phnompenhandy Posted November 15, 2016 Share Posted November 15, 2016 Is there a limit to how many players can be tutored? I'm nurturing a very young squad where no one started off with Determination over 5, so I brought in some old warhorses with high DET as back-up statuses purely to give tuition. The first 4 set about their tasks perfectly well, but after that every one I've hired has been unable to tutor. I get the notice 'no suitable tutees' when I have a full squad of desperate candidates! Link to post Share on other sites More sharing options...
Cleon Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, phnompenhandy said: Is there a limit to how many players can be tutored? I'm nurturing a very young squad where no one started off with Determination over 5, so I brought in some old warhorses with high DET as back-up statuses purely to give tuition. The first 4 set about their tasks perfectly well, but after that every one I've hired has been unable to tutor. I get the notice 'no suitable tutees' when I have a full squad of desperate candidates! No you can have many tutors. It sounds like your issue is a rep one and that the tors you signed aren't views as good enough to tutor the players you want hence the unable tutors message. Squad status and rep are the most important. I don't think back up players can normally tutor though if their new signings. Link to post Share on other sites More sharing options...
Sussex Hammer Posted November 15, 2016 Share Posted November 15, 2016 Was really struggling with defending due to my centre backs doing silly things like passing back to the goalkeeper which were frequently getting intercepted. Things have improved a little since changing my centre backs to "defensive centre backs" which I assume have replaced "Limited Centre Backs"? However are there differences between the two because in FM16 I found limited CB's too limited because they really did just hoof the ball away where FM17's Defensive Centre Backs seem to be a bit better in getting that balance between playing out and clearing the lines,. Can imagine that there therefore must be only a handful that can play as a ball playing defender because my two aren't too bad with the ball at their feet compared to some but still as I say perform better in this version as DCB's. Link to post Share on other sites More sharing options...
ChrisWillock Posted November 15, 2016 Share Posted November 15, 2016 (edited) Is tutoring players more effective than trait training? I rarely do tutoring, only really with young goalkeepers or occasionally CBs when there's no trait I want to add, I tend to always have my young players working on a new trait. Is tutoring more effective in developing them, it seems like everyone here seems to prefer tutoring? Edited November 15, 2016 by ChrisWillock Link to post Share on other sites More sharing options...
Cleon Posted November 15, 2016 Share Posted November 15, 2016 10 minutes ago, Sussex Hammer said: Was really struggling with defending due to my centre backs doing silly things like passing back to the goalkeeper which were frequently getting intercepted. Things have improved a little since changing my centre backs to "defensive centre backs" which I assume have replaced "Limited Centre Backs"? However are there differences between the two because in FM16 I found limited CB's too limited because they really did just hoof the ball away where FM17's Defensive Centre Backs seem to be a bit better in getting that balance between playing out and clearing the lines,. Can imagine that there therefore must be only a handful that can play as a ball playing defender because my two aren't too bad with the ball at their feet compared to some but still as I say perform better in this version as DCB's. It was only a name change nothing really changed. Link to post Share on other sites More sharing options...
Cleon Posted November 15, 2016 Share Posted November 15, 2016 3 minutes ago, ChrisWillock said: Is tutoring players more effective than trait training? I rarely do tutoring, only really with young goalkeepers or occasionally CBs when there's no trait I want to add, I tend to always have my young players working on a new trait. Is tutoring more effective in developing them, it seems like everyone here seems to prefer tutoring? Tutoring changes the personality types, if players don't have the correct personalities then they'll struggle to develop and reach their full potential. So you should ideally change the rubbish/bland personality types to more professional/ambitious ones. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 15, 2016 Share Posted November 15, 2016 Right, so my tutors need higher reps, cheers. For those that have done their jobs, how long do they have to wait before they can tutor again? Link to post Share on other sites More sharing options...
Cleon Posted November 15, 2016 Share Posted November 15, 2016 36 minutes ago, phnompenhandy said: Right, so my tutors need higher reps, cheers. For those that have done their jobs, how long do they have to wait before they can tutor again? 30 days if it was successful, if it failed or ended early then the entire duration that was left. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, Cleon said: 30 days if it was successful, if it failed or ended early then the entire duration that was left. Right, thanks Link to post Share on other sites More sharing options...
