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Will the game ever be 'finished'?


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Obviously the game will continue to change each year, but do you think there will be a point where you're totally satisfied with a release? Personally I spend quite a lot of time in the Feature Request forum and its fairly rare these days that I see a major idea that I feel is lacking from the game. 

For me, media and player interactions are the only aspects that are really lagging behind. The lack of personality in players/staff and overall predictability of the media gets pretty stale. I think the media issue could be entirely solved  if YKW's idea was implemented,  - 

So hopefully we see something like that in a future edition. Player personality might be more difficult to fix though. 

Regens, match engine and graphics in general also leave a lot to be desired but I recognise that these are all very much a work in progress. Hopefully 5 years from now they'll have made some strides in the right direction. Overall it feels frustratingly close to being a perfect game... but maybe it will always feel tantalisingly close and never quite get there, they need to keep us buying each year after all.

Which aspects do you feel are still underdeveloped at the minute? And will it ever feel complete to you?
 

 

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45 minutes ago, leviathan1904 said:

Without chairman-mode deciding on merchandise prices it will never be a perfect game. :D

A shame that Felix Magath went to China. A few more years in Europe and he'd made that part of the job description as well. 

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As for the topic, there's always stuff to add or change. Just stuff immediately coming into my mind: Player and media interactions like you said. I'd also love more importance on fan- and media opinion! 

Make the 'replace staff' window from applications appear on regular starts. I like the overview and costs inside one window!

I'd also love some more regional quirks when it comes to the manager's duties. Right now it is pretty anglocentric but with the exception of the aforementioned Magath this sort of manager is almost unheard of in Germany where strong DoFs are the norm. But even with DoF set to fully active, board and media act as if it were the managers pulling the string and the DoF is essentially just a random staff member instead of the big presence they ought to be who one can't even properly interact with.

As a visual aid, make the player able to choose kit colors pre-match. A few are hard to distinguish on low details!

More focus on post match analysis and reactions. Make it explicitly possible to set (and after particularly good or bad games add or remove) training-free days with the players understanding the act. Make it possible to set special training modules focussed upon the last game's mistakes. More pointers to which particular instructions worked particularly well or bad.

Add a reverse 'can play with reserves' button, the 'trains with first team' option. I like my best prospects close by but when I just want them to train or be mentored or get into social groups they bloat the screen and I have little access on their reserve stats. With here in Germany many teams having such arrangement that four to five youngsters train regular units with the pros but play youth/reserve games and final training units there, it also isn't too farfetched.

Pre-Season team meetings where one can clearly set an agenda. Role of goalkeepers, when or with what one wants to be bothered (e.g. contract talks now or not until the, if applicable, winter break), how much wants to abide with existing structures (captains, dynamics, etc), how important training efforts are...

Wild fantasies incoming:

For cities with multiple professional teams a more active fight for fans, local media and youth prospects. 

If one day SI has as much money as they deserve, first year transfers on the right days. As a Wolfsburg supporter the game is considerably easier when my star players are in my training camp and do the whole pre-season instead of arriving two games into the season. Also, an option to start to start at the midseason break.

If computers get fast enough and there is time to spare, official scenario modes. Essentially savegames or a reduced holiday mode just running matches and injuries that thrust the player into a running season with struggling teams. Or a special mode besides the 'open' game where the board sets wild demands for short campaigns: Make big profits, make Europe with a relegation candidate, reduce average playing player's age, have x games played by y nationality players...

More interactive league strengths and rules. A strong US side winning titles left and right should increase the comparatively low wage cap to keep the boom inside the country. Brexit England should adapt league rules if British teams underperform the Champions league afterwards or there's a big flight. 

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It could be only finished for you. There are people still playing old versions, because they think it was finished for them. 

Computer specs changing all the time, new technologies are added, all this will go into the game sooner or later.

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Guys- it would be best if you keep your ideas for future versions in the Feature Requests forum as they will at least be noted there.

As for will it ever be finished?  Probably not as there will always be small improvements available every year, so while annual sales hold up, there will be new versions released

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6 hours ago, leviathan1904 said:

Without chairman-mode deciding on merchandise prices it will never be a perfect game. :D

I need control over the snack bar menu and prices.

 

Will i ever be finished? God, I hope not.

Not because I think it needs improving so much, more that I love the excitement of the build up to the new release.

Like @KUBI says, the tech is constantly improving, the game can only get better.

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I honestly hope it will never be finished and that SI will never be satisfied with it. Being satisfied with something means going stale, no evolution.

Nothing is perfect. Gladly.

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