Rituro Posted November 19, 2015 Share Posted November 19, 2015 I feel like such an idiot for asking this. How do you verify/validate editor files? Background: I spent the day on stream adding my viewers to a custom player database for a zany Create-A-Club experiment. Saving the editor file was easy enough and FM16 easily found the file in question, albeit one with "No" for the all-important validate/verify question. Sure enough, despite having the database checked, I was unable to see any of the new players in the game. Is there something I'm missing to validate a file? A checkbox, a menu item, some sort of post-editor process...? Link to post Share on other sites More sharing options...
Roy Race 9 Posted November 19, 2015 Share Posted November 19, 2015 test rules Link to post Share on other sites More sharing options...
Roy Race 9 Posted November 19, 2015 Share Posted November 19, 2015 but if the file is just player changes doesn't need validating have you got nation players are based set as playable and large DB on set up Link to post Share on other sites More sharing options...
Rituro Posted November 19, 2015 Author Share Posted November 19, 2015 Yes, I've got a large db turned on and all the countries I could want to play in are set as playable. When you say "nation players are based [in]", just so I'm on the same page as you, which setting is that in the editor? It might be possible that I missed a line somewhere. Link to post Share on other sites More sharing options...
KUBI Posted November 19, 2015 Share Posted November 19, 2015 It's a setting when you start a new game, not in the editor. There is a advance tab on the screen, there you could set a custom database with players from continents, regions or nations you want in the game. Link to post Share on other sites More sharing options...
Rituro Posted November 19, 2015 Author Share Posted November 19, 2015 It finally worked! Thanks, everyone. "Donors United" shall live! Link to post Share on other sites More sharing options...
DanRomano Posted January 3, 2019 Share Posted January 3, 2019 Rituro you've just fixed my issue too. Thank you Link to post Share on other sites More sharing options...
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