ChrisWillock Posted November 15, 2016 Share Posted November 15, 2016 **** me, just learned that players can learn preferred moves from training, and more than one at a time. I had no idea. If I had I would've been using tutoring all this time as a main development tactic. :/ Link to post Share on other sites More sharing options...
smajliss Posted November 15, 2016 Share Posted November 15, 2016 (edited) Player Chalus is my central defender. Why is he at that position during throwing??? After throw - he missed in six yard area. You can see, why is it a problem in next picture. If he would have been at right position, he would probably cover the attackers. http://images.akamai.steamusercontent.com/ugc/154640637437036193/34BED02A48D1F8A343CE856AAA3B59F83A1F64F2/ my formation is 3421 Edited November 15, 2016 by smajliss Link to post Share on other sites More sharing options...
max787 Posted November 17, 2016 Share Posted November 17, 2016 Does having a player in the DM slot still restrict a libero's forward movement? Link to post Share on other sites More sharing options...
max787 Posted November 17, 2016 Share Posted November 17, 2016 1 hour ago, max787 said: Does having a player in the DM slot still restrict a libero's forward movement? After trying it out for a few games, it doesn't. It actually makes the libero more involved imo. Link to post Share on other sites More sharing options...
DavidRicardo Posted November 18, 2016 Share Posted November 18, 2016 I am not getting any pre match tactical advice on shape, formation, rules or duties. Only player fitness concerns or set piece takers. My ass manager is responsible for this task and has been in the club for about a year. What am I doing wrong? It's suppose to show up in your inbox right? Am I only viewing the summary and the report is somewhere else? Any advice is appreciated, thanks. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 18, 2016 Share Posted November 18, 2016 Go to the Staff screen > Responsibilities > Backroom Advice and see if anything needs turning on. Link to post Share on other sites More sharing options...
Vizzini Posted November 18, 2016 Share Posted November 18, 2016 Does having coaches with the right personality (Professional) make the players develop faster, or is this just relevant for the Head of Youth Development? Link to post Share on other sites More sharing options...
DavidRicardo Posted November 18, 2016 Share Posted November 18, 2016 2 hours ago, phnompenhandy said: Go to the Staff screen > Responsibilities > Backroom Advice and see if anything needs turning on. Thanks buddy, but everything is turned on. And I asked for the advice given to be contextual. Pardon my English. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, Vizzini said: Does having coaches with the right personality (Professional) make the players develop faster, or is this just relevant for the Head of Youth Development? I'm not sure about that, but academy kids often have coaches as their favoured personnel and I think pick up personality traits off them, so indirectly I think professional coaches does help mould the kids who come through the academy. Link to post Share on other sites More sharing options...
Hansaplast Posted November 20, 2016 Share Posted November 20, 2016 On 11/13/2016 at 00:48, wetfred said: When starting a new save should I train just 1 main tactic until it's mastered then add the other 2 or is it ok to train 3 different tactics at the beginning of training and will I be ready for the new season? If I start a new save I always start with only one tactic. It takes a while until your familiarity is fluid - especially if your team is not on professional terms. But imho even more important than that is that you train "team cohesion" until their understanding is at least "strong". Link to post Share on other sites More sharing options...
Hansaplast Posted November 20, 2016 Share Posted November 20, 2016 On 11/13/2016 at 22:29, Artin said: Why is there a downward orange arrow on a player's profile but their CA hasn't really gone down? Because his training improvements are worse than in the last training period, but not worse enough to be shown. For me this happens often when I change the training of the team ( e.g. setting team training from heavy to standard). Usually it's better not to obsess with the arrows Link to post Share on other sites More sharing options...
Hansaplast Posted November 20, 2016 Share Posted November 20, 2016 On 11/15/2016 at 21:00, smajliss said: Player Chalus is my central defender. Why is he at that position during throwing??? After throw - he missed in six yard area. You can see, why is it a problem in next picture. If he would have been at right position, he would probably cover the attackers. http://images.akamai.steamusercontent.com/ugc/154640637437036193/34BED02A48D1F8A343CE856AAA3B59F83A1F64F2/ my formation is 3421 Usually this question would be better answered in a separate thread because for an answer we need much more information than two screenshots and your defensive formation. If I try a shot in the dark I would assume that your 3-man-defense is a first hint for his positioning: someone has to cover the flanks; even without fullbacks. Link to post Share on other sites More sharing options...
