Jump to content

How attributes are linked to preferred moves?


Recommended Posts

Have you ever thought of it?What attributes a player must have in order to use successfully the preferred move?

I ll put my thoughts.Please post what you have found :p

shoots with power : Strength, technique

play short simple passes : low passing - creativity

looking for pass rather than score : I have seen this mostly in midfielders with low long shoots ( to avoid make many long shoots out of target?)

Dives into tackles : tackling, aggression, bravery and low strength - marking (a player with high marking and strength does not need to dive into tackles, as he can use his strength to muscle players off the ball instead of having to slide in)

Tries killer ball often : creativity, passing

places shots : finishing, technique

I am not sure of these, maybe I am wrong in many.

Thats why I want to discuss it and find better formulas :p

I am waiting your suggestions

Link to post
Share on other sites

Sounds like a good list I'd agree with most things here, though I believe until we get to look at the match code (which we never will) i think this topic will be heavily biased towards personal preference. For me I'd only give shoots with power to someone with high strength, high technique and low compsoure, whilst I'd want someone who dives into tackles to have high strength. Your logic is sound it's just i prefer him to be giving a strong tackle along with his fearlessness and aggression.

I'd also (I'm sure many will disagree with me on this) have a player with low anticipation diving in. My thinking being that, this defender doesn't need to be able to anticipate where the ball is going to be in a few seconds as he's taking right here, right now. I understand that the opposition player may pull the ball away from the tackle and therefore if my defender doesn't anticipate it he will commit a foul. However, I am willing to give away that foul every so often just aslong as it slows the opposition's momentum and i have a covering defender.

Link to post
Share on other sites

I believe until we get to look at the match code (which we never will) i think this topic will be heavily biased towards personal preference.

it will sure have personal preference, but after discussion maybe we conclude to some basic formula.Some things I believe, maybe I ll change my mind if I read your post...

but even that way I like very much to see other players thoughts and way of play.I am sure I m gonna win something and lose nothing :p

I agree with low anticipation = dive to tackles, cause if the player has low anticipation most the times he cannot get to ball first to clear it, but he can win these 1-2 seconds of his late by diving to tackle.

also if we take under consideration that a player will either place a shot or he will shoot with power, then yes I don't want a player with low composure to place his shot...so is better to instruct him to shoot with power as he has more chances to score in that way.

Another that comes to mind now,for a defender with low composure - first touch = try to play way out of trouble

Link to post
Share on other sites

I agree we all benefit from seeing and understanding each other's opinions. Do you mean a defender with high composure and high first touch for play way out of trouble? I was under the impression that try to play way out of trouble was playing quick 1-2s with another player to evade pressure from an opposition attacker. If so wouldn't you want someone with high composure and high first touch playing those 1-2s rather than someone with low who would probably mess it up and gift the opposition the ball.

Link to post
Share on other sites

I think that Play way out of trouble mean to kick the ball far away than try to put it down and play a short pass...

Or for example he will give away a corner or he will throw the ball out, when he chases a ball with a winger, instead of try to make something else, even if he could for example pass to the other defender who is free, or turn it back to goalkeeper..

This is how I understand this PPM :p

I think that in order to play 1-2s he must have good off the ball and teamwork.I have seen that almost every wold clash Full back have this PPM ( evra, ashley cole, phillip lahm and many others )

Also Full backs have "Gets forward whenever possible" I think this want a good stamina and decisions?maybe work rate too in order to run back and cover a counter attack?

As you can see I check all world clash players and see their PPM's and try to find out how this is linked with their position and their attributes...

Link to post
Share on other sites

I think we'll have to agree to disagree on that one. Yeah definately good stamina, work rate and decisions. Also the attacking technical attributes to be effective for when he is far up the pitch. Checking world class players PPMs is a good way of getting an understanding comething i do as well.

Link to post
Share on other sites

"Plays his way out of trouble" means a player will do anything but look to just clear the ball away. To "play your way out of trouble" is a phrase that means to pass/dribble/trick your way out of trouble (which is sometimes a very bad thing when done by a poor defender), as opposed to hoofing it into touch/upfield.

Link to post
Share on other sites

I wouldn't risk a player who doesn't know what he's doing diving into a tackle rashly. It is asking for trouble. I'd want them to weight until the perfect moment to steal the ball away.

Shoots with power is not related to strength, though that is a common misconception. Strength is upper body strength, the ability to exert a force on an opponent, and does not relate to shot power.

Link to post
Share on other sites

I found this in http://www.fm-base.co.uk

The original poster is themadsheep2001

Centre backs:

Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off.

Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed.

Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs

.

Marks opponent tightly: Good for any decent defender or anchor-man, particularly if playing a man marking game.

