SPE3D Posted November 8, 2010 Share Posted November 8, 2010 Can anyone create a skin or modify an existing skin so it shows the club logo behind the player face like below? Link to post Share on other sites More sharing options...
SPE3D Posted November 9, 2010 Author Share Posted November 9, 2010 With the hexagon still showing Link to post Share on other sites More sharing options...
papamogl Posted November 9, 2010 Share Posted November 9, 2010 +1. Would love to have that too Link to post Share on other sites More sharing options...
Church CM Posted November 9, 2010 Share Posted November 9, 2010 +1 with the hexagon still showing and for the default dark skin Link to post Share on other sites More sharing options...
papamogl Posted November 10, 2010 Share Posted November 10, 2010 SPE3D do you have a download link of the skin in your picture? Going through the .xml of this one maybe we could figure it out ourselves Link to post Share on other sites More sharing options...
thegr8anand Posted November 10, 2010 Share Posted November 10, 2010 There is a mod at the end of the first post which does that. I think this what you are looking for. http://community.sigames.com/showthread.php/127827-Football-Manager-Cut-Out-Megapack Link to post Share on other sites More sharing options...
geol Posted November 10, 2010 Share Posted November 10, 2010 i applied the mod already but the hexagon doesn't show Link to post Share on other sites More sharing options...
SPE3D Posted November 10, 2010 Author Share Posted November 10, 2010 SPE3D do you have a download link of the skin in your picture? Going through the .xml of this one maybe we could figure it out ourselves I'm afraid I don't. I copied the picture from another thread that appeared on this forum. That thread is very informative though and might help those who understand xml better than I do (not hard) Here you go http://community.sigames.com/showthread.php/223960-Team-Badge-amp-Mini-Graphical-Attributes?highlight=badge Link to post Share on other sites More sharing options...
papamogl Posted November 12, 2010 Share Posted November 12, 2010 I have had no time to experiment with this so far. Anybody else got a step further? Help still much appreciated. Maybe this weekend i'll find some time to fiddle around with the xmls Link to post Share on other sites More sharing options...
papamogl Posted November 13, 2010 Share Posted November 13, 2010 Hey guys if you wanna try sth that did the job for me... It's a bit fiddly and it might screw up your skin, so make a backup first. Then go ahead and make a backup of the player profile personal details.xml (that's the xml we'll be messing around with) Here's the code I have in it: <!-- Attribute Analyser Container --> <container class="group_box" id="over" row="0" col="0" column_span="5" row_span="10"> <layout class="arrange_horizontal_attachment" alignment="fill" offset="0" gap="0"/> <layout class="stick_to_sides_attachment" alignment="vertical" layout_children="true" inset="0" /> <!-- Club Logo --> <widget class="picture" id="pict" transparency="[color="seagreen"]0.4[/color]" scale_picture="true" keep_aspect_ratio="true" height="150" width="150" image_alignment="centre"> <layout class="centre_in_parent_attachment" alignment="horizontal" offset="-200" priority="1"/> <layout class="stick_to_sides_attachment" alignment="bottom" inset="1" priority="1"/> <!-- tells the picture to listen to the 'main picture' global property being set, and set its own file property from it --> <attachment class="get_global_attachment" get_property="mnpc" set_property="file" skip_if_null="false"/> <!-- tells the picture to listen for the 'main picture needs recolouring' property and sets its own 'should recolour' property from it --> <attachment class="get_global_attachment" get_property="mprc" set_property="srec" skip_if_null="false"/> <!-- the background, foreground and outline colours of the object we use for recolouring the default main picture if there is one, and it should be recoloured --> <attachment class="get_global_attachment" get_property="bkcl" set_property="rrep"/> <attachment class="get_global_attachment" get_property="fcol" set_property="grep"/> <attachment class="get_global_attachment" get_property="ocol" set_property="brep"/> </widget> <!-- Player Picture --> <widget class="picture" id="ppic" scale_picture="true" keep_aspect_ratio="true" height="150" width="150" image_alignment="left"> <layout class="centre_in_parent_attachment" alignment="horizontal" offset="-80" priority="1"/> <layout class="stick_to_sides_attachment" alignment="bottom" inset="1" priority="1"/> </widget> <!-- Attribute Analyser --> <container id="ppaa" file="player profile attribute analyser"> <layout class="centre_in_parent_attachment" alignment="horizontal" offset="120" /> <layout class="stick_to_sides_attachment" alignment="bottom" inset="1" /> </container> </container> <!-- Attribute Analyser Container --> You can give it a try and replace the according code of your skin with the one posted above (again, make a backup first!). I hope that works for you too. I'm by no means a skinner, so this is probably coded very poorly and might not work at all for you. Just a try Step by step: Backup, backup, backup open the 'player profile personal details.xml' of your skin (found in the 'panels' folder) replace the according code with the one posted above Hope that helps Link to post Share on other sites More sharing options...
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