adawxawx Posted September 23, 2008 Share Posted September 23, 2008 Whether by giving us the actual formula, or a tool where you input the positions, attributes and it gives you an output of CA! Im so very tired of having to guess CA when editing players, and if Im wrong, the whole thing gets messed up. Please SI? Link to post Share on other sites More sharing options...
Wakers Posted September 23, 2008 Share Posted September 23, 2008 what exactly do you mean? You mean a formula that shows you what attributes will come out like if you change the CA? Link to post Share on other sites More sharing options...
adawxawx Posted September 23, 2008 Author Share Posted September 23, 2008 No, to have specific attributes a player needs a specific current ability. eg, what CA does a player need with 20 finishing pace and off the ball (also include the other attributes)? Link to post Share on other sites More sharing options...
Wakers Posted September 23, 2008 Share Posted September 23, 2008 I'm not quite understanding, a player can have 20 in finishing, pace and off the ball if you set his CA anywhere between about 130 and 200.. Link to post Share on other sites More sharing options...
Sir_Liam Posted September 23, 2008 Share Posted September 23, 2008 Whether by giving us the actual formula, or a tool where you input the positions, attributes and it gives you an output of CA!Im so very tired of having to guess CA when editing players, and if Im wrong, the whole thing gets messed up. Please SI? I understand what you want, but I don't think there's any chance of SI revealing the formulas involved. It's also not a straight forward calculation. Link to post Share on other sites More sharing options...
adawxawx Posted September 23, 2008 Author Share Posted September 23, 2008 I shall put it this way that is very clear. "SI! Please create a means through which we can DERIVE THE CURRENT ABILITY of a player from the ATTRIBUTES THAT HE HAS." Its very simple. Link to post Share on other sites More sharing options...
Wakers Posted September 23, 2008 Share Posted September 23, 2008 I shall put it this way that is very clear."SI! Please create a means through which we can DERIVE THE CURRENT ABILITY of a player from the ATTRIBUTES THAT HE HAS." Its very simple. Just use mini-scout or genie scout then? Link to post Share on other sites More sharing options...
Braenn Posted September 23, 2008 Share Posted September 23, 2008 The scout writers don't know the exact CA formula either. Genie is currently very off with positional effects on CA Link to post Share on other sites More sharing options...
Neji Posted September 23, 2008 Share Posted September 23, 2008 The scout writers don't know the exact CA formula either. Genie is currently very off with positional effects on CA But it's CA isn't off. Link to post Share on other sites More sharing options...
Braenn Posted September 23, 2008 Share Posted September 23, 2008 That's because it can take the CA numbers from in game. The OP wants to be able to calculate CA so you can see the effects of different positions and foot prowess on CA. Also being able to change certain stats using FMM and being able appropriately adjust the CA instead of guessing. Link to post Share on other sites More sharing options...
Ackter Posted September 23, 2008 Share Posted September 23, 2008 It's not very simple and it's a secret that SI will not share. Link to post Share on other sites More sharing options...
SCIAG Posted September 23, 2008 Share Posted September 23, 2008 He wants to be able to tell when he creates a player in the editor what CA he needs to be given. The editor could work this out for us, like it does for the researchers. Fill in the attributes= what CA does the player need to give him those attributes? He doesn't want to be able to see a player's CA whilst playing (because that is pointless). Link to post Share on other sites More sharing options...
adawxawx Posted September 23, 2008 Author Share Posted September 23, 2008 He wants to be able to tell when he creates a player in the editor what CA he needs to be given. The editor could work this out for us, like it does for the researchers. Fill in the attributes= what CA does the player need to give him those attributes?He doesn't want to be able to see a player's CA whilst playing (because that is pointless). Exactly 101010 Link to post Share on other sites More sharing options...
Themistofelis Posted September 24, 2008 Share Posted September 24, 2008 I do not think it is that tough to find out , just use FMM and a calculator to find the formula *Do not forget to leave all those attributes that do not count in CA out . Link to post Share on other sites More sharing options...
Sheer Class Posted September 24, 2008 Share Posted September 24, 2008 It doesnt work that way. Fill in the CA of what you think the player is. Then fill in attributes as you think, the game will then ratio them down or up automatically if your wrong. Link to post Share on other sites More sharing options...
Snoweel Posted September 24, 2008 Share Posted September 24, 2008 I believe a CA of 200 will put every attribute at 15, so you could just work back from there. Link to post Share on other sites More sharing options...
FrazT Posted September 24, 2008 Share Posted September 24, 2008 You have 2 chances of SI telling you this and the second one is very slim- it is a complex calculation based on attribute weighting according to those attributes deemed essential and desirable for each position. Link to post Share on other sites More sharing options...
Smac Posted September 24, 2008 Share Posted September 24, 2008 I can't see why SI wouldn't reveal the information. What would it hurt? I think it is solvable too, if someone spent enough time tracking CA and attributes for each position. Who wants to do a bit of math? Link to post Share on other sites More sharing options...
Akim Posted September 24, 2008 Share Posted September 24, 2008 if u want to calculate, this thread is your home http://community.sigames.com/showthread.php?t=18848 good luck, u wont be the first who fails Link to post Share on other sites More sharing options...
