Administrators Lucas Posted November 8, 2014 Administrators Share Posted November 8, 2014 We have a feature request forum specifically for requests on Football Manager Touch, so please use this forum instead for all ideas and suggestions for the game. https://community.sigames.com/forum/679-football-manager-touch-all-formats/ Thanks. Link to post Share on other sites More sharing options...
tyro Posted November 8, 2014 Share Posted November 8, 2014 Disable first window transfer budgets please Link to post Share on other sites More sharing options...
Kriss Posted November 8, 2014 Share Posted November 8, 2014 An editor Link to post Share on other sites More sharing options...
tracdoor Posted November 8, 2014 Share Posted November 8, 2014 an editor 1 Link to post Share on other sites More sharing options...
RTHerringbone Posted November 8, 2014 Share Posted November 8, 2014 Analysis Tab, fully integrated please. Link to post Share on other sites More sharing options...
Schotsmannetje Posted November 8, 2014 Share Posted November 8, 2014 Yeah I don't really know if this should be added or if this is an issue at all. But I do find that, although I love FMC, there is less connection with the players as a manager. I mean in FMC you basically only talk to players when they come to you for being unhappy and those conversations never end well (or so it seems). Yes I think that it's wonderful that you don't have to talk to your players in FMC, but I do feel that due to the absence of interaction there is also a lack of connection. I don't know if it's just me, if it is even an issue, how you would solve it, etc. And I'm certainly not saying that they should add player interaction to FMC (please don't!!!). But a bit of feedback about how you deal with players should be nice maybe? Link to post Share on other sites More sharing options...
BoxToBox Posted November 8, 2014 Share Posted November 8, 2014 Analysis Tab, definitely. Option to disable Transfer Budgets in the first window, Option to set scouting assignments to find specific player replacements and such, like in the full mode. Link to post Share on other sites More sharing options...
evadekooc Posted November 8, 2014 Share Posted November 8, 2014 An editor, pre and in game, mainly a pre game, so that I can update transfers etc and not have to wait till March for the official SI Games update Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 8, 2014 Author Administrators Share Posted November 8, 2014 Yeah I don't really know if this should be added or if this is an issue at all. But I do find that, although I love FMC, there is less connection with the players as a manager. I mean in FMC you basically only talk to players when they come to you for being unhappy and those conversations never end well (or so it seems). Yes I think that it's wonderful that you don't have to talk to your players in FMC, but I do feel that due to the absence of interaction there is also a lack of connection. I don't know if it's just me, if it is even an issue, how you would solve it, etc. And I'm certainly not saying that they should add player interaction to FMC (please don't!!!). But a bit of feedback about how you deal with players should be nice maybe? Just needs a bit of proactiveness on the manager's part here - If a player is developing a concern or a problem a Status icon will appear for them, so you can deal with it before it goes public. If you do that you'll probably hardly ever see the players go public with an issue. Link to post Share on other sites More sharing options...
RTHerringbone Posted November 12, 2014 Share Posted November 12, 2014 As per this thread: (http://community.sigames.com/showthread.php/407664-FMC-Tutoring) I think it would be nice to have control of Tutoring in FM16. It's another thing which could be construed as being a bit too in-depth for FMC, but as it would effectively be an optional thing, hopefully it could be considered. Link to post Share on other sites More sharing options...
tieio Posted November 12, 2014 Share Posted November 12, 2014 Control of tutoring Control of affiliates Thank you. Link to post Share on other sites More sharing options...
trinity4eva Posted November 14, 2014 Share Posted November 14, 2014 Control of tutoring Link to post Share on other sites More sharing options...
grindline Posted November 15, 2014 Share Posted November 15, 2014 Heat maps of average positions. I don't really use the other analysis tools. Ability to add the next tier below. If you could create editor files that do nothing other than activate lower leagues and select those in fmc I would never use the editor for anything else. Link to post Share on other sites More sharing options...
tyro Posted November 16, 2014 Share Posted November 16, 2014 To add to my first request: - heat map - squad registration (just feel it's too gimmicky without those rules) Link to post Share on other sites More sharing options...