Plays no through balls: Good for limited defenders and anchor-men, not helpful if you play with a team that creates from the back

Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non-creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate

Runs rarely with ball: Useful for defenders and more defensive midfielders with poor dribbling ability, will look to pass more often.

Stays back at all times: The player will always hold his defensive position, good for a limited defenders, defenders you don’t want getting forward, and anchor-men. Do not teach if you want a more offensive centre backs and defensive Mids.

Fullbacks:

Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off

Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed.

Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs.

Hugs line: Good for quick wingers and fullbacks, will look to burst down the line before looking for the cross

Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non- creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate.

Possess long flat throw: Rory Delap. Nuff said

Runs with ball down left: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak left foot.

Runs with ball down right: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak right foot

Defensive Midfielders and Defensive Central Midfielders:

Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for passing defensive midfielders and central midfielders, as it gives extra space to find the pass, and strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers

Curls ball: Great for long range shots, as they look to bend the ball round the keeper.

Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off

Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed

Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.

Gets forward whenever possible: Will look to get forward and get into goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs. Combines well with Comes Deep for the Ball.

Marks opponent tightly: Good for any decent defender or anchor-man, particularly if playing a man marking game.

Plays no through balls: Good for limited defenders and anchor-men, not helpful if you play with a team that creates from the back

Plays short simple passes: Will make short passes to nearby team mates, good for all central defenders except expansive ball playing ones, and more non- creative midfielders as they pass to a more creative midfielder. Good for any player with poorer passing skills. Generates a high pass completion rate.

Runs rarely with ball: Useful for defenders and more defensive midfielders with poor dribbling ability, will look to pass more often

Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers

Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper

Stays back at all times: The player will always hold his defensive position, good for a limited defenders, defenders you don’t want getting forward, and anchor-men. Do not teach if you want a more offensive centre backs and defensive Mids.

Stops play: Good for very low tempo possession based football, will look to take the sting out of the game, however, it can kill a flowing move. If you are looking to play quick football, particularly counter-attacking football, make sure your player unlearns this.

Tries killer balls often: This is probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.

Attacking Central Midfielders and Attacking Midfielders:

Arrives late in opposition area: these players have a very good timing when going forward, very good for players with good long shots coming from deeper positions (think Frank Lampard)

Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for passing defensive midfielders and central midfielders, as it gives extra space to find the pass, and strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers

Curls ball: Great for long range shots, as they look to bend the ball round the keeper.

Dives into tackles: will look to go to ground more in the tackle, good for aggressive sides, however poor decision making can leave you exposed, or result in a booking or sending off

Does not dive in to tackles: will look to stay on his feet when winning the ball, may not always make a strong challenge when its needed

Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.

Gets forward whenever possible: The player will look to get forward, into attacking, and often goal scoring positions. Less useful in defensive orientated tactics. Useful for ball playing centre backs. Combines well with Comes Deep for the Ball.

Gets into opposition area: An even more offensive PPM than Gets forward whenever possible, great for attacking wingers and midfielders.

Looks for pass rather than attempting to score: very good for creative players who have poor finishing/long shots (Anderson), as they’ll look to play in teammates, will generate a lot of assists.

Runs with ball through centre: will look to run at the heart of the opposition defence. Great for quick skilful strikers and attacking midfielders and central midfielders, giving them the ability to beat often beat two or three players before shooting. Important PPM for advanced playmakers looking to attack from deep

Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers

Shoots with power: Good for technically adept attacking midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper

Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.

Wingers:

Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers

Curls ball: Great for long range shots, as they look to bend the ball round the keeper.

Cuts inside: Important for Inside Forwards and good for wingers with strong opposite feet (i.e. strong right foot for left sided players and vice versa), will look to drive in at goal from their flank.

Dwells on ball: He will look slow the game down. Good for deeper midfielders in possession style tactics, and wingers with hold up ball instructions, not so good for centre backs, getting caught in possession will likely have disastrous consequences.

Hugs line: Good for quick wingers and fullbacks, will look to burst down the line before looking for the cross

Moves into channels: will look to move into space as much as possible, either between the centre backs, or between fullbacks and centre backs, good for number 9s, inside forwards and very offensive wingers, not as useful if you want your winger to be involved in build-up play (teach them to come deep as well)

Runs with ball often: looks to dribble at any opportunity. Great for wingers

Runs with ball down left: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak left foot

Runs with ball down right: good for quick players with good dribbling skills, combines well with hugs touchline, useless if the player has a weak right foot.

Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers

Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper.

Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.

