Cleon Posted November 1, 2016 Share Posted November 1, 2016 Football Manager 2017 hasn’t changed that much on the training front from Football Manager 16, at least visually. There’s been lots of fine tuning done under the hood of the game to a lot of things though, those changes include both for the user and the AI. Some of those tweaks are; Attribute training, PPM training, position training, newgen training and individual tactical familiarity training. The AI should now be smarter than it was in FM16 (for those that existed) when using the above methods of training. The user should also notice feedback has been improved significantly too and the advice given on all training aspects no longer seems out-of-place. No doubt we will see this improved again next year but for now it’s been a good start. Some of the things mentioned above are actually new for Football Manager 2017 or have been greatly expanded upon. Let’s take a closer look at these and see what they actually do. Position Training– Redesigned This has seen major work done on it for FM17, a complete overhaul in fact and is probably the single biggest training change we’ve seen for many years. The AI now tries to anticipate a player’s decline and suggest a new position. It’s not a straightforward case of saying this player is getting slower so he needs to changed from a striker to a defender, the algorithms used are much more complex than that. The idea is that the AI looks at a player age and his attributes then gives you feedback based on what they think is better for the players long-term future to keep getting the best out of him and thus checks to see if there is an opportunity to re-train that player into a deeper or more central position. This only occurs however if the player scores higher for the new role than his current role. So as an example – You’ve got a winger whose attributes will deteriorate (mostly physical, especially the quickness related attributes, eg. pace, acceleration, agility, balance, and some technicals such as dribbling). The AI will see this and then suggest him to be re-trained to a more central role if he scores high enough for the new role compared to his current one. On FM16 this kind of advice was seen far too late and you usually got messages/indications after the decline had already happened. Then you’d have spent the next six to nine months training the player in his new position. But now SI are trying to give us that advice much earlier before the decline happens so you can re-train him before hand and hopefully save time. This training change will make a massive different to how AI managers develop the older players now too. The AI should now act more logically in regard to the development of these players, something which many of us users have wanted in the game for a long time, a more reactive AI. There’s no hard and fast numbers for when this is triggered but it is mainly down to the players peak ages and the future decline training gets checked at around the players 30’s as an average. Individual Player Tactical Familiarity – NEW This is totally new for Football Manager 2017 and can be accessed in a player’s profile by going to the development tab followed by the tactics one. You should then be on the screen above where you can see individual player tactical familiarity down the right hand side. The bars when fully coloured mean it’s fully learnt for that bar. Like in the above the player is 100% fluid for the formation I use but still has some way to go for mentality and a few others. The player above is also on the same level as the majority of my squad. If he wasn’t his bars would be more like this; As you can see Edwin Valencia has two colours on his bar, this is because the light shade of green is his personal development and the darker shade is where the current squad is in terms of individual tactic familiarity. So you can visually see how far behind a player is compared to the players in your squad who have the current highest amounts. Despite the name (individual tactical familiarity) there is no individual training option; the overall team training will have an indirect effect through overall familiarity. Instead think of it as a player’s individual understanding or how settled and accustomed he is in your current setup. When you first start the game the majority of players at the club (new signings will be lagging behind because the date they joined the club will be taken from the database and used) will all likely match the current overall familiarity. While for new players you sign it can take between 50 and 270 days depending on various factors, including but not limited to Adaptability, match-time, injuries, previous team’s tactics, etc. Getting all the bars maxed out will take quite a bit of time for every single player as it relies on playing time, hidden attributes and staying injury free. So when looking for new players to sign it can be helpful (but not a must) to buy them from clubs who play quite similar to yourselves, as they’ll already have a high understanding to begin with. Link to post Share on other sites More sharing options...
mikelfc8 Posted November 1, 2016 Share Posted November 1, 2016 Love these features, thanks for the further insights Cleon. Link to post Share on other sites More sharing options...
Clifton Posted November 1, 2016 Share Posted November 1, 2016 Thanks for sharing. I like this feature a lot, but it only seems to work for my first team. Players in my first team squad who are mainly currently playing for the Under 23s don't have the same level of tactical familiarity even though the reserves and under 18s are set to play the same tactics. Link to post Share on other sites More sharing options...
Bigpapa42 Posted November 1, 2016 Share Posted November 1, 2016 Appreciate the explanations. Have to say I really the individual tactical familiarity. That could change if I have a tough time getting one player right up to level, but its a good implementation of the tactical familiarity idea IMO Link to post Share on other sites More sharing options...
herne79 Posted November 1, 2016 Share Posted November 1, 2016 Thanks Cleon . Link to post Share on other sites More sharing options...
yonko Posted November 1, 2016 Share Posted November 1, 2016 Good to see you around Cleon. Will you have a thread on Player Development this year like in previous editions? Or no more threads from you? Link to post Share on other sites More sharing options...
Cleon Posted November 2, 2016 Author Share Posted November 2, 2016 If I play long enough maybe. Although if I did it would have to top the Ajax stuff I did or it wouldn't be worth it Link to post Share on other sites More sharing options...
JNOUnited Posted November 2, 2016 Share Posted November 2, 2016 Thanks for this Cleon, a lot about this game I still haven't discovered. Link to post Share on other sites More sharing options...
yonko Posted November 2, 2016 Share Posted November 2, 2016 6 hours ago, Cleon said: If I play long enough maybe. Although if I did it would have to top the Ajax stuff I did or it wouldn't be worth it I don't think you need to feel like you have to top yourself to make a worthy contribution. I enjoy your player development threads the most, because tactics and training is what I'm interested the most. And in those threads you link the development to the tactics very nicely. Hoping to see something from you. And if not, all is well. I understand. Link to post Share on other sites More sharing options...
Farina Posted November 17, 2016 Share Posted November 17, 2016 Will you also be making a thread for the tactical changes in FM17? Link to post Share on other sites More sharing options...
SuperChaos Posted April 12, 2017 Share Posted April 12, 2017 This is a nice addition but how can you maximise the players individual tactical familiarity? Do you have to play them in games? Do you have to set match prep on tactics even if your team fully understands your tactic in order to improve familiarity individually? Link to post Share on other sites More sharing options...
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