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Ai tactical attributes


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Hi all

can anyone confirm the below AI tactical attributes and the ranges 1-20 for each one?

Attacking - Mentality

1-10 : defensive

11-15 : Balanced

16-20 : attacking

Depth - Defensive Line

1-10 : High

11-15 : not too high,not too deep

16-20 : deep

Directness - Passing

1-10 : short

11-15 : mixed

16-20 : Direct/long

Flamboyancy - Create Freedom

1-10 : gives his players Little Freedom

11-15 : not too high and not too little

16-20 : gives his players High Freedom

Flexibility - Changing Tactics during game

Free Roles - How much he likes to use this option

1-10 : no free roles

11-15 : 1-2 free roles

16-20 : 3+ free roles

Marking - Man Marking Instructions

1-10 : more likely he play zonal marking

11-20 : more likely he play man marking

Offside - Offside Trap

1-10 : more likely he dont play Offside Trap

11-20 : more likely he play man Offside Trap

Pressing - Closing Down

1-10 : rare

11-15 : battle in the Centre of Midfield

16-20 : Close Down the Opposition into there half

Sitting Back - Time Wasting

1-10 : High Time Wasting

11-15 : Mixed

16-20 : rarely

Tempo - Tempo

1-10 : Slow

11-15 : mixed

16-20 : Quick

Width - Width

1-10 : narrow (focus passing through the middle)

11-15 : mixed (focus passing mixed)

16-20 : wide (focus passing down both flanks)

 
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Nobody can tell you exactly how the AI sets up except SI, and they aren't about to tell us.

All you can do, as you seem to have done here, is head into the Editor and look at AI manager tactical attributes and come up with your own definitions.  I'd imagine some of the above may be in the general ballpark (eg., Tempo might logically be 1= slowest, 20 = fastest), but others will be totally inaccurate (eg., your definitions of Marking and Pressing).  But I'm probably completely wrong as well, because only SI know.

I'd suggest you're perhaps looking into things a little too deeply and more than is needed.  If you didn't have access to the Editor you wouldn't even know the categories of attributes, let alone the attributes themselves, yet you'd still be able to play the game.

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