TeeWee Posted July 22, 2007 Share Posted July 22, 2007 In my current season, I'm experimenting with the playmaker instruction. Playing 4132 and I want to channel the attacks from the back through the DMC. I believe a good DMC with good vision and passing skills should be in a better position to initiate an attack than any other player in the squad. To be specific, I don't expect the DMC to be my resident "assist-man" but actually more the one who "controls" from which side the attack should come from. If the opposing wing is empty and your fullback is running into the space, I want the DMC to see it and pass it to them. To help my team do this, I'm setting him up with playmaker instruction. A few questions: - Is this a correct interpretation of what the Playmaker instruction does? - What skills does a player need to have to do what I want him to do? I'm guessing, the normal stats for DMC plus: high creativitiy, decisions, teamwork. - are there other player instructions which are sort of incompatible with playmaker? Candidates on my mind are pressing, man-marking. - are there other player instructions which are considered to be synergetic to playmaker? Candidates on my mind are through balls, passing set to normal, hold up ball. - how do I recognize in play whether or not it's working? Link to post Share on other sites More sharing options...
TeeWee Posted July 22, 2007 Author Share Posted July 22, 2007 In my current season, I'm experimenting with the playmaker instruction. Playing 4132 and I want to channel the attacks from the back through the DMC. I believe a good DMC with good vision and passing skills should be in a better position to initiate an attack than any other player in the squad. To be specific, I don't expect the DMC to be my resident "assist-man" but actually more the one who "controls" from which side the attack should come from. If the opposing wing is empty and your fullback is running into the space, I want the DMC to see it and pass it to them. To help my team do this, I'm setting him up with playmaker instruction. A few questions: - Is this a correct interpretation of what the Playmaker instruction does? - What skills does a player need to have to do what I want him to do? I'm guessing, the normal stats for DMC plus: high creativitiy, decisions, teamwork. - are there other player instructions which are sort of incompatible with playmaker? Candidates on my mind are pressing, man-marking. - are there other player instructions which are considered to be synergetic to playmaker? Candidates on my mind are through balls, passing set to normal, hold up ball. - how do I recognize in play whether or not it's working? Link to post Share on other sites More sharing options...
Ackter Posted July 26, 2007 Share Posted July 26, 2007 I'd chose a DM, MC or AMC with high first touch, passing, technique, anticipation, creativity and decisions. I can't remember which of these are visible in the PSP version though. Passing, technique and creativity are the most important. Link to post Share on other sites More sharing options...
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