michaeltmurrayuk Posted December 3, 2015 Share Posted December 3, 2015 FM16 Guide - How To Customize Match Player Ratings Screens Like in previous versions Football Manager 2016 allows you to customize what information is displayed on the various Player Rating screens shown on the Match Screens. However the coding for this has changed slightly in FM16 so now is a good time to create a proper guide showing you how to edit these screens. Locating the default xml files There are several different Player Rating screens shown in the matches, so which file you need to edit depends on which screen you are wanting to customize. Below is a list of the default screens and the corresponding xml file, however if you are using a custom skin (or one of my Match Mods) then the file you need to edit might be different depending on what changes the skinner has made: Match Screen xml File Location Full Mode Skins Overview -> <TEAM> Body Language match team stats overview.xml Overview -> <TEAM> Stats match team motivation short.xml Pitch Full -> IBH -> <TEAM> Body Language match team motivation short.xml Pitch Full -> IBH -> <TEAM> Stats match team stats popup.xml Pitch Full -> Widgets -> <TEAM> Team Ratings match team stats floating.xml Pitch Full -> Widgets -> <TEAM> Performance match team motivation floating.xml Pitch Full -> Widgets -> <TEAM> Body Language match team performance floating.xml Pitch Split -> <TEAM> Body Language match team motivation short.xml Pitch Split -> <TEAM> Stats match team stats short.xml Stats -> Player Ratings match team stats short.xml Stats -> <TEAM> Stats match team stats full.xml FMTouch Mode Skins Overview -> <TEAM> Stats skins\fmc\panels\match team stats overview.xml Pitch Split -> <TEAM> Stats match team stats short.xml Stats -> Player Ratings match team stats short.xml Stats -> <TEAM> Stats skins\fmc\panels\match team stats full.xml Pitch Full -> IBH -> <TEAM> Stats skins\fmc\panels\match team stats popup.xml Pitch Full -> Widgets -> <TEAM> Team Ratings match team stats floating.xml Pitch Full -> Widgets -> <TEAM> Performance match team motivation floating.xml The above files can be located in the panels.fmf file (apart from the noted FMTouch ones that are found in the full location listed above) if you do not know how to extract the default files then have a read of this guide: [FM2015 Guide] How to Extract Default Files & Understanding File Structure How to Edit the xml files Whilst there are several different files that you can edit they are all edited in the same way, for this guide I will talk you through editing the 'match team stats short.xml' file which you can see from the above table is used on the Player Ratings screen and on the Split View Stats screen. When you open this file in the middle you will notice this list of commands: <flags id="PsnC" /> <flags id="PinD" /> <flags id="Pcar" /> <flags id="Pnam" /> <flags id="Pcon" /> <record id="MPrt" auto_hide_priority="1300"/> <record id="MPgl" auto_hide_priority="1400"/> <record id="MPas" auto_hide_priority="1500"/> These determine what columns display, in what order they display and what extra (if any) properties they take. For example the below screenshot shows a portion of the default Player Ratings screen: From that you can see that the left most column is the No. column and this corresponds to the "PsnC" id listed above, the next column is the Time column which corresponds to the "PinD" id. A list of the most common ids and what they correspond to is listed below: <record id="PsnC" /> - Player Number in Circle <record id="Psnu" /> - Player Number text only <record id="Pcar" /> - Status Column used for yellow/red cards <record id="Pnam" /> - Players Name <record id="Pmtc" /> - Body Language <record id="Pcon" /> - Condition with doughnut and text <record id="MPco" /> - Condition doughnut only <record id="Pfit" /> - Match Sharpness with doughnut and text <record id="PinD" /> - Time Column, subs/inj/sent off <record id="MPrt" /> - Rating <record id="MPgl" /> - Goals <record id="MPas" /> - Assists <record id="Ppfc" /> - Performance Description <record id="MPdr" /> - Total Distance Run <record id="MPpa" /> - Pass Attempts <record id="MPpc" /> - Pass Completed <record id="MPcr" /> - Cross Attempts <record id="MPcc" /> - Cross Completed <record id="MPkp" /> - Key Passess <record id="MPta" /> - Tackle Attempts <record id="MPkt" /> - Key Tackles <record id="MPtw" /> - Tackles Won <record id="MPha" /> - Header Attempts <record id="MPhw" /> - Headers Won <record id="MPky" /> - Key Headers <record id="MPic" /> - Interceptions Made <record id="MPrw" /> - Dribbles Made <record id="MOff" /> - Offside <record id="MPfm" /> - Fouls Made <record id="MPfd" /> - Fouls Against <record id="MPst" /> - Shots <record id="MPso" /> - Shots on Target <record id="MPsh" /> - Saves Held <record id="MPsp" /> - Saves Parried <record id="MPsd" /> - Saves