GoonerFM Posted July 3, 2008 Share Posted July 3, 2008 hey i made a few players but they are quite temperamental and are very easy to being under pressure, i.e temperament 20 pressure 10 i always put 10 for these categories but i need help because if the category is bad like dirtiness then do you put 20 or 0? and when you put a players current ability 200 and there stats all 20 how come that when you load the game the players are like 16 for everything??? help asap thanks Link to post Share on other sites More sharing options...
stevie_G_32201 Posted July 3, 2008 Share Posted July 3, 2008 because if all stats stayed at 20 his pa would be above 200 and thats the limit 16 across the board is the 200 limit ~~stevie G~~ Link to post Share on other sites More sharing options...
GoonerFM Posted July 3, 2008 Author Share Posted July 3, 2008 cool but what about his personal thigs like the determination, temperament and pressure what do i put for those if i want a good temperament good determination and that my playr doesnt get pressured? Link to post Share on other sites More sharing options...
GoonerFM Posted July 3, 2008 Author Share Posted July 3, 2008 please need answer asap Link to post Share on other sites More sharing options...
aggressive minor Posted July 3, 2008 Share Posted July 3, 2008 haha the patience of some people! Link to post Share on other sites More sharing options...
canvey!! Posted July 3, 2008 Share Posted July 3, 2008 Adaptability 20 Ambition 20 (depends, if you want him to stay at one club less) Controversy 20 Determination 20 Loyal<STRIKE>i</STRIKE>ty 20 Pressure 20 (Means ability to handle pressure) Professionalism 20 Sportsmanship 20 Temperament ~5 All mental attributes other than Dirtiness 20 All physical attributes other than Injury Proneness at 20 Link to post Share on other sites More sharing options...
GoonerFM Posted July 3, 2008 Author Share Posted July 3, 2008 wicked thanks alot canvey yep im impatient because im was going to bed and i wanted to know before i went to sleep Link to post Share on other sites More sharing options...
Chris Waddle Posted July 4, 2008 Share Posted July 4, 2008 Originally posted by canvey!!:Adaptability 20 Ambition 20 (depends, if you want him to stay at one club less) Controversy 20 Determination 20 Loyal<STRIKE>i</STRIKE>ty 20 Pressure 20 (Means ability to handle pressure) Professionalism 20 Sportsmanship 20 Temperament ~5 All mental attributes other than Dirtiness 20 All physical attributes other than Injury Proneness at 20 I'd have to disagree with a few of these. I've been running quite a few simulations to test out how each stat can change things. I'd agree on most of these but: Ambition, while setting high is likely to make a player move often, if the club/board is also very ambitious and going well, the player can actually be less likely to leave. It's linked very closely with loyalty and the club's ambition. There are lots of combinations where having high ambition can be good. I'd set it around 10 if you want him to be stable. Controversy: Basically set to low unless you want someone who complains all the time or over reacts when you fine them, ie. Set to 20 if you want a Warren Barton in your team. Temperament: I set this high. It's doesn't mean he will be temperamental, the higher it's set the better the players temperament; ie less likely to over react. Give a player a temperament of 1, controversy of 20 and sportsmanship of 20 and you have a Paolo Di Canio on your hands. Give him a temperament of 1, controversy of 20 and sportsmanship of 1 and you will have a potential Vinnie Jones in your team. Top this up with agression of 20 and you'll get full monty nad squeezer. The best way to find out is to try it. You may find that changing just one attribute can completely change a player. I have been suprised on quite few occasions where I have thought I was creating one type of player only to get another. Link to post Share on other sites More sharing options...
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