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injuries forced subs and "knocks" make no sence


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these injures make little sence, After yet again having to bring off my key playmaker in the first half due to "injury", yet in the game before a player picked up a knock, and carried on to the end, even scoring a goal.

the injuries?

player who HAD to come off - bruised ribs, that is the second time he has had to come off for bruises

player who picked up a "knock" - twisted ankle.

this is normal, players running round with pulled hamstrings etc. only to find they are out for 1 month+ afterwards, and forced substitutions for bruises etc, when I would rather my player play on s rather frustrating.

I don't know the injuries when they happen, but players usualy dont carry on with strains and pulls, yet do after taking an actual knock.

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I had something similar to this.

Forced to sub my right winger with an injury. My centre half had a knick but a spare sub so brought him off.

After the game my centre half twisted his ankle and out for 2-3 weeks. My right winger had nothing and only had 58% condition which climbed to 98% by the next game.

I just presumed my centre half is the traditional "tis but a scratch" centre half and my right winger is a hypercondriac.

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The injury system needs a fair bit of work, I've had a player suffer a broken arm after controlling a pass from kick-off, the closest player to him was nearly 15 yards away.

AFAIK the match engine calculates an injury & then after the match is finished the game picks one from the relevant light/medium/serious list.

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On FM12, without fail, if a player was left above 90% when he picked up a knock, he had to be substituted, whereas if he went down to 40-50% he could stay on.

You could tell which knocks would force the player to come off purely by his condition %. If it was still high he was coming off.

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Kris commons dead leg - http://theoriginalwinger.com/wp-content/uploads/2012/12/Commons0.jpg

But of course I agree that it is a very extreme example of a dead leg, and possibly happens rarer than in game...

I don't have too much of a problem with some aspects of the knocks thing, I don't see any logical problem with someone with a low condition % being uninjured and someone with a high condition % having to come off from an injury, different injuries affect your overall condition in a manner unrelated to your ability to continue playing.

I'm just glad that it isn't a stupid QTE like it was in FM12!

I agree that the linking of injuries to the visualisation of events in the ME could be improved

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I find them to be very streaky and flavor of the month with a lot of players suffering the same injury in quick succession. Not long ago it was broken ribs, then came the rash of pulled hamstrings. Right now there is a spate of damaged elbows currently keeping 4 of my guys sidelined. I wouldn't mind but I have NINE top drawer Physios on my payroll.

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The injury system needs a fair bit of work, I've had a player suffer a broken arm after controlling a pass from kick-off, the closest player to him was nearly 15 yards away.

AFAIK the match engine calculates an injury & then after the match is finished the game picks one from the relevant light/medium/serious list.

That might explain why i sometimes get players getting strain injuries from impacts and vice versa...

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I find them to be very streaky and flavor of the month with a lot of players suffering the same injury in quick succession. Not long ago it was broken ribs, then came the rash of pulled hamstrings. Right now there is a spate of damaged elbows currently keeping 4 of my guys sidelined. I wouldn't mind but I have NINE top drawer Physios on my payroll.
I'm not sure physio's can do anything to prevent broken ribs or damaged elbows.... If you take a hit you take a hit.

(Of course Barside's comment should be taken into account)

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