Lucas78 Posted November 16, 2014 Share Posted November 16, 2014 The current "flow" of FMC is excellent; I feel that a couple more things wouldn't disrupt it, IMO, and also would increase the "connection" with the players: - A team meeting just before the 1st league match/official match of the season plus 1 team meeting per month (with a more "straight to the point" approach, just like it happens with the occasional media question) - half-time team talks (with only the whole team and/or divided by pitch position: defenders, midfielders, attackers; no individual ones) Link to post Share on other sites More sharing options...
Sikker Posted November 16, 2014 Share Posted November 16, 2014 The most important thing to add to FMC is human controlled tutoring. One of the things I enjoy most about FM is developing your own players and eventually your team. I'd also like to disable the first transfer window. That's what always does in normal FM. And especially if you start a save after the last transfer update patch it makes little sense not to disable the first transfer window. When you create your manager it should be possible to add more languages you can speak - as in normal FM. Especially if you choose to be an international you probably would have learned to speak another language. Ask for affiliate clubs. I don't know if you automatically will get new affiliates over time... But if you take a small club to champion heights the club should have affiliates that increases merchandise, being able to loan players out, getting youth players from foreign clubs and so. A better economical view. I'd like it to be as in normal FM. Stop all this unlocking business. Why should I win a player of the year award to unlock attribute masking? Or even buy it? It's free in normal FM. It makes absolutely no sense to me SI have done it this way. It's fine you have your magic sponses (spelling), more money and other "cheat" thingies you can buy. But why on earth do I need to win a player of the year award (or buy it) to unlock attribute masking that is free in normal FM? Link to post Share on other sites More sharing options...
g00n Posted November 18, 2014 Share Posted November 18, 2014 - A team meeting just before the 1st league match/official match of the season plus 1 team meeting per month (with a more "straight to the point" approach, just like it happens with the occasional media question)- half-time team talks (with only the whole team and/or divided by pitch position: defenders, midfielders, attackers; no individual ones) Personal opinion here, but I sincerely hope they don't start adding team talks and more team meetings again, even in scaled down versions. The main reason I started playing FMC (after not playing FM11 or 12 at all) was that I could finally be rid of all (well, most of) the tedious player interaction. Adding more of this again would defeat the purpose of FMC for me. Link to post Share on other sites More sharing options...
grade Posted November 19, 2014 Share Posted November 19, 2014 An Editor! I have other suggestions, but I just that one really, really badly. Link to post Share on other sites More sharing options...
Booth Posted November 20, 2014 Share Posted November 20, 2014 Hi, I love classic, it takes out all the time consumingness and takes me back to the 97/98 type of game that I fell in love with. I like to get an instant result from my games (as i did in 97/98 when i deleted the commentary texts) but I wish there was a way i could indicate to my assistant that i would like him to use my 17 year old striker in the last 20 - 30 minutes of a game. he has real potential and I want to get him some 1st team time but he is not quite ready to start as my team (fc st pauli) are constantly struggling at the lower end of the Bundesliga. 1 Link to post Share on other sites More sharing options...
RTHerringbone Posted November 20, 2014 Share Posted November 20, 2014 I wish there was a way i could indicate to my assistant that i would like him to use my 17 year old striker in the last 20 - 30 minutes of a game. he has real potential and I want to get him some 1st team time but he is not quite ready to start as my team (fc st pauli) are constantly struggling at the lower end of the Bundesliga. It's not a bad idea to raise this as a possible extension to the Match Plans functionality. Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 20, 2014 Author Administrators Share Posted November 20, 2014 Hi, I love classic, it takes out all the time consumingness and takes me back to the 97/98 type of game that I fell in love with. I like to get an instant result from my games (as i did in 97/98 when i deleted the commentary texts) but I wish there was a way i could indicate to my assistant that i would like him to use my 17 year old striker in the last 20 - 30 minutes of a game. he has real potential and I want to get him some 1st team time but he is not quite ready to start as my team (fc st pauli) are constantly struggling at the lower end of the Bundesliga. 97/98 - Currently the options are for tactical and rest reasons for substitutions, rather than anything extra for youth. Link to post Share on other sites More sharing options...
