siambluebird Posted September 2, 2013 Share Posted September 2, 2013 I assumed that if a player has a figure of 47% they were only able to produce 47% of their ability. I guess this must not be the case. I had a player who had received a knock and had the injury symbol. I was about to substitute him when he was passed the ball at the halfway line. He ran through the middle of the pitch, jinked two players, and scored a scorcher from just outside the box. In the 87th minute he was down to 41% and he jumped up in the center of the box and scored from a corner. I am not complaining about what happened, but want to understand how a player in the condition can do what he did. Thanks Link to post Share on other sites More sharing options...
siambluebird Posted September 3, 2013 Author Share Posted September 3, 2013 Can anybody clarify how the injury/fatique mechanics works? It would make a difference to how I decide to sub players. Link to post Share on other sites More sharing options...
BayernMB Posted September 3, 2013 Share Posted September 3, 2013 Imagine that you are running a lot and getting tired... If a player is tired, he won't be able to do all of the closing down or make longer sprints, but he can pull off a stunning volley or rest a bit before a corner kick to make that header - but he won't be as quick to get back in the defence if the corner kick goes bad. Link to post Share on other sites More sharing options...
siambluebird Posted September 3, 2013 Author Share Posted September 3, 2013 I sort of worked that out, but that does not really explain the striker with 47% taking the ball half the length of the field and escaping tackles. So, I just wondered what does 47% actually mean? Link to post Share on other sites More sharing options...
robertcornell68 Posted September 3, 2013 Share Posted September 3, 2013 I sort of worked that out, but that does not really explain the striker with 47% taking the ball half the length of the field and escaping tackles. So, I just wondered what does 47% actually mean? Not a lot. As far as I can tell knocks just make a player more likely to develop a full injury. Doesn't seem to affect performance at all. I have no way to test my theory, though. Link to post Share on other sites More sharing options...
siambluebird Posted September 3, 2013 Author Share Posted September 3, 2013 That is how that appeared in this match. This would mean I can let players play on with knocks or even down to 50% and less. I do not see a player with 50% get beaten to the ball by a player at 90%. Link to post Share on other sites More sharing options...
siambluebird Posted September 4, 2013 Author Share Posted September 4, 2013 I tried out something in my next game. My DMC got an injury and went down to 53% just before half time. He had a rating of 6.6. After the break his fitness(?) recovered to 73% and stayed there for awhile. Finally, it started to go down again at about the same rate as other players in the team. I subbed him in the 81st minute when he got down to 59% with a rating of 7.3. It really seems the injury did not dampen his performance. I find this interesting because for years I had always replaced an injured player straight away. Link to post Share on other sites More sharing options...
BayernMB Posted September 4, 2013 Share Posted September 4, 2013 That is how that appeared in this match. This would mean I can let players play on with knocks or even down to 50% and less. I do not see a player with 50% get beaten to the ball by a player at 90%. I can see a tired player beating a rested player to the ball - even when you're tired you can gather strength for an explosive action or two, it is just that you can't do such things regularly when you're tired - you're less likely to return to defense in time, can't chase every through ball... Link to post Share on other sites More sharing options...
siambluebird Posted September 4, 2013 Author Share Posted September 4, 2013 Cheers BayernM8. I agree with what you say, but I am not sure the game would be trying to replicate short bursts. Still, you never know I guess. Link to post Share on other sites More sharing options...
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