Tipped <record id="MPsb" /> - Shots Blocked <record id="MPcn" /> - Conceeded <record id="MPcp" /> - Not used??? <record id="MPmt" /> - Mistakes <record id="MPti" /> - Throw Ins <record id="MPce" /> - Corners <record id="MPdf" /> - Defending Free Kicks <record id="MPaf" /> - Attacking Free Kicks <record id="Pshp" /> - Short Form Picking Column <record id="Pfot" /> - Preferred Foot <record id=" Pmor" /> - Player Morale <record id=" Pfrm" /> - Last Five Games Rating and graph There are more ids you can use that aren't listed here, you can find them in a couple of ways. All of the game ids we have access to are located in the xml files located inside the sections.fmf file, for players the one you want look in is called 'person properties.xml' in that file it is just a case of looking through the file until you find the section of code that applies to what you want to show and taking the id listed, note that some items will have different ids depending on where they are shown in game, finding the right one is just a case of trial and error. Another method of locating an id is if you know where the in the game the item is displaying, locate the xml file that controls that place and see what id is used there and copy that over. Note however that not all items will work correctly on the match screen most should but some might not. To add a new column all you need to do is locate the id (from the above list for example) and paste it into the xml file in the position you want it to appear in. For example if I wanted to know how many mistakes my players were making I'd find the code for mistakes and paste it into the file like so: <flags id="PsnC" /> <flags id="PinD" /> <flags id="Pcar" /> <flags id="Pnam" /> <flags id="Pcon" /> <record id="MPmt" /> <record id="MPrt" auto_hide_priority="1300"/> <record id="MPgl" auto_hide_priority="1400"/> <record id="MPas" auto_hide_priority="1500"/> And as I have positioned the code inbetween the Condition (Pcon) and Ratings (MPrt) ids this means the Mistakes column will appear inbetween them in game: You can also modify the existing columns by changing the ids or you can remove them entirely if you want, for example if you didn't want the Player Numbers displaying in circles you can change the "PsnC" id to "Psnu" which will display the number as text only and if I didn't want the assists column to display deleting the following line: <record id="MPas" auto_hide_priority="1500"/> Will stop it from displaying and leave the screen looking something like this: Adding Attributes to the Columns You can also add attributes to the columns to change their appearance or size. You'll notice that some of the default lines are flags elements whilst the lines I have added are record elements. The game will read either of these elements so you can use either flags or record elements. However if you use a flags element the game will only read the first attribute (the id one), but if you use the record element the game will read multiple attributes for the item. For example if you consider the two default lines: <flags id="Pcon" /> <record id="MPrt" auto_hide_priority="1300"/> The Condition line is a flags element as it only has the one attribute (id), however the Rating line is a record element as it has two attributes (id and auto_hide_priority). As the game will happily read a record element with just the one attribute associated with it, it is easier to just use the record element as it saves you having to remember to change the element if you decide to add more attributes to the item at a later date. There are many attributes that you can add to these items (pretty much any attribute that can be applied to other text or tables in the game should be assignable to these items), though following attributes are the more common ones you are likely to use: width="XXX" - As it implies this sets the width of the column, where you replace XXX with the value of the width you want. There is also a minimum_width and maximum_width attribute you can use. auto_hide_priority="XXX" - This sets the order that the game starts hiding columns if it doesn't have enough space to display everything you have added, items with the highest number will disappear first, whilst items with a value of 1 will disappear last, you can also set several items to the same value. You will generally have to use these time in combination to fit extra columns in, as depending on the panel you are editing and your screen resolution there might not be enough space with the default values for everything you have added to display. colour="XXX" - Used to set the text colour, replace the XXX with the name of the colour set in the settings file, however this attribut won't affect all items as some take there colours from elsewhere (condition, name columns for example) size="XXX" - Sets the size of the text. spec="XXX" - Changes