Matthew Le God Posted September 24, 2008 Share Posted September 24, 2008 read what Sheer Class said Link to post Share on other sites More sharing options...
Dazza Posted September 24, 2008 Share Posted September 24, 2008 Don't use Editors just play the game then you don't need the Formula Link to post Share on other sites More sharing options...
Consiglieri Posted November 7, 2011 Share Posted November 7, 2011 I agree: Please SI - Show us how to calculate CA! Link to post Share on other sites More sharing options...
Hairy Coo Posted November 7, 2011 Share Posted November 7, 2011 Aye thats what SI should do, give out important secrets about the inner workings of the game on a public forum. I mean why hide things from the punters.....and possible competitors. Jings tae hang Link to post Share on other sites More sharing options...
bigdunk Posted November 7, 2011 Share Posted November 7, 2011 There's no need to tell us the formula - as SCIAG says, the editor should work it out automatically. Maybe something like a button next to the CA field called 'Calculate From Attributes', which just updates the players CA based on his current positions/attributes? Link to post Share on other sites More sharing options...
Ackter Posted November 7, 2011 Share Posted November 7, 2011 This is a very old thread, mind Link to post Share on other sites More sharing options...
robertcornell68 Posted November 7, 2011 Share Posted November 7, 2011 The fact that someone was asking three years ago might suggest what SI's policy is. Link to post Share on other sites More sharing options...
Consiglieri Posted November 7, 2011 Share Posted November 7, 2011 yeah, I would like to make at 2001/2002 database, but I have one big problem. Because when I look at the players in CM 01/02 and copy them into Fm12, it is not the same CA system, some the editor f*** the players totally up. I just can´t figure the CA out. :confused: Link to post Share on other sites More sharing options...
Consiglieri Posted November 7, 2011 Share Posted November 7, 2011 There's no need to tell us the formula - as SCIAG says, the editor should work it out automatically. Maybe something like a button next to the CA field called 'Calculate From Attributes', which just updates the players CA based on his current positions/attributes? I agree, I do not need to know the formula, I just want to make some players accurate in the editor Link to post Share on other sites More sharing options...
whilewolf Posted November 7, 2011 Share Posted November 7, 2011 I created a premier league legends database on FM07 and a calculate CA from attributes button would have been invaluable. Instead I had to fill in the attributes guess a CA, value start a game check the players in game attributes, go back in to the editor and modify my guess then start another game and so on until I got the CA right. Link to post Share on other sites More sharing options...
Barkermush Posted November 7, 2011 Share Posted November 7, 2011 I think it would be very possible to create one for the general players to use. If they wanted to, of course. I think the team researchers use a similar tool. Link to post Share on other sites More sharing options...
Consiglieri Posted November 7, 2011 Share Posted November 7, 2011 I think it would be very possible to create one for the general players to use. If they wanted to, of course. I think the team researchers use a similar tool. Hopefully they would consider making it. Link to post Share on other sites More sharing options...
Sheer Class Posted November 7, 2011 Share Posted November 7, 2011 Benchmark to use currently is if he has high pace and acceleration with either good mentals or technical abilities hes likely to be good. If he has high pace and acceleration with either good mentals and technical abilities hes likely to be very good. Link to post Share on other sites More sharing options...
phnompenhandy Posted November 7, 2011 Share Posted November 7, 2011 Who dug this up? I'd have though the calculations are not only complex but important confidential data. We're not even supposed to know about CA - it's all under the hood, so why the heck should SI release that information? Link to post Share on other sites More sharing options...
Golaxi Posted November 7, 2011 Share Posted November 7, 2011 i have been screaming for this for years too! It makes editing stats a complete nightmare! Link to post Share on other sites More sharing options...
x42bn6 Posted November 8, 2011 Share Posted November 8, 2011 Who dug this up?I'd have though the calculations are not only complex but important confidential data. We're not even supposed to know about CA - it's all under the hood, so why the heck should SI release that information? It's about revealing the CA of a player in the editor, so that when attributes change, the CA goes up or down.That way you don't have to worry about the game rebalancing the player because the CA and attributes don't match in the editor. The CA formula doesn't have to be revealed. Link to post Share on other sites More sharing options...
Ackter Posted November 8, 2011 Share Posted November 8, 2011 But anyone with competent maths could work it out pretty quickly if it was that easy. It's already been pretty much worked out, though there's no guarantee it's accurate. For practical purposes, the info available in the editor's hideaway is as good as it's going to get. Link to post Share on other sites More sharing options...
martymcfly Posted November 8, 2011 Share Posted November 8, 2011 3rd post http://community.sigames.com/showthread.php/197595-Attribute-Weighting?p=5024058&viewfull=1#post5024058 Link to post Share on other sites More sharing options...
asdpoo Posted November 8, 2011 Share Posted November 8, 2011 Yeah, it is not exactly a secret as it can be reversed. SI aren't really hiding anything, it is just that FM is poorly documented. Link to post Share on other sites More sharing options...
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