BoxToBox Posted November 21, 2014 Share Posted November 21, 2014 Guess this ties in with the editor, but.... Fake Players. Had some great saves with fake players. Like that it removes all loans, and randomises a lot of younger players CA's. Link to post Share on other sites More sharing options...
vasilli07 Posted November 21, 2014 Share Posted November 21, 2014 Dark skin(or both, no 1 will complain about having more ) and able to change the attributes colours like in the full version. Link to post Share on other sites More sharing options...
Highsis Posted November 22, 2014 Share Posted November 22, 2014 An editor. Nothing else will make me buy this game. Link to post Share on other sites More sharing options...
BoxToBox Posted November 24, 2014 Share Posted November 24, 2014 The ability to recall players from International Football like the full mode. I'm missing 7 key players for the Champions League final because of call ups, somehow. Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 24, 2014 Author Administrators Share Posted November 24, 2014 The ability to recall players from International Football like the full mode.I'm missing 7 key players for the Champions League final because of call ups, somehow. This is a bug. Please report this in the bugs forum. Link to post Share on other sites More sharing options...
BoxToBox Posted November 24, 2014 Share Posted November 24, 2014 This is a bug. Please report this in the bugs forum. Crap, I don't have the save anymore, I chalked it up to hard luck, bad timing and the perils of a very young squad, and motored on my way. Link to post Share on other sites More sharing options...
Administrators Lucas Posted November 25, 2014 Author Administrators Share Posted November 25, 2014 Okay will see if we can reproduce ourselves. Just for anybody else wondering - if you have a problem with your save game, please post them as bugs first of all, thanks Link to post Share on other sites More sharing options...
spankie Posted November 26, 2014 Share Posted November 26, 2014 I'd like to have the ability to offer youth players (16 and under) pre-contract agreements. Whenever I offer them contacts there seems to be no option to add a professional deal, they're youth contracts only. When the player turns 17 there is a new item that says they've signed a new contract but they always seem to be non-contract players, which risks losing them if they're no longer willing to talk about a new contract. Link to post Share on other sites More sharing options...
Kriss Posted November 26, 2014 Share Posted November 26, 2014 On the subject of youth, I'd like a youth squad which operates same as reserves but where I can place under 18's to develop, which would mean them playing in a competitive league as well. FMC players might want a quick game but I'm sure many miss developing youth players. Link to post Share on other sites More sharing options...
spankie Posted November 27, 2014 Share Posted November 27, 2014 Another suggestion is for individual training. I have an older left back who thinks that the level of training is too high, perhaps his zimmer frame can't handle it. Anyway how about being able to drop the intenisty of their general training in the individual training screen? Think of it as the Ledley King's dodgy knee setting. As well as older players who can't train as heavily as the young players, it could be useful for those players with lower Stamina and/or Natural Fitness. I have a good DC that I have to rotate out ore often then I would like or sub during a game as his condition was too low. I could set his training a little lower so he recovers more at a potenital cost of him not progressing as fast as he would have. Link to post Share on other sites More sharing options...
tieio Posted November 30, 2014 Share Posted November 30, 2014 Another 1 star PA son.... if you are going to have unlockables people pay for, the very least is that they should be beneficial. Please make the generated son be at least a potential useful player but I would expect for the money to be able to get as potential key player. Yeah, I know you can get one for free after time but I enjoy to get one right off the bat to try and boost my weak squad. Please stop making this player be relative to the youth academy and make him be a good potential player at the very least for those of us who pay extra for it! Link to post Share on other sites More sharing options...
jens_dewit Posted November 30, 2014 Share Posted November 30, 2014 I don't care about all that All I want for Christmas is a Vita version Link to post Share on other sites More sharing options...
BoxToBox Posted December 1, 2014 Share Posted December 1, 2014 On the subject of youth, I'd like a youth squad which operates same as reserves but where I can place under 18's to develop, which would mean them playing in a competitive league as well.FMC players might want a quick game but I'm sure many miss developing youth players. I end up turning my reserves into that. Almost always entirely made up of kids, if not, its just one or two listed players added. Link to post Share on other sites More sharing options...
macca72 Posted December 2, 2014 Share Posted December 2, 2014 Here's a suggestion. As I travel around the game I add players to my shortlist, which after a little while ends up quite full. It would be good to be able to assign on of my scouts to my saved shortlist, so I can get reports on all the players I have found. Link to post Share on other sites More sharing options...