the style of the text, you can use bold or italic or you can assign it to one of the xml files delcared in the fonts folder to have the text take on the properties of that text, for example if you assign it to title it will take on the all caps appearance as shown on the sub-panel titles. alignment="XXX" - Sets how the content is aligned in the column, you can use left, right or centre. You can also adjust other parts of these screens aswell. If you want to change the colour of the column headings locate this line: <record id="default_properties" spec="text" colour="match text" use_match_colours="true"/> And change the colour value to a different name. Whilst the spec attribute on this line will control all of the text in the table, so if you changed that to italic it would make all of the items italic not just the header. With the match colours attribute telling the game to use the match versions of the variable colours for the player names and conditions for example. If you want to adjust the height of the rows in the table then locate this line: <widget class="tactic_player_list_table" id="pltb" database_table_type="1" mode="fill_rows,stripe_rows,printable"> And add a row_height="XXX" bit to the line like so: <widget class="tactic_player_list_table" id="pltb" database_table_type="1" mode="fill_rows,stripe_rows,printable" row_height="40"> How To Determine the Position of Brought On Subs You may have noticed that on some of the screens when you bring a sub on he appears in the First XI in place of the player you took off and on other screens he stays in the same position he had on the bench before being brought on. Like in previous versions you can change this behaviour however the way you do it has changed in FM16. If you want the subs to appear in the First XI when brought on you will need to add the following code to the file: <list id="default_sort_column"> <integer value="TPRD" /> </list> The best place to add this is just after the default_properties line. Next in the list of columns you need to add the following line before the first item in the list: <record id="TPRD" hidden="true"/> So the middle bit of the file should now look something like this: <record id="default_properties" spec="text" colour="match text" use_match_colours="true"/> <!-- default sort by playing position (primary), then picked position, then name --> <list id="default_sort_column"> <integer value="TPRD" /> </list> <list id="viws"> <record id="msvw"> <record id="view"> <record id="TPRD" hidden="true"/> <flags id="PsnC" /> <flags id="PinD" /> <flags id="Pcar" /> <flags id="Pnam" /> <flags id="Pcon" /> <record id="MPrt" auto_hide_priority="1300"/> <record id="MPgl" auto_hide_priority="1400"/> <record id="MPas" auto_hide_priority="1500"/> </record> </record> </list> If you want the screen to stop moving the subs into the First XI then just delete those added lines from the file, if the file doesn't have those lines then the subs will keep their place on the bench by default. --- Redistribution Terms You are free to post this content to your website provided: 1. It is not sold or behind a paywall. 2. You don't advertise it as being exclusive to your website. 3. My username and blog address are included: http://michaeltmurrayuk.blogspot.co.uk/ Link to post Share on other sites More sharing options...
gavo01 Posted December 4, 2015 Share Posted December 4, 2015 Another excellent mod Michael. Many thanks. Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 4, 2015 Share Posted December 4, 2015 michaeltmurrayuk: Found a bug in your ibthl mod. The players disappear in the player stats panel after a while, leaving only the goalkeeper (but they are all there from start though). [/img] Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 4, 2015 Author Share Posted December 4, 2015 Update to version 1.1 of the mod and that should have fixed that problem. Link to post Share on other sites More sharing options...
wkdsoul Posted December 6, 2015 Share Posted December 6, 2015 How can i make the match team stats floating columns, auto-size to the width of the new info in each column Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 6, 2015 Author Share Posted December 6, 2015 You can try adding the following to the table widget code: stretch_to_fit_rows="true" Otherwise try adding a auto_size="horizontal" bit to each of the columns to see if that works. Though I think those codes are likely to resize the content to fit the default widget size rather than increase the widget width. The widgets themselves are controlled by the match full window xml file, so you can try replacing the fixed widths in that file for the widget with the above codes to see if they work, other wise its just a case of changing these default width/height values to fit in your extra details. Link to post Share on other sites More sharing options...
