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Match Engine Editing


Lexis

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I know this one can be hard and controversial, but:

 

As some over games have done in the past (Skyrim for one), give the players complete power on the gameplay. Allow us to modify attribute weight in some sort of editor in order to modify how the match engine behaves.

What does that mean? Say we can modify how powerful the dribbling attribute is or the finishing attribute, etc.

Allow us to modify how often we see certain type of events happening.

This can keep going on.

Some passionate people might make a match engine more balanced than the retail version, some may make it overly spectacular. Give us power to innovate.

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The main problem I see is the limited lifespan of each ME & database release, looking at 6-12 months where RPG/RTS’s can have a much longer window for modders to do their thing.

Skyrim is in its 8th year since release which affords a lot of time to learn what can be done & more importantly to produce a mod that is worth using.

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  • 5 months later...

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