Warrenwwr Posted August 20, 2019 Share Posted August 20, 2019 (edited) Maybe it already is in the game. If so then it can be made more visible. The stats of which should be tracked. if not then let's add the use, adjustment, training etc of tactical fouling. Can be mainly included in the transition side of the tactic page. Or maybe included in the pressing options alongside the get stuck in option. It's not really a negative aspect of football any more. Edited August 20, 2019 by Warrenwwr Link to post Share on other sites More sharing options...
Sopel Posted August 20, 2019 Share Posted August 20, 2019 Agreed, I'd say it became a mainstay of the game and that should be addressed. Although in my opinion it shouldn't be an option that you simply assign. Tactical fouling isn't tactical from the managers standpoint, it's from the player's. It's the player who when seeing where the action (counter) is going makes the decision to outright stop it and getting a card for it, manager doesn't encourage it becasue you want to avoid cards at all costs. Also you want to avoid conceding goals. It's a tactical move developed by the players, bending the rules of the game. In short, the decision should be tied to the player's attributes (such as anticipation, concentration, aggression, tackling, etc.) and if he already is carded or not. If anything the manager should impact it only by forbidding the player fouling (like, f.e. the player has high dirtiness/low tackling stats and the tactical foul may result in a red card rather than a yellow, or the player is fast and can probably catch up to the player but is bad at decisions making and probably wouldn't think of that) by giving him already existing commands regarding tackling. Link to post Share on other sites More sharing options...
Administrators Kyle Brown Posted August 5, 2020 Administrators Share Posted August 5, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
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