22764636 Posted December 6, 2015 Share Posted December 6, 2015 I am trying to increase the width of match team stats floating widget but just can't do that... whatever size I add it keeps to be 500 px. I have edited the Match full window as well but with no luck. Any chance you can help? Link to post Share on other sites More sharing options...
wkdsoul Posted December 7, 2015 Share Posted December 7, 2015 anyone know the code for pass completion percentage in the match occuring, rather than the overall stat from the team squad page? Link to post Share on other sites More sharing options...
pedrosantos Posted December 8, 2015 Share Posted December 8, 2015 anyone know the code for pass completion percentage in the match occuring, rather than the overall stat from the team squad page? This one ? <record id="MPpc" /> Pass Completed Link to post Share on other sites More sharing options...
pedrosantos Posted December 8, 2015 Share Posted December 8, 2015 Update to version 1.1 of the mod and that should have fixed that problem. Michael, this maybe a lot to ask but I have been trying to add more stats to the match player rating screen from your Match-In Between Highlights mod. Unfortunately, the most I achieve was to turn the mod into a 2 column mod I completely suck at this. Are you willing to present us a screen with more stats ? Please ! If not Michael, someone else. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 8, 2015 Author Share Posted December 8, 2015 I am trying to increase the width of match team stats floating widget but just can't do that... whatever size I add it keeps to be 500 px. I have edited the Match full window as well but with no luck. Any chance you can help? In the match full window.xml file make sure you have also adjusted the maximum_width="X" value so it is equal or greater than the width you want the panel to have. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 8, 2015 Author Share Posted December 8, 2015 Michael, this maybe a lot to ask but I have been trying to add more stats to the match player rating screen from your Match-In Between Highlights mod. Unfortunately, the most I achieve was to turn the mod into a 2 column mod I completely suck at this. Are you willing to present us a screen with more stats ? Please !If not Michael, someone else. The instructions to modify the xml files are exactly the same as in the opening post, the only difference is which file you need to edit, if you haven't changed the default views then the Team Stats panel is controlled by the 'match team stats bottom.xml' file, if you have changed the default view from within the xml file you'll need to edit the linked file you have enabled. You shouldn't need to edit the actual 'match in between highlights panel.xml' file unless you wanting to make the ratings panel bigger to fit more information in. Link to post Share on other sites More sharing options...
pedrosantos Posted December 8, 2015 Share Posted December 8, 2015 The instructions to modify the xml files are exactly the same as in the opening post, the only difference is which file you need to edit, if you haven't changed the default views then the Team Stats panel is controlled by the 'match team stats bottom.xml' file, if you have changed the default view from within the xml file you'll need to edit the linked file you have enabled.You shouldn't need to edit the actual 'match in between highlights panel.xml' file unless you wanting to make the ratings panel bigger to fit more information in. I was editing the match team stats short.xml (the same one you mentioned in the first post) in order to add more data to the player ratings screen. In the skin I use the file has a different name but its equivalent to this one, but instead of achieving more data the panel was reduced to two columns Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 8, 2015 Author Share Posted December 8, 2015 If you post up the contents of the file and the columns you want adding I'll have a look if I get a chance. Link to post Share on other sites More sharing options...
pedrosantos Posted December 8, 2015 Share Posted December 8, 2015 Thank you Michael, when you have some time available I wanted to add to the player match screen a few more columns, such as: Pass Attempts Pass Complete Tackles Attempt Tackles Won Interceptions Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 9, 2015 Author Share Posted December 9, 2015 In the match team stats short.xml file you need to locate this bit of code: <list id="viws"> <record id="msvw"> <record id="view"> <flags id="PsnC" /> <flags id="PinD" /> <flags id="Pcar" /> <flags id="Pnam" /> <flags id="Pcon" /> <record id="MPrt" auto_hide_priority="1300"/> <record id="MPgl" auto_hide_priority="1400"/> <record id="MPas" auto_hide_priority="1500"/> </record> </record> </list> And change it to read something like: <list id="viws"> <record id="msvw"> <record id="view"> <flags id="PsnC" /> <flags id="PinD" /> <flags id="Pcar" /> <flags id="Pnam" /> <flags id="Pcon" /> <record id="MPrt" auto_hide_priority="1300"/> <record id="MPgl" auto_hide_priority="1400"/> <record id="MPas" auto_hide_priority="1500"/> <record id="MPpa" /> <!-- Pass Attempts --> <record id="MPpc" /> <!-- Pass Completed --> <record id="MPta" /> <!-- Tackle Attempts --> <record id="MPtw" /> <!-- Tackles Won --> <record id="MPic" /> <!-- Interceptions Made --> </record> </record> </list> That will put them after the assists column, if you want them in a different place then paste them in a different order, also how much of that will display will depend upon your screen space. Link to post Share on other sites More sharing options...
