Danielos Posted September 28, 2010 Share Posted September 28, 2010 I think the attributes should be in the range of 0-100 instead of 1-20. This would enable a better scope between awful players and the super stars. Also, I think they should be color-coded between dark red (lowest)-light red-dark orange-light orange-dark yellow-light yellow-light green-dark green-light blue-deep blue-black (highest) for easier recognition of player skill levels. Link to post Share on other sites More sharing options...
SWaRFeGa Posted September 28, 2010 Share Posted September 28, 2010 I think the attributes should be in the range of 0-100 instead of 1-20. This would enable a better scope between awful players and the super stars. Also, I think they should be color-coded between dark red (lowest)-light red-dark orange-light orange-dark yellow-light yellow-light green-dark green-light blue-deep blue-black (highest) for easier recognition of player skill levels. Not sure about 0-100 ranges, why change now? But certainly the colouring can be improved upon - but might not be seen if you're using a certain skin? Link to post Share on other sites More sharing options...
dafuge Posted September 28, 2010 Share Posted September 28, 2010 A 1-100 scale has been mentioned many times before, but I just don't think it is needed. The attributes are chosen by volunteer researchers, they have a hard enough job distinguishing between a 16 and a 17, let alone an 82 and an 83. As for the colours, I think you can do this yourself, I just don't know how. The guys in the skinning hideout should be able to help you though. Link to post Share on other sites More sharing options...
philly_flyer10 Posted September 28, 2010 Share Posted September 28, 2010 No, 1-20 is fine, as pointed out above, theres no difference between an 82 and 83 so theres no point in doing it. Theres probably millions if not billions of variations available in the 1-20 range, more isnt needed. Link to post Share on other sites More sharing options...
Kenco Posted September 28, 2010 Share Posted September 28, 2010 Not sure the colours thing is a good idea, if you have lots of different colours on screen together it will make it harder to read. Subtle differences are definitely better, so it should be left alone. Link to post Share on other sites More sharing options...
dankrzyz Posted September 28, 2010 Share Posted September 28, 2010 It would be a good feature to include a feature to adjust attribute colors in-game, instead of through a skin/mod. This would allow more people to use it, even if they're intimidated with getting into the inner workings of the program. Personally, I would like to adjust the colors based on the league/club level I'm playing at. I find little use having multiple colored attribute levels under 10 if playing within an elite league. Link to post Share on other sites More sharing options...
reflection22 Posted September 28, 2010 Share Posted September 28, 2010 I wouldn't like it to be 1 to 100, it would make comparing players a nightmare. 1-30 is something I wouldn't mind seeing though. Link to post Share on other sites More sharing options...
Ishu Posted September 28, 2010 Share Posted September 28, 2010 I remember reading that the player attributes are stored by the game in 1-100. Only shown as 1-20. Link to post Share on other sites More sharing options...
scholes=legend Posted September 28, 2010 Share Posted September 28, 2010 I'm sure the's skins out there that has more colours to the attributes. Link to post Share on other sites More sharing options...
dafuge Posted September 28, 2010 Share Posted September 28, 2010 I remember reading that the player attributes are stored by the game in 1-100. Only shown as 1-20. In that case ignore what I said, I've always assumed that the researchers used the 1-20 scale. Link to post Share on other sites More sharing options...
GioGio85 Posted September 28, 2010 Share Posted September 28, 2010 1-20 is fine with me. 1 - 100 is just too big a scale in my opinion. Link to post Share on other sites More sharing options...
llama3 Posted September 28, 2010 Share Posted September 28, 2010 CM fan alert! Link to post Share on other sites More sharing options...
Brian Shanahan Posted September 28, 2010 Share Posted September 28, 2010 I think the attributes should be in the range of 0-100 instead of 1-20. This would enable a better scope between awful players and the super stars. Also, I think they should be color-coded between dark red (lowest)-light red-dark orange-light orange-dark yellow-light yellow-light green-dark green-light blue-deep blue-black (highest) for easier recognition of player skill levels. 1 I already answered the 1-100 thing with an illustration a long time ago which I'll repeat. Assume 40 variables (there are actually more) 20 grades for each variable gives 40^20 amount of different outcomes which comes to a total of 1.099511627776*10^52. For 100 grades this works out as 40^100 which equals 1.6069380442589902755419620923412*10^160. The system is quite large as it is, considering that the world currently is populated by roughly 7*10^10 (IIRC) people, far less than the variables available. Even if we assume only 1% of possible variables are available due to CA/PA constraints we're still getting a number with 50 digits so we're well covered. 2 As regards the colour scheme I managed to do this for myself (not quite as many grades) using MichaelmurrayUK's code for the default skins and changing the proflie atribute clours to: <!-- profile attribute colours --> <colour name="low attribute" red="75" green="116" blue="117" /> <colour name="normal attribute" red="52" green="168" blue="68" /> <colour name="good attribute" red="5" green="14" blue="111" /> <colour name="excellent attribute" red="149" green="40" blue="87" /> <colour name="special attribute" red="55" green="64" blue="71" /> <colour name="attribute label" red="55" green="64" blue="71" /> <colour name="special attribute label" red="55" green="64" blue="71" /> <colour name="low condition" red="169" green="23" blue="23" /> <colour name="mid condition" red="139" green="139" blue="139" /> <colour name="high condition" red="47" green="49" blue="40" /> in the base2010 settings xml file found in the C:\Users\XXXX\Documents\Sports Interactive\Football Manager 2010\skins\base2010\settings folder. You can change the thresholds for player ratings, and add in more at the player attributes panel.xml file found at C:\Users\XXXX\Documents\Sports Interactive\Football Manager 2010\skins\base2010\panels folder. I hope that helps. Link to post Share on other sites More sharing options...
Ishu Posted September 28, 2010 Share Posted September 28, 2010 In that case ignore what I said, I've always assumed that the researchers used the 1-20 scale. The Data Editor has them as 1-20. Think 1-100 is only used in-game for calculations and training. Link to post Share on other sites More sharing options...
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