buff111 Posted March 2, 2013 Share Posted March 2, 2013 Looking at the rating's of players, especially those who are young, show a current ability of XX and then, a potential ability of a negative number. For example, Joe Tait has a current ability of 86 and a potential ability of -6. Nicky Travis has a current ability of 81 and a potential ability of -5. How are these player's abilities to be read? Is this saying, he is at this level now and in the future expect this player's ability to decline by that amount? After playing the game over many years, I have found this isn't the case. If he is at XX, even with a negative potential ability rating, his abilities increase with age to a certain point, and then, with age, decline. So, does anyone at SI know how to read potential ability parametric when it is a negative? Link to post Share on other sites More sharing options...
Dave Fairbairn Posted March 2, 2013 Share Posted March 2, 2013 I forget the scale, but the negative numbers give out a random potential. The higher the number, the better, with -10 being like "random between 180 and 200" and each lesser number being slightly less than the previous. 0 is completely random. Link to post Share on other sites More sharing options...
buff111 Posted March 2, 2013 Author Share Posted March 2, 2013 Thanks Dave. I had zero clue on that, very much appreciated. Link to post Share on other sites More sharing options...
CMdan44 Posted March 2, 2013 Share Posted March 2, 2013 Minus numbers are used for players who's potential can not be pinpointed (which, in my opinion, should really be everybody but that's another debate). -10 = 170-200 -9 = 150-180 -8 = 130-160 -7 = 110-140 etc... It used to be 20 point increments but they chnaged it (for FM12 I think) so that there was a bigger range available for each. Link to post Share on other sites More sharing options...
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