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Why does the rest of the team's Creative Freedom change when I change the role of the FC?


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I have noticed that too. I think it's because of the Balanced Philosophy. When choosing a Treq, he is given maximum Creative Freedom, so to balance it out the rest of the team is given less. I don't think the same thing happens when the Philosophy is Fluid. We can all check that out. Also, players with more attacking duties are given more Creative Freedom in a Balanced Philosophy. When you think about it, it all makes sense.

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I have noticed that too. I think it's because of the Balanced Philosophy. When choosing a Treq, he is given maximum Creative Freedom, so to balance it out the rest of the team is given less. I don't think the same thing happens when the Philosophy is Fluid. We can all check that out. Also, players with more attacking duties are given more Creative Freedom in a Balanced Philosophy. When you think about it, it all makes sense.

I noticed this last night, it only seems to happen with the follow set of team instructions:

le3mz.png

I usually play Fluid, so i had never noticed it before.

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I noticed this last night, it only seems to happen with the follow set of team instructions:

le3mz.png

I usually play Fluid, so i had never noticed it before.

I don't think the strategy matters that much in terms of spreading out Creative Freedom amongst the players. It only lowers it or increases it for all players proportionally according to the Philosophy chosen.

I usually use Balanced and my strategy varies in this order: Control, Attacking, Counter, Standard. But I've checked out a few different combinations of Philosophies, Startegies, Player Roles and Duties.

Has there ever been written something more in-depth about how different philosophies work? This is one aspect of the game that I've really struggled to understand since it was introduced.

If I'm not mistaken, there were a few posts about it but it was for FM10. I don't know if they still exist and if the opinions are still valid for FM12.

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I've toyed around with different roles/duties and philosophies/strategies quite a lot and I've noticed many instances where settings for one player affects the settings of other players. I suspect there are a number of guidlines of the sort "the treq should have the highest CF" for instance. As usual with SI, this is the sort of thing that you need to stumble on yourself. A f-ing manual or at the very least some decent tool tips are high on my wishlist for coming installations of the series...

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