Kriss Posted December 2, 2014 Share Posted December 2, 2014 I end up turning my reserves into that. Almost always entirely made up of kids, if not, its just one or two listed players added. Yeh but I want a reserve squad too so I can manage other than youth players seperately. Link to post Share on other sites More sharing options...
Sikker Posted December 3, 2014 Share Posted December 3, 2014 When a player gets a green injury in FMC it's not possible to see what kind of injury it is. In normal FM it is. I want this in FMC as well as I would like to know whether my player has damaged his head, body, arm or leg so I know whether to sub him or let him play on. If this is possible to see in FMC then please let me know where to look Link to post Share on other sites More sharing options...
Sikker Posted December 3, 2014 Share Posted December 3, 2014 It should be possible to see when a player will get a new nationality. Just like in normal FM. Link to post Share on other sites More sharing options...
Sikker Posted December 3, 2014 Share Posted December 3, 2014 I'd like to see more info about which nations are EU, CONCACAF and so on. That's pretty important information before you buy foreign players. Link to post Share on other sites More sharing options...
tieio Posted December 4, 2014 Share Posted December 4, 2014 Please make the magic sponge so that when you use it, the player is at least immune to further injury for a short time? Key player out for 9 months... so I buy the thing and heal him, very next game, out 7 months! That was a waste of my money. He isn't even injury prone. Link to post Share on other sites More sharing options...
Wippien Posted December 4, 2014 Share Posted December 4, 2014 Its probally been said already but the use of local area network might come in handy when internet is down or steam is. Its something that we used in previous versions alot. Link to post Share on other sites More sharing options...
shirajzl Posted December 5, 2014 Share Posted December 5, 2014 One wish, really: being able to set the intensity of individual player training. Link to post Share on other sites More sharing options...
Kriss Posted December 8, 2014 Share Posted December 8, 2014 I know the whole world and his dog want an editor but a scout utility like FM Scout would surely be very popular and an easy addition. Link to post Share on other sites More sharing options...
macca72 Posted December 12, 2014 Share Posted December 12, 2014 I know the whole world and his dog want an editor but a scout utility like FM Scout would surely be very popular and an easy addition. Take a bow, good idea. Link to post Share on other sites More sharing options...
RTHerringbone Posted December 15, 2014 Share Posted December 15, 2014 PPM training is a great addition, but the AssMan still influences things. I've seen players trying to forget PPMs I've taught, and others learning PPMs I haven't asked them to. Is there a middle ground, or do I have to take charge of all Individual Training to stop this? I'd like the AssMan to be prevented from applying PPM training. I'm fine with him setting Role, Duty and Position training, just not PPMs. Link to post Share on other sites More sharing options...
RTHerringbone Posted December 15, 2014 Share Posted December 15, 2014 Oh, and something nerdy too: I'd like to be able to extract full .csv files at the end of each season of all my individual player match stats and attributes. So, it should capture all relevant stats about passing, shooting, tackling etc. on a match by match basis for each player, Would also like to be able to extract team level match stats which detail the same overall stats but include possession and other things like that. Link to post Share on other sites More sharing options...
KingEric07 Posted December 15, 2014 Share Posted December 15, 2014 Would like the DoF or Ass man to handle player contracts Link to post Share on other sites More sharing options...
vasilli07 Posted December 16, 2014 Share Posted December 16, 2014 Can I have the injury table included? Link to post Share on other sites More sharing options...
tyro Posted December 19, 2014 Share Posted December 19, 2014 It would be great to get a reminder when a reserve team fixture is played to select players to play and gain match fitness. This feature is available in full FM this year and is great as I constantly forget to set them to play for the reserve team. Link to post Share on other sites More sharing options...
vasilli07 Posted December 20, 2014 Share Posted December 20, 2014 Please include team stats like 'goals conceded from corners', 'goals conceded from DFKs' and 'goals conceded from IFKs'. It's abit strange when we can only see how well we do offensively from set plays but can't see how poorly we are doing defensively. Link to post Share on other sites More sharing options...
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