themadsheep2001 Posted August 10, 2012 Share Posted August 10, 2012 As shown in the below picture, the team has relatively high levels of Creative Freedom when the FC is a Complete Forward Attack. But when I change the role to Treq, they all shift down. Why? Is there a tactical reasoning for this, or is it some kind of GUI or TC bug? Link to post Share on other sites More sharing options...
ham_aka_stam Posted August 10, 2012 Share Posted August 10, 2012 I think the idea is that the Trequartista is always the most creative player. If you play with one, the rest of the team use him as the creative outlet. Saying that, I'd never seen this happen before. Link to post Share on other sites More sharing options...
Kamil-S Posted August 10, 2012 Share Posted August 10, 2012 This happends only when you select TC more expressive creative freedom - so there is no difference between team's creative freedom on default and more expressive if you play TQ role. Link to post Share on other sites More sharing options...
furiousuk Posted August 10, 2012 Share Posted August 10, 2012 I've never noticed it before either and use almost always use lots of creative freedom. I've suspected similar things of happening though (i.e. one role change affects other players). I fully agree with ham's explanation. Link to post Share on other sites More sharing options...
yonko Posted August 10, 2012 Share Posted August 10, 2012 I have noticed that too. I think it's because of the Balanced Philosophy. When choosing a Treq, he is given maximum Creative Freedom, so to balance it out the rest of the team is given less. I don't think the same thing happens when the Philosophy is Fluid. We can all check that out. Also, players with more attacking duties are given more Creative Freedom in a Balanced Philosophy. When you think about it, it all makes sense. Link to post Share on other sites More sharing options...
themadsheep2001 Posted August 10, 2012 Author Share Posted August 10, 2012 I have noticed that too. I think it's because of the Balanced Philosophy. When choosing a Treq, he is given maximum Creative Freedom, so to balance it out the rest of the team is given less. I don't think the same thing happens when the Philosophy is Fluid. We can all check that out. Also, players with more attacking duties are given more Creative Freedom in a Balanced Philosophy. When you think about it, it all makes sense. I noticed this last night, it only seems to happen with the follow set of team instructions: I usually play Fluid, so i had never noticed it before. Link to post Share on other sites More sharing options...
Aaust Posted August 10, 2012 Share Posted August 10, 2012 Has there ever been written something more in-depth about how different philosophies work? This is one aspect of the game that I've really struggled to understand since it was introduced. Link to post Share on other sites More sharing options...
yonko Posted August 10, 2012 Share Posted August 10, 2012 I noticed this last night, it only seems to happen with the follow set of team instructions: I usually play Fluid, so i had never noticed it before. I don't think the strategy matters that much in terms of spreading out Creative Freedom amongst the players. It only lowers it or increases it for all players proportionally according to the Philosophy chosen. I usually use Balanced and my strategy varies in this order: Control, Attacking, Counter, Standard. But I've checked out a few different combinations of Philosophies, Startegies, Player Roles and Duties. Has there ever been written something more in-depth about how different philosophies work? This is one aspect of the game that I've really struggled to understand since it was introduced. If I'm not mistaken, there were a few posts about it but it was for FM10. I don't know if they still exist and if the opinions are still valid for FM12. Link to post Share on other sites More sharing options...
Piratesarecool Posted August 14, 2012 Share Posted August 14, 2012 i read a couple of posts on philosophies and got the impression that it related to depth. So in rigid strikers stay higher without the ball and defenders deeper with the ball. Whereas in fluid, the whole team is more compact Link to post Share on other sites More sharing options...
Fabian Jonsson Posted August 15, 2012 Share Posted August 15, 2012 I've toyed around with different roles/duties and philosophies/strategies quite a lot and I've noticed many instances where settings for one player affects the settings of other players. I suspect there are a number of guidlines of the sort "the treq should have the highest CF" for instance. As usual with SI, this is the sort of thing that you need to stumble on yourself. A f-ing manual or at the very least some decent tool tips are high on my wishlist for coming installations of the series... Link to post Share on other sites More sharing options...
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