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Help please - I use classical tactics - but "player roles" are still in the game


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Hey I have 2 questions, sorry if I've repeated what other people have asked previously -

1) If you download the demo from steam, and you go on to buy the game can you continue from where you left off in the demo?

2) I play with "classical tactics" - i.e the sliders. I will refer to the alternative option as "normal tactics" (to avoid confusion)

The player roles didnt use to apply to my game in Football Manager 2012, because I always converted to classical. (because all they really are, are preset sliders, eg an "Anchor Man" (on the "normal tactics" option) has "hard tackling" and a defensive mentality, does not go on forward runs and doesnt really do much else (on the classical tactics option). All player roles therefore are, are a combination of preset sliders.

However in FM2013, the players actually have favourite player roles. So when I select training, individual training (or if I go to his profile) - Giroud is an Advanced Forward (as his top choice)

So will that have an effect on my game.....even if I'm using classical (slider) tactics? If so.....how?

Eg. if I adjust Girouds sliders during a match, so that he is playing high up the pitch, making forward runs frequently, and doing not a lot else, in an attempt to make him play like a poacher, will the fact that he is an "Advanced Forward" mean he does this poacher role less effectively - even if Im using sliders and not assigning player roles?

Sorry, I've probably confused the hell out of everything. Please ask if you dont understand. Thanks alot

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I have one more question:

I've seen that if you assign a player role to someone in training, it means that they will improve in those areas. Eg Giroud will improve in Acceleration, Pace, Fin etc if I assigned him a new role of "Poacher" in training

My question is - the "Complete Forward" role trains the most attributes - more than any other attributes. Why not then just assign all midfielders and Attackers to "Complete Forward"??

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Hey I have 2 questions, sorry if I've repeated what other people have asked previously -

1) If you download the demo from steam, and you go on to buy the game can you continue from where you left off in the demo?

Yes, though you will have the tiny db from the demo game, so I personally would always start over.

I don't know to the others, and indeed they are good questions.

My question is - the "Complete Forward" role trains the most attributes - more than any other attributes. Why not then just assign all midfielders and Attackers to "Complete Forward"??

I would make a guess though, that players have a finite PA. If they reach that, then they can't improve more. By having your player improve in a wide amoutn of areas, you limit his ability to specialise on specific attributes. I don't know for sure though.

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In regards to your first point, he will play how you set him up to play, the training roles are just the roles that suit his best attributes for a given role, if that makes sense. So basically the game see's that he has good attributes for an advanced forward, so the game tells you to train him in that role and tells you he has the best attributes for that role. But that doesnt mean you cant play him as a target man, or poacher or whatever you want. Just set him up as you want.

For the second question, you could set all your strikers to train that way if you wanted, but what would be the point in training your short quick striker for a role that he would never play in? Also, the more attributes they are training at one time, the less time overall is spent focus's on each one. So if you use poacher and its only training 5/6 attributes you will see a quicker increase than using the complete forward one that covers 8/9 attributes or more.

Hope that jargon makes sense!!

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Aha - thanks a lot Herbert and Milner. That makes a lot of sense for both questions.

I have 2 more questions please :)

3) Under the training tab is "Team" "Individual" and "coaches". And under the "team" tab you can select things from the general training, and match training options.

If you select only one player in your whole team for Individual training eg Walcott with an Individual training regime, eg Poacher, and you select General Team training to Fitness.....does that mean that Walcott will train on Fitness and then in his own time do extra training on the poacher attributes - so he will be more tired than the rest of the squad?

4) Finally - to train your teams familiarity more with their formation, width, tempo etc etc - do you increase "match training" and in particular Tactics Only? Or is the familiarity increased another way?

Thanks alot once again for reading!

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In regards to 3 - Setting him to a poacher role takes time away from his general training, so it would not put a huge extra work load onto him, if any at all. It does increase when you increase the focus of that training, ie light medium or high, or add PPMS or new positions.

4 - I personally do both, my pre-season is split into the first few weeks being on high intensity fitness training, with no match prep set, after two weeks it changes to team cohesion and team work, both on high. I think in terms of purely tactical awareness of your team, the team work match prep is the important one.

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