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I'm hoping that someone can guide me here, I've read conflicting opinions on both here and across the web about how to get the best out of training.

Specifically, I'm wondering how to setup individual training to maximise the affect on the attributes I want to train.

Here's a young striker I'm looking to develop into a F9:

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The attribute I want to increase at the moment, is Technique......so would I be correct in setting up his individual training like so:

Capture.png

From what I've read, if I set his position/role focus to a False Nine, then developing his technique would take twice as long as his individual training time would be split 50/50 between role and additional focus, is that correct?

Appreciate any help guys :)

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1st year (after pre-season)

No role training , only individual focus

Individual training = agility - balance - quickness in 3 months rotation

General training = ball control 4,5 months - general training 4,5 months

Match preparation 0%

End of 1st year decide again

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1st year (after pre-season)

No role training , only individual focus

Individual training = agility - balance - quickness in 3 months rotation

General training = ball control 4,5 months - general training 4,5 months

Match preparation 0%

End of 1st year decide again

Cool, thanks for the reply. So I should avoid role training and individual focus at the same time going on what you've said.

For general team training (U20's) I was planning on focusing on tactics primarily as I play a high pressing possession game so thought it would be good to have the whole team working on decisions and teamwork. I've only ever had team training on balanced, ever, on any FM :(

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1st year (after pre-season)

No role training , only individual focus

Individual training = agility - balance - quickness in 3 months rotation

General training = ball control 4,5 months - general training 4,5 months

Match preparation 0%

End of 1st year decide again

Curious as to why no role training? If you train playing position, that still trains a select set of 'generic' attributes for the position, so you you may as well train him in the role you want or in the role that works on the attributes you want to develop.

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I tend to train my fresh youngsters in a generic positional based mode early on, and decide on a more specific role training later. I like the end product to be quite well rounded, and not just good for one particular role. Of course, if you train your young striker as a CF from the start on, he will end up well rounded - as long as he has the right potential, that is.

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I tend to train my fresh youngsters in a generic positional based mode early on, and decide on a more specific role training later. I like the end product to be quite well rounded, and not just good for one particular role. Of course, if you train your young striker as a CF from the start on, he will end up well rounded - as long as he has the right potential, that is.

That's why I do. Put the kids coming through the academy on Sweeper Keeper, Complete Wingback, Central Defender, Central Midfielder or Complete Forward training for a couple of years, see what I've got and what I need, and specialise once they turn 18.

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Curious as to why no role training? If you train playing position, that still trains a select set of 'generic' attributes for the position, so you you may as well train him in the role you want or in the role that works on the attributes you want to develop.

i want physical in that age ,more easy to rise ,and more hard to rise after 20 in compare to 16.(also agility must before balance)

if you don't train in a role ,100 % go to attribute

4444.jpg

but end of the year need reconsider

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if you don't train in a role ,100 % go to attribute

That's not correct though. If you don't select a role, a generic role ("playing position") gets trained which still eats up half the training time as Cleon mentioned above. This is from SI, not our speculation or guesses which is why I brought it up. So either way, the training time is spent on a group of attributes either playing position or positional/role and we want to be sure everyone is clear about that :)

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If you don't select a role, a generic role ("playing position") gets trained

Yes , as it is explained , but...

look what i have got

1) No specific role , no attribute , no individual training

image.png

2)Specific role ,whatever even in a new position ,no attribute , all the ind time goes to role

image.png

3)No specific role , atrribute ,all time goes to attribute

image.png

4)Specific role + attribute 50%-50%

image.png

Of course the % change by putting and PPMs or train separately ,and its pointless to post now.

Sorry the ss are in greek , i downloaded some extra panels just to see the % ,now i removed cause i had problem with the colors ,but you can easily see the %.

So ,is it a bug ,and with the 16.3 will be ok ?

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Yes, I see what it is you are saying now. How are you seeing the percentages? Is it a custom skin as I don't view them, but I do believe it must be a display issue. I don't think it is a bug properly in that it is working as it should: if you have just playing position selected the player will train in the attributes and you will see increases, so time is being spent on it.

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I do agree it's confusing, but it is a third party add-on, so I would suspect the problem is with that rather than the game. I don't know how where the it's grabbing the information from, but I do know from a conversation with an SI bod about how the player position training works because we had questions about it as a new feature for this version.

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That's why I do. Put the kids coming through the academy on Sweeper Keeper, Complete Wingback, Central Defender, Central Midfielder or Complete Forward training for a couple of years, see what I've got and what I need, and specialise once they turn 18.

That is an interesting approach, and I like the focus on a rounded player. I'll steal that idea from you ;)

I am curious though why you won't train them in Roles that focus on the most attributes to get them rounded. Like a DC-BPD will have all the attributes of a DC-CD, but also First Touch, Technique, Composure and Vision. So it may be spread a little "thinner" but they work on more attributes, and the Specific Training can be added to attributes that are low or more desired.

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I prefer to train a specific role early, especially focusing on Technical and Physical attributes. I find young all round players don't get as good ratings, the ones who have a stand out ability typically are the ones who will have a dramatic impact on the game. Once they have impact on games then I will start to round them out.

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