pedrosantos Posted December 9, 2015 Share Posted December 9, 2015 Thank you, I will copy and paste that bit of code Will I need the all panel to be larger since there will be more data to be shown ? Link to post Share on other sites More sharing options...
pedrosantos Posted December 10, 2015 Share Posted December 10, 2015 If you post up the contents of the file and the columns you want adding I'll have a look if I get a chance. Michael can you help with the width ? I know you have all the instructions in another thread, but that was where I mess the mod I need it larger in order to see the data in the player match screen. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 11, 2015 Author Share Posted December 11, 2015 Michael can you help with the width ? I know you have all the instructions in another thread, but that was where I mess the mod I need it larger in order to see the data in the player match screen. If you are wanting to increase the width of the individual panels in the match in-between highlights mod then follow the instructions here: http://community.sigames.com/showthread.php/442799-FM16-Mod-Match-In-Between-Highlights-Mod-v1-1?p=10579348&viewfull=1#post10579348 However the width values you can set is determined by your screen resolution, if you set the width values too high then the third column will disappear by design, so you have to balance what information you want displayed in each panel against how many panels you want displaying and how big your screen is (you can also switch to the wide version of the mibh mod to get some more space). Link to post Share on other sites More sharing options...
pedrosantos Posted December 13, 2015 Share Posted December 13, 2015 My screen resolution is 1366*768, so I'm not even sure how much can I increase the width. I will give it a try, the worst it can happen is messing the mod then I'll download it again Link to post Share on other sites More sharing options...
pedrosantos Posted December 15, 2015 Share Posted December 15, 2015 If you are wanting to increase the width of the individual panels in the match in-between highlights mod then follow the instructions here: http://community.sigames.com/showthread.php/442799-FM16-Mod-Match-In-Between-Highlights-Mod-v1-1?p=10579348&viewfull=1#post10579348However the width values you can set is determined by your screen resolution, if you set the width values too high then the third column will disappear by design, so you have to balance what information you want displayed in each panel against how many panels you want displaying and how big your screen is (you can also switch to the wide version of the mibh mod to get some more space). It's not working for me. I've made these changes, can you tell what is wrong Michael ? <flags id="PsnC" size="7"/> <flags id="PinD" size="7"/> <flags id="Pcar" size="7"/> <flags id="Pnam" size="7" width="50"/> <flags id="Pcon" size="7"/> <record id="MPmt" size="7" width="25"/> <record id="MPrt" size="7" width="25"/> <record id="MPgl" size="7" width="25"/> <record id="MPas" size="7" width="25"/> <record id="MPpa" size="7" width="25"/> <record id="MPpc" size="7" width="25"/> <record id="MPta" size="7" width="25"/> <record id="MPtw" size="7" width="25"/> <record id="MPic" size="7" width="25"/> Link to post Share on other sites More sharing options...
