Kit Posted November 1, 2013 Share Posted November 1, 2013 I've had the game for a couple of days now and I really like the new tendencies system that has replaced the sliders, but there doesn't seem to be any obvious way of getting your players to waste time if you have a narrow lead with less than 10 minutes to go. Is it a case of selecting tendencies like 'keep possession' or am I missing something? Thanks in advance. Link to post Share on other sites More sharing options...
RTHerringbone Posted November 1, 2013 Share Posted November 1, 2013 Time Wasting is (as was the case in FM13) directly linked to Strategy. More Attacking Strategies use less time wasting, more Defensive Strategies use more time wasting. So, if you want to waste time at the end of the game, you'd need to use a more Defensive Strategy as the core of your setup. Link to post Share on other sites More sharing options...
isignedupfornorealreason Posted November 1, 2013 Share Posted November 1, 2013 ^That, switch to defensive and you can use the 'waste time' shout. Took me a few days early on to find that(!) Link to post Share on other sites More sharing options...
tyro Posted November 1, 2013 Share Posted November 1, 2013 I believe, but I may be wrong as I rarely use "Defense" as my strategy, that I saw a Team Instruction of "Waste Time" or "Take more Time." I am not 100% sure though. I noticed though that you have additional team instructions depending on the strategy you use. ^you beat me to it and confirmed it is in Defensive. Link to post Share on other sites More sharing options...
blast126 Posted November 1, 2013 Share Posted November 1, 2013 With a offensive strategy that best way to waste time seems to be short passing, retain possession, play out defence and low tempo. These instructions will slow down the game and increase possession. Link to post Share on other sites More sharing options...
knap Posted November 1, 2013 Share Posted November 1, 2013 Would be a lot simpler to add time wasting to all strategies except overload. Link to post Share on other sites More sharing options...
RTHerringbone Posted November 1, 2013 Share Posted November 1, 2013 Would be a lot simpler to add time wasting to all strategies except overload. The logic is that you wouldn't ordinarily want to play Attacking (as an example) with High Time Wasting, as it is a bit of a contradiction. Link to post Share on other sites More sharing options...
knap Posted November 1, 2013 Share Posted November 1, 2013 Not really as you do now always want to allow pressure from opposition but still time waste. Link to post Share on other sites More sharing options...
michelco Posted November 1, 2013 Share Posted November 1, 2013 What if you want to maintain a high pressure to pressure opposition for mistakes, let say they play the ball out of touch, and then waste time with that throw in Link to post Share on other sites More sharing options...
AnarchyAnt Posted November 1, 2013 Share Posted November 1, 2013 You can maintain high pressure with a defensive strategy. The defensive strategy does not turn off attacking. In fact, it can attack very well and I have done very well in different leagues with it. Link to post Share on other sites More sharing options...
bullybeef Posted November 1, 2013 Share Posted November 1, 2013 Obviously we can fathom this having played earlier incarnations of the game, but new players would need guidance of how the default strategies would look prior and post shouts. How you do this without sliders is anyone's guess - maybe the sliders could have been kept in the game just as a visual aid only? My bugbear is not knowing exactly where my defensive line is, or how far up the pitch my CBs will press the ball. Link to post Share on other sites More sharing options...
knap Posted November 2, 2013 Share Posted November 2, 2013 Agree with bullybeef - absolutely no reference points without sliders. Logically way better to keep sliders but make them non functional or add a better visual aid. Major point is that there are many ways to play football which should be reflected in the game. The combinations at the moment just limit the game more than last year and without arrows limit defensive and attacking shapes. Progress is not made by restriction but by adding value. Link to post Share on other sites More sharing options...
Cleon Posted November 2, 2013 Share Posted November 2, 2013 Let's not turn this into another thread about the sliders removal, there are already threads on the forum for that. Link to post Share on other sites More sharing options...
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