Kekec Posted March 22, 2016 Share Posted March 22, 2016 Alright, here's my predicament: I've got two inside forwards and they VERY often come into situations where they're WIIIIIDE open. BUT the players in possession ALWAYS keep sending SLOW lob passes which the player needs to slow down completely to receive and which in turn gives the defender time to close my inside forward down and either block a cross or force a backpass or just plainly dispossess him. But if the players in possession would JUST send a ground pass to his feet or better yet a GROUND pass into space, it would always be a great chance on goal. Do any of you know how to accomplish this? I mean it's so frustrating to constantly keep seeing the inside forwards in such great positions and they get these horrible lob passes. I've tried "pass into space", also tried short passing, direct passing, slow tempo, high tempo, different combinations of those. Nothing worked to fix this particular thing. What I've noticed is that the opposing teams are also constantly doing these lob passes, even in situations where a ground pass would be perfect and MUCH easier. Could this be a fault with the match engine to decrease the amount of goals? EDIT: Here are some screens I just got from a game so you can see what I mean. As you can see, Vlasic is on the ball and Cendric is in full sprint down the side. Vlasic can send a perfect ground pass in the direction of the arrow. But no... This is what he does: He sends a lob pass and this is what happens: He had to slow down completely to wait for the ball and to chest it. Aaaaaaand: Alberto dispossesses him... I was playing as Liverpool there so I don't know the tactics Southampton used, but whatever the tactics, the same thing keeps happening to me too and to all the other teams I've played against. Link to post Share on other sites More sharing options...
Kekec Posted March 22, 2016 Author Share Posted March 22, 2016 I apologise for the double post, but here is a really confusing decision by a player. It's a counter attack. Sturridge is on the ball and Lallana is breaking to the right. Sturridge could send a ground pass into space in the direction of the arrow (I have "pass into space" turned on). But instead this is what he does which results in a broken counter attack and the defence manages to run back. Is there a way to instruct the players to make these obvious passes into space instead of doing this stupid thing where they completely ruin the attack? Link to post Share on other sites More sharing options...
Llew_Arshavin23 Posted March 22, 2016 Share Posted March 22, 2016 I think it's a match engine issue. It's entirely unrealistic. I see examples in almost every games - especially when I manage teams who dominate possession - where my technically proficient deep midfielder recycles possession, but a large amount of the passes are lofted passes to wide players who are unmarked and in a relatively large amount of space. They look unrealistic, they are unrealistic and they have a profound effect on the move. It's something - along with the incredibly loose definition of a "key pass" - which really annoys me about this version. Link to post Share on other sites More sharing options...
Ghents Posted March 22, 2016 Share Posted March 22, 2016 I've always wondered if how you have the crossing settings in the TI has any bearing on this. Like, if you have low crosses if they'd try to send a pass on the ground rather than booting it in the air. I know it's technically not a cross, but... Does Vlasic have "tries killer balls often"? Link to post Share on other sites More sharing options...
Kekec Posted March 22, 2016 Author Share Posted March 22, 2016 I've always wondered if how you have the crossing settings in the TI has any bearing on this. Like, if you have low crosses if they'd try to send a pass on the ground rather than booting it in the air. I know it's technically not a cross, but... Does Vlasic have "tries killer balls often"? No. He just has "runs with ball often". But some of my players have that trait, and still no through passes. I've also had low crosses selected. It only affected crosses into the box. I miss the sliders from... I think it was FM 12. You could just slide "through balls" all the way up and put a pacey striker up front and it was beautiful. Link to post Share on other sites More sharing options...
herne79 Posted March 22, 2016 Share Posted March 22, 2016 A few things: 1) In the example given, you are 3-0 up away from home in the 48th minute. How much more do you want, especially when you say "Could this be a fault with the match engine to decrease the amount of goals?" (No, the ME isn't trying to reduce the amount of goals). 2) Just looking at the stills, I read it differently. In the first shot, why would Vlasic pass along the diagonal arrow you indicate? The opposition fullback is running back and ahead of your winger, so would clearly get to the ball first. It's a very risky pass, so Vlasic plays it safe. Your winger then gets dispossessed by the fullback, it happens. 3) It's a simulation game, you can't always take things too literally. The 3D engine provides a representation of a match, not a 100% true to life experience. If you were watching in the original 2D only (or just text), you wouldn't notice anything untoward. 4) We're generalising here without context. For a full analysis we'd need to understand your detailed tactical system, ideally with pkms of matches where this "always" happens. 5) If you or anyone else (Llew_Arshavin23) believes this is to be an issue with the ME, report it (with the detail required) in the Bugs Forum. Link to post Share on other sites More sharing options...
Kekec Posted March 22, 2016 Author Share Posted March 22, 2016 A few things:1) In the example given, you are 3-0 up away from home in the 48th minute. How much more do you want, especially when you say "Could this be a fault with the match engine to decrease the amount of goals?" (No, the ME isn't trying to reduce the amount of goals). 2) Just looking at the stills, I read it differently. In the first shot, why would Vlasic pass along the diagonal arrow you indicate? The opposition fullback is running back and ahead of your winger, so would clearly get to the ball first. It's a very risky pass, so Vlasic plays it safe. Your winger then gets dispossessed by the fullback, it happens. 3) It's a simulation game, you can't always take things too literally. The 3D engine provides a representation of a match, not a 100% true to life experience. If you were watching in the original 2D only (or just text), you wouldn't notice anything untoward. 4) We're generalising here without context. For a full analysis we'd need to understand your detailed tactical system, ideally with pkms of matches where this "always" happens. 5) If you or anyone else (Llew_Arshavin23) believes this is to be an issue with the ME, report it (with the detail required) in the Bugs Forum. The full back wasn't in full sprint; he was just starting his run while Cedric was already in full flight. I had one more post after that where it shows perfectly, but for some reason it didn't get posted so I'll try to post the photos now. Hopefully this post makes it because this example is pretty accurate of what I want to put across. It's a counter attack. Sturridge is on the ball and Lallana sprinting at full speed down the right side. The pass indicated by the arrow would've been perfect. Look below: But that's not what happened. This is what happened (and I had "pass into space" turned on). Link to post Share on other sites More sharing options...
xDARECKIx Posted March 23, 2016 Share Posted March 23, 2016 I think it's problem with ME because I haven't seen much through balls in my games too, in all honesty I very rarely seen it at all, almost all passes are made to feet which yeah, slows play down. Link to post Share on other sites More sharing options...
sporadicsmiles Posted March 25, 2016 Share Posted March 25, 2016 On the first post, I thought the more dangerous pass would have been to Vlasic's left, which the DC came forward to cut out (good awareness there). The pass to Cedric also makes sense. There is absolutely nobody in the box to cross to, so what is the point in playing a diagonal ball that is going to lead to a very quick cross? Nobody is going to get on the end of it, possession wasted. The pass what was played was reasonably dangerous, there are a crap load of Soton players in the middle of the pitch, and if Cedric had have reacted better he could have hit a cross from deep to find one of them potentially. Link to post Share on other sites More sharing options...
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