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Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List


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Knap FM2024 - Google Sheets

 

 

KEY ATTRIBUTES

 

GK   Handling Reflexes (Acceleration Agility Decisions- Train)

DRL  Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC           Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL    Acceleration Pace Decisions (Stamina Acceleration - Train)

DM       Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL     Acceleration Pace  (Agility Acceleration - Train)

MC     Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC  Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST     Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL  Acceleration Pace  Anticipation  Agility Balance Concentration work rate 

Guide to test results

PSG Elite

Man City / Lpool top 

MU/Arsenal

CA 160 top 4-10

Spurs

 140  10 - 15

CA 120  15 -20

relegation

  • AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  •  

    AWAY GAME TWEAKS -

  • Balanced Mentality DM on Defend WB on support 

    The LOE can be adjusted to MID BLOCK
  • CONTROL TACTIC

    Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Stop WB runs by going to defend or no nonsense FB

  •  Change mentality cautious/Defensive

  • full SUS would be to regroup and hold shape

  • Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.) 

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row. 

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing). 

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'. 

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions. 

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

 

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. Quickness has similar results.
- Attacking and Defending sessions are the most efficient to train non-physical attributes, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.

credit Zaz

ZaZ.fmf

CADONI BLOG

Football Manager 2024: Training. Hej / Hey | by fccadoni | Medium

SCREENSHOTS
 

CADONI TRAINING

**Download:** Documents/Sports Interactive/Football Manager 2024/schedules

**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->

Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)

 

Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads

 

Screenshot (995).png

Edited by knap
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1 hora atrás, knap disse:

@samueloboo

possession tactics are weak

This is world cup winning tactic (tweak of mine)

Indonesia 4231 Miracle 1.fmf 45.72 kB · 2 downloads

I suspect OIs are being used

I'll test this 4-2-3-1 formation against him. The biggest problem when I face him is the number of chances he creates. My team struggles to find space, and very few opportunities come up during the match. I usually score from set pieces. He usually plays against me with a formation using three defensive midfielders. I tend to start the matches winning, but in the Champions League final, I was leading 2-1, and he came back to win 4-3. When he turned the game around, he played with a 4-2-4 formation, and I conceded goals from the wingers through crosses. Do you think I should use waste time when he switches to this formation? Or do you think it's better to drop my entire defensive line? Thank you, Knap.

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@knap What is HB? Sorry.

Now, let me see if I understood. Should I use one of the tactics you listed, and in all of them should I use OIs? Regarding the OIs, should I delegate them to my assistant or should I assign them myself?

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1 hora atrás, knap disse:

@samueloboo

Against non AI

Try 4312 with man marking 

Try these OIs

Screenshot2024-10-07130248.png.dba7b99b3da7c633988de573d2fd6382.png

Thanks, bro.
 

Just a few more questions, knap, sorry to bother you.

1) Can I use the 4312? (WOF 4312 N CF P101 FA CC)

2) For man-marking, my midfielder will mark his AM, right? If he doesn't play with AM, who will he man-mark? The most creative MC?

3) In the previous post I didn't understand what HB is, can you explain it to me?

4) I'm using the training sessions (cadoni - gegenpress, which I found on his website). Do you think I should change to cadoni 0, 1, 2 games?

5) Regarding the defensive formation, when he puts the team on the attack, what are the instructions? Use Waste Time or any other recommendation of yours?

Sorry to bother you. And thank you very much for answering my questions

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@samueloboo

1 yes but match formations so 424v424

2 DM marks AM otherwise no marking

3 Half Back

4 Make sure you have complete rest days after games.

5 HB or waste time

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hi. I'm curious, why do you make tactics with teams with very strong squads? 
In my opinion, mastery is being able to make tactics that can beat a strong team 
with a weak or intermediate team. Believe me, I have never felt 
the need to use your tactics because it is ridiculous... 
You offer data to everyone with teams like Man City and R.Madrid.
Edited by tengritau
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@tengritau


when you play a normal save and you manage a mid-table team then at the end of season with the same tactic your result gets a random adjustment between -25 and +25 points, I'm sure there's no need to explain, that it's very hard to test anything with such high RNG.

 

Hence the lead tactics are tested over many more games, and not just wih City

 

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@knap Are there any tactics that gets the best out of inside forwards? My best players are my AMR and AML but they can't seem to consistently score goals, can't even get 20 goals in a season despite playing 50+ matches.

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@knap Knap, do you set up individual training according to the tactic you use? For example, I'm using the 4-2-3-1 IP HP 104, and I set the individual training based on tactical positions (IF - su; AM - at; DM - su;). Another issue I'm facing is the number of missed goals by my team. Do you know what I can do to improve? Thank you. 

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Gd Day KNAP...for your Tactics, must Players be able to play the designated Positions or must players be able to play in the designated Roles? 
Say if a player is able to play AMR but his Best Role is Winger but the tactic requires him to play as IF...is it still possible to play him?

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