Hansaplast Posted November 20, 2016 Share Posted November 20, 2016 On 11/18/2016 at 14:28, Vizzini said: Does having coaches with the right personality (Professional) make the players develop faster, or is this just relevant for the Head of Youth Development? Imho the personality of staff doesn't impact the development of players but has only an impact on the creation of regens. This means that some regens get the personality traits of the HOYD - I don't think that any other staff has this influence. Favourite personnel doesn't influence player development but it's a factor for the players mood ( "selling his best buddy"). Link to post Share on other sites More sharing options...
mikcheck Posted November 20, 2016 Share Posted November 20, 2016 (edited) Hello all. Does a roaming playmaker still sometimes look to get in the box to finish chances like a box to box sometimes does? Edited November 20, 2016 by mikcheck Link to post Share on other sites More sharing options...
Guest Posted November 20, 2016 Share Posted November 20, 2016 2 hours ago, Hansaplast said: If I start a new save I always start with only one tactic. It takes a while until your familiarity is fluid - especially if your team is not on professional terms. But imho even more important than that is that you train "team cohesion" until their understanding is at least "strong". where can you check team cohesion state? Link to post Share on other sites More sharing options...
Hansaplast Posted November 20, 2016 Share Posted November 20, 2016 (edited) where can you check team cohesion state? Tactics -> Analysis -> Last Match -> Team Talk Feedback Edited November 20, 2016 by Hansaplast Link to post Share on other sites More sharing options...
samwilzrhcp Posted November 20, 2016 Share Posted November 20, 2016 Regarding training, if your team is familiar with the tactics, is it worth switching from Team cohesion? Link to post Share on other sites More sharing options...
Dr. Hook Posted November 20, 2016 Share Posted November 20, 2016 54 minutes ago, samwilzrhcp said: Regarding training, if your team is familiar with the tactics, is it worth switching from Team cohesion? If your players aren't gelling together well yet, keep team cohesion. Team cohesion doesn't affect tactical familiarity- it is just measure of how comfortable the team is playing together. Match tactics develops tactical familiarity. Link to post Share on other sites More sharing options...
torehj Posted November 20, 2016 Share Posted November 20, 2016 Anyone have a tip for a thread with some good thoughts on playing a direct tactic with a Target Man? Link to post Share on other sites More sharing options...
Artin Posted November 20, 2016 Share Posted November 20, 2016 Is Leadership an overrated attribute? Link to post Share on other sites More sharing options...
phnompenhandy Posted November 21, 2016 Share Posted November 21, 2016 8 hours ago, Artin said: Is Leadership an overrated attribute? I think so. I focus on developing young players are frequently have no one in the squad with a decent leadership rating. Never notice anything particularly lacking. Link to post Share on other sites More sharing options...
Daveshotton Posted November 21, 2016 Share Posted November 21, 2016 Does a low concentration stat mean that the players concentration levels degrade over the course of a match or is it just random lapses of concentration? I.E does it work like stamina? If so, could I combat low concentration levels by subbing a player off at 65-70 mins if they have a concentration stat of 11? Link to post Share on other sites More sharing options...
superdave Posted November 21, 2016 Share Posted November 21, 2016 I created a new tactic partly for when I'm chasing the game, and partly because my other tactics were 1 striker tactics, and I want to keep my 2 star strikers happy by giving them more minutes. I use the 4-1-3-2 narrow. It's set attacking, less dribbling, offside trap, look for overlaps, slightly wider. I use WBs not FBs. My DM is a regista, my 3 mids are BTB, AP (S) and automatic. My two strikers are F9 and poaching. The tactic works very well for what I want it to do. I get goals. I get lots of chances and shots. I even don't give up many good chances either on the counter or in the run of play. My F9 is scoring and assisting for fun. Here's the thing. The tactic seems to break down if I change mentality to control or counter, which I do when it's time to protect the lead. (I avoid standard like the plague.) Whenever I ratchet down the mentality, we start conceding chances, GOOD chances, and stop creating them. Any advice? Should I just try to win a shootout? Link to post Share on other sites More sharing options...
torehj Posted November 21, 2016 Share Posted November 21, 2016 (edited) Does anyone have any experience playing with two Box to box players? I'm thinking of using a 433wide formation with a flat trio centrally and a deep lying playmaker. Does it work? Edited November 21, 2016 by torehj Link to post Share on other sites More sharing options...
