Si_Blanch18 Posted October 30, 2008 Share Posted October 30, 2008 basically i know this might sound a bit thick, but are we talking bout the sliders which determine how fast you play your games or not?? and if so does this mean all games are going to be played at a certain speed?? just want someone to clear it up for me thats all:P Link to post Share on other sites More sharing options...
roe Posted October 30, 2008 Share Posted October 30, 2008 This is some joke right? Link to post Share on other sites More sharing options...
ahmufcwafc Posted October 30, 2008 Share Posted October 30, 2008 This is some joke right? Probably not Link to post Share on other sites More sharing options...
Si_Blanch18 Posted October 30, 2008 Author Share Posted October 30, 2008 Probably not sorry, thankyou anyway Link to post Share on other sites More sharing options...
ahmufcwafc Posted October 30, 2008 Share Posted October 30, 2008 Here's an explation of what they're doing with the speed sliders, from the latest blog: A controversial change for FM2009 has been the amalgamation of the two speed sliders (Match Speed and Highlight Speed), into a single "Match Speed" slider. We felt that this needed improving, as it really wasn't clear what effect they would have on the viewing speed of a match, and new users in particular, would get quite confused about how to just "speed up the match". The simplest and most intuitive solution to this was to unify the two controls into a single slider that "does what it says on the tin": If you move the slider to the right the whole match (Highlights, commentary, the bits between highlights) will play back faster, and to the left, slower. You always get a bit of an initial backlash to any changes to the interface like this, as people do get comfortable with what has been there for a few years, but sometimes change is good, and we are certain that this will make things a lot easier, especially for new users. Our approach to the UI design has changed over the last year or so, with us undertaking usability studies and allocating a small group of us from different departments to lead the UI design, which will help to make sure the UI is consistent and intuitive - our belief is that you should be spending all your time playing FM, not working out how interface elements work. Link to post Share on other sites More sharing options...
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