santy001 Posted May 4, 2017 Share Posted May 4, 2017 This is a problem is you use a continue timer on the game, or go on holiday. The default behaviour for transfers is that if it continues before you actually choose the confirm/cancel option from the message it defaults to confirm. Which in most situations works fine (I don't think it'd be reasonable to offer some kind of rules engine for players to scenarios) but there is one scenario - the lack of a work permit where cancel rather than confirm would be the more ideal option. If a player fails his work permit, it either needs an absolute hard-stop on the continue process (currently it stalls it a couple of times before continuing, unlike some other prompts) or its default behaviour changing because past the age of 22/23 having a player without a work permit is likely to not be of much use to the player. Link to post Share on other sites More sharing options...
Administrators Neil Brock Posted December 6, 2017 Administrators Share Posted December 6, 2017 Reviewed so locked. Link to post Share on other sites More sharing options...
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