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How do I counter near post crosses?


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I'd say about 60% of the goals I've conceded during the beta (and today) have come from near post crosses from the byline. You know, those little dinks and volleys that Teddy Sherringham was so good at...

 

How do I counter this? Even the best keepers and defenders in the world seem to be completely undone at the near post. What am I missing in the instructions?

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8 hours ago, Bigpapa42 said:

The easiest way to stop a goal from a cross is to stop the cross from happening in the first place. Why are the attacking players getting space and time to hit those crosses?

Yeah I agree with this.

Are your fullbacks more offensive than defensive? Are they struggling to get back in time due to being high up the pitch when supporting the attack? Do they have the attributes required to attack and defend when appropriate (positioning, decisions, stamina, work rate etc)? These questions are assuming you're using WBs but there could be questions applied for the FB role too:

Are your FBs closing down aggressively and leaving an overlaping full back open with space? Is it because your wingers aren't helping out defensively?

A whole load of questions to ask when watching the gamea but to receive further and more specific help you would need to post a screen shot of your system and, if possible, the moments before and during the cross taking place. 

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14 hours ago, Bigpapa42 said:

The easiest way to stop a goal from a cross is to stop the cross from happening in the first place. Why are the attacking players getting space and time to hit those crosses?

In my experience those crosses come in regardless of what I do.My most recent game vs Liverpool away my Man Utd team was 3-0 up at half-time,The match finished 3-2 with Mane getting in 2 crosses from the right.No specific man marking , tight marking or closing down stopped a couple of crosses from getting to Sturridge at the near post who also managed to get in front of Laporte to get his foot to the ball.

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juz go with any tactic that provides 2 lines of flat 4.....ex 442-4411, 4141, and put in a close down more instruction............you will drastically see a drop in the goals you concede from crosses....

you have to manage differently against teams who focus the middle

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4 minutes ago, RTHerringbone said:

Defending of crosses is much better than in 16. Maybe you're just playing the blame game, rather than considering it might be a user input issue ? 

The blame game is when you do poorly. I don't struggle to win, only to make any sense of player movements in 3D. Nice try tho with the typical response you get around here. One thing is for sure and that is that defending is shocking. Some of you lot on here will deny it at any cost so no point in discussing this further. If I did, Mr. Herne would likely be here with his banhammer again rather quickly, so I better stay quiet.

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The ME is a virtual representation of a chaotic system (a football match). I'm not sure you have any idea of how difficult that is to do. So yeah, sometimes your players look like they do odd things, but you know, it's a computer program, not real life. You'll find the same issues in any sports game you care to find, if you look hard enough.

The fact that we have a 3D ME at all is a pretty good achievement IMO, and it's getting better with each iteration of the game.

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18 minutes ago, ajsr1982 said:

The ME is a virtual representation of a chaotic system (a football match). I'm not sure you have any idea of how difficult that is to do. So yeah, sometimes your players look like they do odd things, but you know, it's a computer program, not real life. You'll find the same issues in any sports game you care to find, if you look hard enough.

The fact that we have a 3D ME at all is a pretty good achievement IMO, and it's getting better with each iteration of the game.

Watching in 3D would perhaps have been an achievement 10 years ago. Yeah yeah it must be difficult, but surely SI have professionals working on this. And no, every other sports game definitely does not have the same or near similar issues, hell even if you look really f'n hard. SI's problem is that the ME code is too complex for their own programmers to handle and that's why a new ME is needed rather than these nonsense updates to the old one. It's like having a football with a big fat hole in it and instead of fixing the hole you keep pumping air into the ball. 

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41 minutes ago, Sir Alex FM said:

The blame game is when you do poorly. I don't struggle to win, only to make any sense of player movements in 3D. Nice try tho with the typical response you get around here. One thing is for sure and that is that defending is shocking. Some of you lot on here will deny it at any cost so no point in discussing this further. If I did, Mr. Herne would likely be here with his banhammer again rather quickly, so I better stay quiet.

Sounds like you have plenty of PKM examples for the bugs forum then.

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4 hours ago, HUNT3R said:

Sounds like you have plenty of PKM examples for the bugs forum then.

Sounds like another standard response around here from someone who's only goal is to act helpful, but not really do ****. Your attitude towards people who speak their mind is fantastic.

 

3 hours ago, RTHerringbone said:

No no, everyone knows that FIFA and PES perfectly simulate real football for full ninety minute matches. Oh, and don't Konami and EA have gargantuan budgets? Oh.

Don't know what your problem is, but that's not even slightly close to what I said. Try again.

 

4 hours ago, enigmatic said:

If Sir Alex genuinely thinks every other sports game simulates defending more convincingly (hint: they don't) he's welcome to play them instead...

Defending near post crosses is an issue IRL, why wouldn't it be in FM?

Is there any other games like FM? No, and SI having this Football Manager monopoly is the biggest reason why they don't bother to improve much every year. 

 

 

 

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Not having any issues with this and I think the advice about prevention of crosses is sound. Last year we had the crossing meltdown and I did not have any issues(well I did intitally) and I really think people need to do a bit of research and analysis into their defenders and what their attributes are and how it's impacting their defence. 

Central Defenders and mental attributes too, some of the best defenders in the game have horrible mental attributes that see them completely switch off at key times. I always get 4 smart defenders ahead of any physical attributes.

And also the wingers. Are they doing their bit and helping the fullbacks out too.

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On 11/5/2016 at 18:14, Sir Alex FM said:

Sounds like another standard response around here from someone who's only goal is to act helpful, but not really do ****. Your attitude towards people who speak their mind is fantastic.

It wasn't an attitude. If you're noticing defensive issues a lot, SI will appreciate PKMs that highlight them. We all want a better game and that's how you can really be helpful.

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I actually agree I would say about 75% of my conceded goals are from crosses. Ive tried closing down the wingers, closing down the whole team, man marking OI, man marking in my own players PI, decreasing their mentality, everything and I can't stop the crosses coming in. Just always seem to have wingers being in acres of space and getting crosses in that never get dealt with by my defence.

 

I'm Celtic as well so should have the better players in majority of league games

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@Sir Alex FM yes standard responses... but this time they are correct. I'm infuriated by the crossing ... from an attacking point of view as much as defending. I recently switched my full backs to cross from deep and now so many of my goals scored are when the cross is at the near post and the opposition GK spills it in for an O.G. I find the ME on the whole a lot better than FM16 but still not right on the crosses. They are aimed at odd angles, and lead to too many either own goals, or complete mishits. I don't agree that the resolution is to always have to play banks of 4 .. as you say usually it's not that we are losing, we are winning but just can't stop AI teams scoring from near post crosses... changing to 4141 is fairly boring and most good teams attacking players seem to be natural IF or AP i.e. sanchez, ozil, coutinho, alli, martial, mata, hazard, silva... I very rarely see a wm (s) as natural role.. so if SI are saying we need to do 4141/442 etc then why do they contradict themselves by having so many natural IFs. Ergo it's a bug. Therefore need PKMs ... however, I think the in house testers should just create the PKMs when enough people have said its happening. I personally don't really have the time when I rarely get to play as it is.

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