Hayward Posted January 14, 2016 Share Posted January 14, 2016 I'm hoping that someone can guide me here, I've read conflicting opinions on both here and across the web about how to get the best out of training. Specifically, I'm wondering how to setup individual training to maximise the affect on the attributes I want to train. Here's a young striker I'm looking to develop into a F9: The attribute I want to increase at the moment, is Technique......so would I be correct in setting up his individual training like so: From what I've read, if I set his position/role focus to a False Nine, then developing his technique would take twice as long as his individual training time would be split 50/50 between role and additional focus, is that correct? Appreciate any help guys Link to post Share on other sites More sharing options...
roggiotis Posted January 14, 2016 Share Posted January 14, 2016 1st year (after pre-season) No role training , only individual focus Individual training = agility - balance - quickness in 3 months rotation General training = ball control 4,5 months - general training 4,5 months Match preparation 0% End of 1st year decide again Link to post Share on other sites More sharing options...
Hayward Posted January 14, 2016 Author Share Posted January 14, 2016 1st year (after pre-season)No role training , only individual focus Individual training = agility - balance - quickness in 3 months rotation General training = ball control 4,5 months - general training 4,5 months Match preparation 0% End of 1st year decide again Cool, thanks for the reply. So I should avoid role training and individual focus at the same time going on what you've said. For general team training (U20's) I was planning on focusing on tactics primarily as I play a high pressing possession game so thought it would be good to have the whole team working on decisions and teamwork. I've only ever had team training on balanced, ever, on any FM Link to post Share on other sites More sharing options...
Dr. Hook Posted January 15, 2016 Share Posted January 15, 2016 1st year (after pre-season)No role training , only individual focus Individual training = agility - balance - quickness in 3 months rotation General training = ball control 4,5 months - general training 4,5 months Match preparation 0% End of 1st year decide again Curious as to why no role training? If you train playing position, that still trains a select set of 'generic' attributes for the position, so you you may as well train him in the role you want or in the role that works on the attributes you want to develop. Link to post Share on other sites More sharing options...
Cleon Posted January 15, 2016 Share Posted January 15, 2016 Yeah even if you don't train him in a role it's still a 50% split because it trains a generic role. You may as well give him a role training too. Link to post Share on other sites More sharing options...
thomit Posted January 15, 2016 Share Posted January 15, 2016 I tend to train my fresh youngsters in a generic positional based mode early on, and decide on a more specific role training later. I like the end product to be quite well rounded, and not just good for one particular role. Of course, if you train your young striker as a CF from the start on, he will end up well rounded - as long as he has the right potential, that is. Link to post Share on other sites More sharing options...
phnompenhandy Posted January 15, 2016 Share Posted January 15, 2016 I tend to train my fresh youngsters in a generic positional based mode early on, and decide on a more specific role training later. I like the end product to be quite well rounded, and not just good for one particular role. Of course, if you train your young striker as a CF from the start on, he will end up well rounded - as long as he has the right potential, that is. That's why I do. Put the kids coming through the academy on Sweeper Keeper, Complete Wingback, Central Defender, Central Midfielder or Complete Forward training for a couple of years, see what I've got and what I need, and specialise once they turn 18. Link to post Share on other sites More sharing options...
roggiotis Posted January 15, 2016 Share Posted January 15, 2016 Curious as to why no role training? If you train playing position, that still trains a select set of 'generic' attributes for the position, so you you may as well train him in the role you want or in the role that works on the attributes you want to develop. i want physical in that age ,more easy to rise ,and more hard to rise after 20 in compare to 16.(also agility must before balance) if you don't train in a role ,100 % go to attribute but end of the year need reconsider Link to post Share on other sites More sharing options...
Hayward Posted January 15, 2016 Author Share Posted January 15, 2016 Thanks for the replies guys. I am going to do some testing with a role focus on and off as well as an individual focus. Link to post Share on other sites More sharing options...
Dr. Hook Posted January 15, 2016 Share Posted January 15, 2016 if you don't train in a role ,100 % go to attribute That's not correct though. If you don't select a role, a generic role ("playing position") gets trained which still eats up half the training time as Cleon mentioned above. This is from SI, not our speculation or guesses which is why I brought it up. So either way, the training time is spent on a group of attributes either playing position or positional/role and we want to be sure everyone is clear about that Link to post Share on other sites More sharing options...
roggiotis Posted January 15, 2016 Share Posted January 15, 2016 If you don't select a role, a generic role ("playing position") gets trained Yes , as it is explained , but... look what i have got 1) No specific role , no attribute , no individual training 2)Specific role ,whatever even in a new position ,no attribute , all the ind time goes to role 3)No specific role , atrribute ,all time goes to attribute 4)Specific role + attribute 50%-50% Of course the % change by putting and PPMs or train separately ,and its pointless to post now. Sorry the ss are in greek , i downloaded some extra panels just to see the % ,now i removed cause i had problem with the colors ,but you can easily see the %. So ,is it a bug ,and with the 16.3 will be ok ? Link to post Share on other sites More sharing options...
Dr. Hook Posted January 15, 2016 Share Posted January 15, 2016 Yes, I see what it is you are saying now. How are you seeing the percentages? Is it a custom skin as I don't view them, but I do believe it must be a display issue. I don't think it is a bug properly in that it is working as it should: if you have just playing position selected the player will train in the attributes and you will see increases, so time is being spent on it. Link to post Share on other sites More sharing options...
roggiotis Posted January 15, 2016 Share Posted January 15, 2016 Its the base skin (official ), i added the player profile panels http://www.fmscout.com/a-fm16-player-profile-panels-mod.html Try it if you want and tell me ,of course all users will take in consideration the moderators words , but now is a little confusing don't you agree ? Link to post Share on other sites More sharing options...
Dr. Hook Posted January 15, 2016 Share Posted January 15, 2016 I do agree it's confusing, but it is a third party add-on, so I would suspect the problem is with that rather than the game. I don't know how where the it's grabbing the information from, but I do know from a conversation with an SI bod about how the player position training works because we had questions about it as a new feature for this version. Link to post Share on other sites More sharing options...
roggiotis Posted January 15, 2016 Share Posted January 15, 2016 Ok then ,thanx for the information Link to post Share on other sites More sharing options...
Katana Posted January 15, 2016 Share Posted January 15, 2016 That's why I do. Put the kids coming through the academy on Sweeper Keeper, Complete Wingback, Central Defender, Central Midfielder or Complete Forward training for a couple of years, see what I've got and what I need, and specialise once they turn 18. That is an interesting approach, and I like the focus on a rounded player. I'll steal that idea from you I am curious though why you won't train them in Roles that focus on the most attributes to get them rounded. Like a DC-BPD will have all the attributes of a DC-CD, but also First Touch, Technique, Composure and Vision. So it may be spread a little "thinner" but they work on more attributes, and the Specific Training can be added to attributes that are low or more desired. Link to post Share on other sites More sharing options...
Hayward Posted January 16, 2016 Author Share Posted January 16, 2016 Thanks for all the replies guys, interesting stuff. Quite like the idea of training the players to be well rounded while they are young. Going to steal that one! Link to post Share on other sites More sharing options...
summatsupeer Posted January 16, 2016 Share Posted January 16, 2016 I prefer to train a specific role early, especially focusing on Technical and Physical attributes. I find young all round players don't get as good ratings, the ones who have a stand out ability typically are the ones who will have a dramatic impact on the game. Once they have impact on games then I will start to round them out. Link to post Share on other sites More sharing options...
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