Wasp Posted November 21, 2016 Share Posted November 21, 2016 I used exactly that midfield setup in a 4-3-3, it worked pretty well. I did play my best midfielders at those positions though, two great advanced playmakers basically. Link to post Share on other sites More sharing options...
Conflictinbanno Posted November 21, 2016 Share Posted November 21, 2016 Do you guys think this is a good idea? In the most recent FM's I've played 14/15/16, I've always struggled to either get going, or to just get into a game. So this time, I've tried to almost strip back, possibly to avoid old habits. So I've started fresh, tips I've seen from others of using notes and training players/tutoring players early from the start of the season by picking out those youngsters who I feel could become a part of my team is what I set first along with my pre-season training schedule. Next I've picked a formation, mentality and shape, I've left all the TI's blank as I'm not sure what ones I want, so feel rather than adding them in, why not wait and see if there's anything I feel should be added later. I'm not changing anything during pre-season, so won't be adding any TI's during this phase as I'm guessing, pre-season is the worst time to judge my side. The only thing that changes is if one of my strikers gets in then I change the role of him and the same for my second AML, just because the role used wouldn't suit them enough. Then I'm going to watch all my games in full once the season kicks off and only then may I start adding TI's or PI's if I think there's something about the way we play that I'd want to change. Hoping this will help me enjoy the game a bit more with a bit of a goal with youth and possibly to stop me over complicating tactics and to prevent me thinking I need to change the minute I lose a couple of games in a row . Link to post Share on other sites More sharing options...
Barnzy Posted November 22, 2016 Share Posted November 22, 2016 I'm dominating games, making between 20-30 shots a game - however despite telling my team to work ball into the box more than half those chances are longshots and I end up with cracking stats but poor results. What am I doing wrong? Link to post Share on other sites More sharing options...
HUNT3R Posted November 22, 2016 Share Posted November 22, 2016 5 hours ago, Barnzy said: I'm dominating games, making between 20-30 shots a game - however despite telling my team to work ball into the box more than half those chances are longshots and I end up with cracking stats but poor results. What am I doing wrong? If they're long shots when this isn't instructed, it's because either there aren't passing options, the player doesn't see them or your instructions prevent them from using the options they do see. Link to post Share on other sites More sharing options...
Barnzy Posted November 22, 2016 Share Posted November 22, 2016 Can potentially see that there are not many options going forward, I currently have Full backs in support, will it make the difference if I change these to wingbacks? That way I've more options out wide (assuming wingbacks get further forward), reluctant to put them on attacking Link to post Share on other sites More sharing options...
Fosse Posted November 22, 2016 Share Posted November 22, 2016 58 minutes ago, Barnzy said: Can potentially see that there are not many options going forward, I currently have Full backs in support, will it make the difference if I change these to wingbacks? That way I've more options out wide (assuming wingbacks get further forward), reluctant to put them on attacking We need to see your whole set up, looking at some roles in isolation isn't very useful Link to post Share on other sites More sharing options...
gandrasch Posted November 22, 2016 Share Posted November 22, 2016 (edited) Whats the biggest difference for my wingers in a 4-1-4-1 and a 4-3-3? Are players more restricted by their role or their position in the tactics screen? If I want them to cut inside and play one-twos, I need to put them further up the pitch and play as IF (or RD) right? The idea is to let my defensive DLP in dm position drop into a back 3 with the full/wingbacks closing up to my CM(S) and the wingers creating a "flat diamond" with the AF and AP (whose start in cm position). kinda like a 3-3-3-1 in offense. Also is CM(S) the right position, if I want the player to stay between offense and defense to link them up? the other player in central midfield is a AP, who is going to push up further the pitch to be the main creator. Edited November 22, 2016 by gandrasch Link to post Share on other sites More sharing options...