Strikers:

Comes deep to get ball: will drop off to create that little bit of space for himself and link with deeper players, particularly good for strikers as they drop away from their marker forcing him to hold position and possibly allow a shooting opportunity, or follow him and be dragged out of positions. Very important for lone strikers

Likes to lob keeper: Good PPM for quick technical strikers getting through on one on ones.

Likes to round keeper: Another good PPM for strikers, requires less technique and flair than Lob Keeper

Likes to try to beat offside trap: very good for quick poachers and number 9s, with good off the ball and anticipation, not useful if you don’t play many through balls

Moves into channels: will look to move into space as much as possible, either between the centre backs, or between fullbacks and centre backs, good for number 9s, inside forwards and very offensive wingers, not as useful if you want your winger to be involved in build-up play (teach them to come deep as well)

Places shots: top PPM for technical strikers with good composure, they will convert a very high percentage of their chances. A must for your number 9

Plays with back to goal: Ideal for strong target men, but also useful strong complete forwards, and strong lone strikers (players like Drogba, Dzeko, Zigic etc.)

Runs with ball through centre: will look to run at the heart of the opposition defence. Great for quick skilful strikers and attacking midfielders and central midfielders, giving them the ability to often beat two of three players before shooting. Important PPM for advanced playmakers looking to attack from deep

Shoots from distance: will shoot from all areas of the pitch, good for technical players, as they will pose a constant danger to the opposition, particularly for attacking midfielders and deeper strikers

Shoots with power: Good for technically adept midfielders, and strikers with good technique but poorer composure, once hit, the ball stays hit and if it’s on target will more often than not beat the keeper

Stops play: Good for very low tempo possession based football, will look to take the sting out of the game, however, it can kill a flowing move. If you are looking to play quick football, particularly counter-attacking football, make sure you player unlearns this.

Tries first time shots: Takes the shot at first opportunity, and can catch out the option defence and keeper.

Tries killer balls often: Probably the most important PPM for any playmaker, requires good decision making, passing, flair and creativity, the player will look to make defence splitting passes. Be warned, opposition players with this PPM should be watched at all times, as they have the ability to create something out of nothing.

Miscellaneous:

Argues with officials: will tend to pick up more bookings than other players, however these players also seem to high aggression and determination, and will more often than not be fired up in big games and when behind

Hits free kicks with power: Will attempt to score a screamer of a free kick, poorer players will often hit this into the wall, free kick wizards getting the round the wall will see this end up in the back of the net, works better at longer ranges

Tries long range free kicks: Looks score from almost any position. If you have a set piece wizard (Van der Vaart) this player will make opposition think twice about conceding free kicks, but poorer players will often take wasteful shot, when a cross from the free kick is a better option.

Tries to play out of trouble: will look to dribble his way out being closely marked, or closed down. Very good for quick dribblers, who’ll often leave their markers standing, however poor decision making can mean they will dribble when the pass is a better option, and potentially get caught in possession

ONE THING I SHOULD STRESS: If you have player with a PPM thats negative towards your team play (for me its dzeko's "stops play"), but you're also thinking of teaching him a one that you think is good (tries first time shots) unteach the bad one first

Good PPM combinations:

Comes deep to get ball + Gets Forward at all times (midfielders and wingers)

Runs with ball through centre + places shots/tries first time shots/lobs keeps/rounds keeper/shoots with power (quick strikers)

Tries first time shots +shoots with power/place shots (strikers)

Plays with back to goal + shoots with power + tries first time shots (strong strikers)

Shoots with power + shoots from distance (players with good technique and long shots)

Hugs Touchline + Runs with ball down left/right (wingers and fullbacks)

So from now on at least we will not disagree of what a preferred move mean :p I was wrong to the PPM "play way out of trouble"

Link to post
Share on other sites

I have always doubted wether strength had an input, but the consensus from the forums had always made me believe that it did. I'm interested SCIAG what would you use to determine whether a striker should shoot with power? Low technique? low composure or maybe low decisions?

That's a nice post you've quoted there Amp although I don't think i'd take everything he says as Gospel. I'm assuming that it's just his personal opinion. His mention of Stop's play is interesting and something that will make me think twice about signing Dzeko. But for example I'd argue that agility, dribbling and balance are essential for a player who looks to round the keeper.

Link to post
Share on other sites

Basically it is not just personal opinions, it is a conclusion of a discussion in the FM-Base forums as I understand :p But still that doesn't mean they are right in everything.I just quoted it so to have a look at all PPM's gathered on a single post and took some of their ideas :p

for example I'd argue that agility, dribbling and balance are essential for a player who looks to round the keeper.

Yes I agree with you in that, I think only Technique attribute is enough as it refers mostly in the style of the shot, and not that the player will dribble past the goalkeeper.He will curl the ball around the keeper.This is how I get this.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...