right away, will score good average rating, assists, goals, e.t.c and that will raise their reputation and morale.and by the time , with patience, you ll get the physicals attributes up with the correct training. The most crucial part is to understand that mental is 2 times better than physical Link to post Share on other sites More sharing options...
Bealesy Posted September 8, 2010 Share Posted September 8, 2010 Here it is - the one given originally. I don't know if there is an updated version available:http://rapidshare.com/files/417847420/Schedules_1.tsh Thanks Bippu much appreciated Link to post Share on other sites More sharing options...
AlexFarneraud78 Posted September 10, 2010 Share Posted September 10, 2010 Ahhh, this is the tread i've been looking for! Thanks guys Link to post Share on other sites More sharing options...
swfc-dan Posted September 12, 2010 Share Posted September 12, 2010 Hi guys this schedule sounds good but im having problems downloading it. Well I can download it but can't seem to be able to open the file and import it into FM. Have scanned the thread and can't actually see any info on how to import the schedules. Any help would be appreciated. Link to post Share on other sites More sharing options...
ife Posted September 12, 2010 Share Posted September 12, 2010 Just thought it would be appropriate to give credit to Sfraser for theses schedules SO....I bought a newgen from my scouts recommendation in 2013 in my United save even though i didn't think he would amount to much because of his low starting stats.Here he is.. Uploaded with ImageShack.us Since i wasn't to keen on him i didn't bother customizing any special schedules for him and just put him on the Dev. WF schedule,i then started to notice growth in his stats.I'm now in 2017 and his stats just don't seem to stop going up. Link to post Share on other sites More sharing options...
ife Posted September 12, 2010 Share Posted September 12, 2010 There seems to be a problem with the 1st image.Hold on while i get it fixed. FIXED,LOOK ABOVE. Link to post Share on other sites More sharing options...
silv3rf0xx Posted September 13, 2010 Share Posted September 13, 2010 One question i have is with the injury schedules do you put the players on that only while injured or until match fit Link to post Share on other sites More sharing options...
Gee_Simpson Posted September 13, 2010 Share Posted September 13, 2010 One question i have is with the injury schedules do you put the players on that only while injured or until match fit Until match fit. Link to post Share on other sites More sharing options...
swedishchef_uk Posted September 17, 2010 Share Posted September 17, 2010 I've finally got to the end of this thread and have gone to download ProZone's tool to find the link broken. I think it was mentioned earlier as well. I can't find it anywhere via google - would someone please post a copy up for download? Very much appreciated. Link to post Share on other sites More sharing options...
ProZone Posted September 18, 2010 Share Posted September 18, 2010 Here you go: http://www.mediafire.com/?v1pd9kckhpd58ic Apologies for the delay from the earlier requests for this! Link to post Share on other sites More sharing options...
Ampalaea4 Posted September 18, 2010 Share Posted September 18, 2010 for some reason I cannot download it...it navigates me to another site without link. Link to post Share on other sites More sharing options...
ImOnFire15 Posted September 18, 2010 Share Posted September 18, 2010 Do these schedules still work? Newer ones for each position and age I can find? Link to post Share on other sites More sharing options...
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