MrMungo Posted November 22, 2016 Share Posted November 22, 2016 Probably a silly/stupid question, but here goes: I am playing as a lower league side in Sweden - probably on a par to Vanarama leagues. As a result, my players are very much, errrr, a work in progress. I generally like players with pace and good dribbling. And I have them for this league. I have several players who get the ball. It looks like we are going to counter. Yes, we are! Go on boy! Run! And he does, he runs and runs and runs. He gets into a good position, it's 3 attackers v 2 defenders, you can see there's a guy free on the edge of the box, he just needs the pass, but no, the player with the ball just stops. Looks around, then passes it back to a CD, and the momentum has gone. This happens more times than I would like to admit. And it is so frustrating! My question is: what do I need to do to eliminate this? Is this to do with the tactics? Or is it specific skills I need to train on the players? Vision? Decisions? Stamina? Maybe he's just plain tired! Or is it merely something you need to deal with basic players? Link to post Share on other sites More sharing options...
Dr. Hook Posted November 22, 2016 Share Posted November 22, 2016 There could be a number of things happening- without greater context it is difficult to say. You might be best off starting a separate thread with your tactical information in detail and maybe some info about your players, a screenshot of the situation etc. Link to post Share on other sites More sharing options...
Dr. Hook Posted November 22, 2016 Share Posted November 22, 2016 4 hours ago, gandrasch said: Whats the biggest difference for my wingers in a 4-1-4-1 and a 4-3-3? Are players more restricted by their role or their position in the tactics screen? If I want them to cut inside and play one-twos, I need to put them further up the pitch and play as IF (or RD) right? The idea is to let my defensive DLP in dm position drop into a back 3 with the full/wingbacks closing up to my CM(S) and the wingers creating a "flat diamond" with the AF and AP (whose start in cm position). kinda like a 3-3-3-1 in offense. Also is CM(S) the right position, if I want the player to stay between offense and defense to link them up? the other player in central midfield is a AP, who is going to push up further the pitch to be the main creator. The only difference would be how they track back defensively. Wingers in the AM slot like a 4-3-3 won't track back as far or as well. You can set a wide midifielder in the 4-1-4-1 to cut inside with the ball, basically creating a central midfeld strata IF and you can sue the get further forward instruction also. The CM support is a link up player for transitioning from defense to the midfield to the attack. Link to post Share on other sites More sharing options...
gandrasch Posted November 23, 2016 Share Posted November 23, 2016 So I tried the formation yesterday. I won all of the games but there were a couple things to my disliking. First off I wasn't as dangerous as I wanted to be. Also what I wanted was a transition from ----> But my DLP(D) never ever dropped between the central defenders, my AP(A) midfielder and the CM(S) always were on the same height, despite the AP had "go further forward" and the CM "hold position" and so there was no link up play with my CF(S). It looked like this: Because of that my defense was open and invited the opposition for through balls. I switched to more pressing which solved this matter, but wasn't what I wanted in the first place. How should I instruct my midfielders? I'm tempted to give both fullbacks an attacking duty, but feel like my defense will be even more open unless I get my DLP(D) to dropping into a back 3. Link to post Share on other sites More sharing options...
Conflictinbanno Posted November 23, 2016 Share Posted November 23, 2016 (edited) 4 hours ago, gandrasch said: So I tried the formation yesterday. I won all of the games but there were a couple things to my disliking. First off I wasn't as dangerous as I wanted to be. Also what I wanted was a transition from ----> But my DLP(D) never ever dropped between the central defenders, my AP(A) midfielder and the CM(S) always were on the same height, despite the AP had "go further forward" and the CM "hold position" and so there was no link up play with my CF(S). It looked like this: Because of that my defense was open and invited the opposition for through balls. I switched to more pressing which solved this matter, but wasn't what I wanted in the first place. How should I instruct my midfielders? I'm tempted to give both fullbacks an attacking duty, but feel like my defense will be even more open unless I get my DLP(D) to dropping into a back 3. I think you're choosing the wrong role for what you want.. A DLP won't drop back into the back 3, the role that would fit this is the Half Back as that is part of his role description. (Just be aware I've seen people mention that when the Half Back does drop in to make a back 3, the CB's don't fan out very far so it is a narrow back 3, unless your FB's are actually in the WB position in line with DMC). Also you may have the wrong role choice for the AP, although I would also consider the player you are using, does the player in the AP role have any PPM's such as drops deep to get the ball as this might be making him discourage from the Get further forward PI, alternatively it could be worth training him to have the PPM gets forward whenever possible to encourage that movement. Another thing, which could be why the AP isn't pushing as forward as you want could be that the player is just trying to find space as an AP will try to find space on the edge of the area and you could find maybe a CM/A or B2B could push forward with a bit more urgency to create the shape you want a bit more possibly. While the CM/S if you find he is too far forward may make you want to use a DLP there or a CM/D. Also, I noticed in your picture of what it looked like the Wing backs are a little deeper than you hoped, that could be improved by going to attacking but you may find that is a bit too risky to have both full backs on attacking so moving them in line with the DMC position could improve them getting forward better without the need for an attack duty, but I would watch matches closely as I imagine the AI would try to exploit those gaps. Edited November 23, 2016 by Conflictinbanno Added info. Link to post Share on other sites More sharing options...
