conshaldo_bonaldo Posted May 14, 2010 Share Posted May 14, 2010 i think the way the game is set up in terms of players not going beyond their perceived potential or not getting near it, is infact, imho the biggest thing which makes the game too easy. what i mean is, for example, if a player comes through your youth academy, you can instantly tell from their reports how good they are gonna be...or indeed, not. the same for if you scout a player. if they arent up to the standard you're looking for, they never get better than what they are predicted, only maybe may not quite reach that level. to sum up what i mean, its too easy for human managers to cherry pick the players for the future, as there are no real surprises with how players turn out. its the biggest factor of what makes FM as 'easy' as what it is, in the sense of over a period of time. it means theres no 'wasted money' youth signings too. the way ive thought of possibly getting around it is some kind of maluable potential figure players have, but i arent a technical buff so dont know if that could be implemented. an example maybe, if a youth player plays a big game, plays well and potential increses if its below a certain standard.... what do others think? Link to post Share on other sites More sharing options...
SI_Saga Posted May 14, 2010 Share Posted May 14, 2010 what do others think? I think there's no need to scatter the subject over multiple threads: http://community.sigames.com/showthread.php?t=208308 PS: The game is NOT too easy (for some) nor is it too hard (for some). It's really a matter of how experienced you are with the series, and how much time you're willing to put into the game. Link to post Share on other sites More sharing options...
conshaldo_bonaldo Posted May 14, 2010 Author Share Posted May 14, 2010 its not a matter of 'being too easy' or 'too hard' though. the facts are players reports never change, because players never do. thats not apart of being easy or hard. its about a certain amount of unrealism shown in the game. corrected by a in-game changable potential or something, like i proposed. Link to post Share on other sites More sharing options...
AbsoluteGenius Posted May 14, 2010 Share Posted May 14, 2010 The game's easy for me because I'm a tactical master with years of FM experience. Link to post Share on other sites More sharing options...
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