TioPatinhax Posted July 28, 2013 Share Posted July 28, 2013 Hi guys quick question: What affects more the processing time, total number account of players or number of leagues ran? If you compare 2 separate savegames, the fastest will be the one with less players? Link to post Share on other sites More sharing options...
TioPatinhax Posted July 28, 2013 Author Share Posted July 28, 2013 anyone please? Link to post Share on other sites More sharing options...
Guest Posted July 28, 2013 Share Posted July 28, 2013 The number of active leagues drives the processing requirements of the game, player count will influence game speed but this is more to do with creating a RAM bottleneck if you have too many players loaded than any significant increase in processing requirements as players do not have that many independent decision making situations. Link to post Share on other sites More sharing options...
blast126 Posted July 29, 2013 Share Posted July 29, 2013 The players count will influence more the processing requirements. If the game is chacking a larger database will require more processing time. Link to post Share on other sites More sharing options...
forameuss Posted July 29, 2013 Share Posted July 29, 2013 I would be of the opinion that player count is the criteria that will affect the db more than anything. But then it's quite hard to tell - if you add a league, you add the players, so it's chicken and egg really. Theoretically, bigger db will make things generally slower, but more leagues means more simulation, means slower processing between days. Or something like that. Link to post Share on other sites More sharing options...
TioPatinhax Posted July 30, 2013 Author Share Posted July 30, 2013 Thanks for the feedback. I tend to think the number of players really is what matters, because if you are not running leagues on full detail, the processing doesnt take that long, but if you have a crazy amount of players, then the game seems to be slower processing through the days... Link to post Share on other sites More sharing options...
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