felley Posted November 23, 2016 Share Posted November 23, 2016 So I'm a really big fan of the new way that the tactical familiarity/cohesion works but there's one thing I find a bit unclear... When you have several players (usually new signings) that are behind individually in tactical familiarity, does it help to keep training tactics for the whole team as match preparation? i.e. - Will the rate at which they improve familiarity increase, or is it tied more to game time (as the AssMan feedback on the individual player familiarity seems to suggest)? Link to post Share on other sites More sharing options...
Kcinnay Posted November 23, 2016 Share Posted November 23, 2016 I've trouble to make use of my very pacey strikers. My players choose more often than not for the short pass into feet instead for the pass into the space of the pushed up defence. I play a flat 4-4-2, defensive forward and advanced forward. Central midfielder and ball winning midfielder and two wide midfielders. All have 'more risky passes' as PI. Counter mentality, fluid shape, pass into space and be more disciplined. Even 'more direct passes' and 'long ball' don't solve the problem. The tactical fluidity is mostly perfect. I play as Anderlecht in Belgium, a top team there. We mostly face teams that drop deep, so there it's logical that there are no through balls, but even when we face an attacking opponent (Champions League, contenders), we don't make use of the space behind the defence. My midfielders have the right attributes and PPM's to launch through balls (passing, technique, vision, try killer balls more often etc.) What to do? Link to post Share on other sites More sharing options...
Cleon Posted November 23, 2016 Share Posted November 23, 2016 4 hours ago, felley said: So I'm a really big fan of the new way that the tactical familiarity/cohesion works but there's one thing I find a bit unclear... When you have several players (usually new signings) that are behind individually in tactical familiarity, does it help to keep training tactics for the whole team as match preparation? i.e. - Will the rate at which they improve familiarity increase, or is it tied more to game time (as the AssMan feedback on the individual player familiarity seems to suggest)? Despite the name (individual tactical familiarity) there is no individual training option; the overall team training will have an indirect effect through overall familiarity. Instead think of it as a player’s individual understanding or how settled and accustomed he is in your current setup. When you first start the game the majority of players at the club (new signings will be lagging behind because the date they joined the club will be taken from the database and used) will all likely match the current overall familiarity. While for new players you sign it can take between 50 and 270 days depending on various factors, including but not limited to Adaptability, match-time, injuries, previous team’s tactics, training etc. Getting all the bars maxed out will take quite a bit of time for every single player as it relies on playing time, hidden attributes and staying injury free. So when looking for new players to sign it can be helpful (but not a must) to buy them from clubs who play quite similar to yourselves, as they’ll already have a high understanding to begin with. Link to post Share on other sites More sharing options...
Boden Posted November 23, 2016 Share Posted November 23, 2016 I've been thinking about this for a while now, so I thought to ask it here as it may be rather stupid questions... 1. Is the direct effect of team shape only in possession? Now, I do understand that this will for instance affect the defensive transition indirectly, but does the compactness etc only come in play in possession? In the tactical changes thread for FM16, THOG states that the team spreads out more vertically in possession... I just want to confirm this. 2. Does passing length affect crossing? For instance, if I use "play out of defence", my wingbacks will get the lowest possible range regarding passing length... Will this affect their crossing, or is that a separate entity? Thanks in advance! Link to post Share on other sites More sharing options...
phnompenhandy Posted November 24, 2016 Share Posted November 24, 2016 6 hours ago, Cleon said: While for new players you sign it can take between 50 and 270 days depending on various factors, including but not limited to Adaptability, match-time, injuries, previous team’s tactics, training etc. Adaptability - damn, I did not know this! What hidden attributes does tutoring affect? Professionalism, ambition, any more? You get two options when tutoring - mentor off the pitch and help on the pitch - what's the difference again? Link to post Share on other sites More sharing options...
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