pedrosantos Posted December 15, 2015 Share Posted December 15, 2015 Okay, I removed the previous lines and add only the player mistakes line like in the example, but still doesn't show up. The 2nd column and the name column could have less width, I guess this would create some space for extra stats. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 16, 2015 Author Share Posted December 16, 2015 It's not working for me. I've made these changes, can you tell what is wrong Michael ?<flags id="PsnC" size="7"/> <flags id="PinD" size="7"/> <flags id="Pcar" size="7"/> <flags id="Pnam" size="7" width="50"/> <flags id="Pcon" size="7"/> <record id="MPmt" size="7" width="25"/> <record id="MPrt" size="7" width="25"/> <record id="MPgl" size="7" width="25"/> <record id="MPas" size="7" width="25"/> <record id="MPpa" size="7" width="25"/> <record id="MPpc" size="7" width="25"/> <record id="MPta" size="7" width="25"/> <record id="MPtw" size="7" width="25"/> <record id="MPic" size="7" width="25"/> You also need to change those flags lines to record lines, though the rest should still work. First make sure you don't have the skin cache turned on and have reloaded your skin after making the changes. If that isn't the problem make sure you are editing the correct file as you are using a skin with a custom ibh panel then it might be using a different file. (if you rename the file you are editing to 'match team stats short' then check the stats -> player ratings screen if your changes apply there then you have edited the file correctly but it isn't being read by the modified 'match in between highlights panel' file used in your skin - so you'll need to look in that file to see what file your modified ibh panel is looking for). Link to post Share on other sites More sharing options...
pedrosantos Posted December 16, 2015 Share Posted December 16, 2015 You also need to change those flags lines to record lines, though the rest should still work. First make sure you don't have the skin cache turned on and have reloaded your skin after making the changes. If that isn't the problem make sure you are editing the correct file as you are using a skin with a custom ibh panel then it might be using a different file. (if you rename the file you are editing to 'match team stats short' then check the stats -> player ratings screen if your changes apply there then you have edited the file correctly but it isn't being read by the modified 'match in between highlights panel' file used in your skin - so you'll need to look in that file to see what file your modified ibh panel is looking for). As for skin cache, I always have it desable / unticked and I also clean the cache and reload the skin. Could it be a problem of lacking width to show all those stats ? Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 18, 2015 Author Share Posted December 18, 2015 It's possible though even at the smallest resolution I'd expect you'd get at least one of the extra columns to appear, you can try removing the orignal columns to see if your new columns then appear, if they do then it is a space problem, and you'll either need to pick less columns or reduce the width of the columns to try and fit them in. Link to post Share on other sites More sharing options...
pedrosantos Posted December 18, 2015 Share Posted December 18, 2015 It's possible though even at the smallest resolution I'd expect you'd get at least one of the extra columns to appear, you can try removing the orignal columns to see if your new columns then appear, if they do then it is a space problem, and you'll either need to pick less columns or reduce the width of the columns to try and fit them in. And if the new columns don't show even after removing the original ones ? My resolutiom is 1366*762 Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 19, 2015 Author Share Posted December 19, 2015 If the new columns aren't showing then there is something wrong with the code you have added, if the original columns don't disappear then the file you are editing isn't the one that the panel is reading so you'll need to change the name of the file to match the name the panel is looking for. Link to post Share on other sites More sharing options...
pedrosantos Posted December 23, 2015 Share Posted December 23, 2015 If the new columns aren't showing then there is something wrong with the code you have added, if the original columns don't disappear then the file you are editing isn't the one that the panel is reading so you'll need to change the name of the file to match the name the panel is looking for. Michael, in your match in between highlights mod which file is controling the match player rating screen ? I'm asking because I use Andromeda 1.9 skin and the author was trying to work on this. He sent me his file, match team stats popup.xml, but the stats aren't showing up. So, since I'm using your match in between highlights, I think it has to be a different file controling the match player ratings. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted December 23, 2015 Author Share Posted December 23, 2015 If you are using version 1.1 then it will default to using the 'match team stats bottom.xml' file Link to post Share on other sites More sharing options...
pedrosantos Posted December 23, 2015 Share Posted December 23, 2015 If you are using version 1.1 then it will default to using the 'match team stats bottom.xml' file Thank you Link to post Share on other sites More sharing options...
pedrosantos Posted December 24, 2015 Share Posted December 24, 2015 yeahhhhh baby, I've done it and all thanks to you Michael, thank you sir Link to post Share on other sites More sharing options...
Guest Posted April 5, 2016 Share Posted April 5, 2016 does anybody know the id for player morale, buth with icon only, no text? I've tried "Mora" but that doesn't work Link to post Share on other sites More sharing options...
wkdsoul Posted April 5, 2016 Share Posted April 5, 2016 does anybody know the id for player morale, buth with icon only, no text?I've tried "Mora" but that doesn't work there iant one i dont think Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.