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Question Regarding 'Merge Editor Data' For In-Game Kit Corrections


dfa120374

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I use 3rd party Kit Packs for the leagues in FM14 (playable leagues and non-playable leagues) and I've done my own kit corrections through the FM14 Editor for those teams who either have or don't have a 3rd kit. For example, when I download the kits I use and a team only has a Home & an Away kit but the game's default shows them having a Home, an Away, and a 3rd kit then I'll remove the default 3rd kit from the Database so that the only kits that get shown will be the Home & Away ones I've downloaded. Same being that if a team only has a Home & an Away kit as default in the game but there are 3 kits for that team in the packs I use I'll add a 3rd kit so all three shows up in the game.

Apologies if I've over-explained the above but my question is do I have to do all the corrections again through the FM16 Editor or can I use the 'Merge Editor Data (Database Changes Only)' option to import the changes I made within the FM14 Editor into FM16? If I need to go through them again, then so be it, but it will be handy to know before I actually start anything.

Thanks.

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as I understand it you have an edited file with these changes in created in fm14

if so load that in editor data folder fm16 select on game start and see what happens in game, as long as this file doesn't include any advanced rule changes that need validation in editor should be fine

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You understand correct yes :D

The only thing I have touched in the Editor is the deletion/addition of team's 3rd kits where needed.

So if I put the file (I'll call it by the name I have given it to keep things simple), Kit Corrections, into the 'editor data' folder for FM16, will that bring just the changes I have within the FM14 Editor? I mean it's not like teams who died within the last couple of years will be back in or any team name changes that are in FM16 will be overwritten if I bring in just that file?

Sorry to seem like such a noob :(

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load and try

I have files going back to when you had to activate the advanced rules yourself when SI didn't recognize or support ARules(4-5 years old) that work fine and 1 from fm15 that doesn't

I cant see any reason why it wont work...but only way is to run a test in game

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Nope...just tried it now and the file I use for FM14 doesn't work with the Demo of FM16. Copied the file into the 'editor data' folder, started a new Demo game and still comes up with original game default.

Seems like I'll just have to try it all when/if I get the full version of the game.

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