Mensell76 Posted October 25, 2019 Share Posted October 25, 2019 10 minutes ago, Rashidi said: an IW is more of a creator half space operator that can go wide or stay in the half space.. I think both roles (IF and IW) can start wide and drift inside, one attacks the other creates. That is how I envisage the IW as well. However I am hoping his off the ball position will often be in the half space already instead of starting from the sideline. Much like Ziyech plays at Ajax. The differences between IF (s) , IW and Advanced playmaker on the wing might just need better clarifying in terms of on and off the ball positioning/movement. 1 Link to post Share on other sites More sharing options...
Tony Wright 747 Posted October 25, 2019 Share Posted October 25, 2019 Will there be touch maps for individual players in FM20 Link to post Share on other sites More sharing options...
Svenc Posted October 25, 2019 Share Posted October 25, 2019 42 minutes ago, Tony Wright 747 said: Will there be touch maps for individual players in FM20 Actually seasonal shot Maps would be a great Addition, however that would likely require too much Memory /processing power considering the amount of Players in a save.... Still, I've lost Count how often a Player would argue his Forward were not scoring more, when it's obvious even Looking at simple seasonal shot data that he couldN't possibly score much more, or he'd be an Alien. (E.g. the shots per 90 minutes columns, which are fairly hidden, displaying numbers of 2 shots at best). Plus whilst Talking About all These useful Tools; if the AI or any of your assistants couldN't use them, it'd be just another Edge. Link to post Share on other sites More sharing options...
Johnny Ace Posted October 25, 2019 Share Posted October 25, 2019 One thing I saw last night on a video that I don't think's been mentioned, is that under player analysis you can see the runs off the ball the players make during a game now, the youtuber showed it as a team & quite briefly so I hope you can individually pick a player out so you can really focus on a role Link to post Share on other sites More sharing options...
Tony Wright 747 Posted October 25, 2019 Share Posted October 25, 2019 24 minutes ago, Svenc said: Actually seasonal shot Maps would be a great Addition, however that would likely require too much Memory /processing power considering the amount of Players in a save.... Still, I've lost Count how often a Player would argue his Forward were not scoring more, when it's obvious even Looking at simple seasonal shot data that he couldN't possibly score much more, or he'd be an Alien. (E.g. the shots per 90 minutes columns, which are fairly hidden, displaying numbers of 2 shots at best). Plus whilst Talking About all These useful Tools; if the AI or any of your assistants couldN't use them, it'd be just another Edge. The touch maps I was thinking about would be like you see on MOTD Link to post Share on other sites More sharing options...
isignedupfornorealreason Posted October 25, 2019 Share Posted October 25, 2019 Out of interest, hopefully a dev can answer this: Will FM2020 be able to implement the new laws and how the referees enforce them? Will we see short goalkicks being possible now? With defenders coming into the box to collect, now that the ball is in play when it is kicked and moved, rather than needing to go outside of the box? Will the game be handling handball and wider interpretation of it? For example, will it be able to identify a handling offence due to possession changing and a promising attack starting from it? Will it be able to differentiate that from an accidental handball where possession changes, which wouldn't be penalised? As of FM19 I know the game still incorrectly gives indirect freekicks for some handling offences, I'm pretty sure I raised it in the bugs forums and the answer to that was it was a technical limitation of the engine. Will we see more drop-balls? Now that they're uncontested, I'd like to see referees in the game using them more freely, in particular for when they need to stop play for an injury - less need to wait for the player to kick the ball out of play now, because the referee can stop play and the drop ball would go to the team who touched it last (invariably the team who had possession of the ball). And will they be implemented correctly - i.e. When drop ball occurs the team carries on directly where they left off, no need to play the ball back to the opposition. Will we see the possibility of the ball hitting the officials? I assume not. But, if so, will it match with the drop ball implementation above. Will we see enforcement of the new penalty kick guidelines for goalkeepers (i.e. one foot on/in line with the goal line until the ball is kicked) or will we be "overlooking" it until next season? :P Will we see enforcement of the substitutions must leave at the nearest touchline law? And out of interest, does each country have it's own official refereeing style? For example, the UK being more physical tends to allow more smaller minor fouls to go, whereas the continental refereeing style has been more liberal on its views on handling offences. Things like that, is that already the case, or is this too much of a hassle? Carrying on in this line of thought, will we see VAR implemented differently, for example, will we see England refuse to use it properly (hah) by having a high bar for overturning decisions, compared again, to elsewhere which are not so concerned with setting a high restriction? Just out of interest. Link to post Share on other sites More sharing options...
alian62 Posted October 25, 2019 Share Posted October 25, 2019 53 minutes ago, isignedupfornorealreason said: Out of interest, hopefully a dev can answer this: Will FM2020 be able to implement the new laws and how the referees enforce them? Will we see short goalkicks being possible now? With defenders coming into the box to collect, now that the ball is in play when it is kicked and moved, rather than needing to go outside of the box? Will the game be handling handball and wider interpretation of it? For example, will it be able to identify a handling offence due to possession changing and a promising attack starting from it? Will it be able to differentiate that from an accidental handball where possession changes, which wouldn't be penalised? As of FM19 I know the game still incorrectly gives indirect freekicks for some handling offences, I'm pretty sure I raised it in the bugs forums and the answer to that was it was a technical limitation of the engine. Will we see more drop-balls? Now that they're uncontested, I'd like to see referees in the game using them more freely, in particular for when they need to stop play for an injury - less need to wait for the player to kick the ball out of play now, because the referee can stop play and the drop ball would go to the team who touched it last (invariably the team who had possession of the ball). And will they be implemented correctly - i.e. When drop ball occurs the team carries on directly where they left off, no need to play the ball back to the opposition. Will we see the possibility of the ball hitting the officials? I assume not. But, if so, will it match with the drop ball implementation above. Will we see enforcement of the new penalty kick guidelines for goalkeepers (i.e. one foot on/in line with the goal line until the ball is kicked) or will we be "overlooking" it until next season? :P Will we see enforcement of the substitutions must leave at the nearest touchline law? And out of interest, does each country have it's own official refereeing style? For example, the UK being more physical tends to allow more smaller minor fouls to go, whereas the continental refereeing style has been more liberal on its views on handling offences. Things like that, is that already the case, or is this too much of a hassle? Carrying on in this line of thought, will we see VAR implemented differently, for example, will we see England refuse to use it properly (hah) by having a high bar for overturning decisions, compared again, to elsewhere which are not so concerned with setting a high restriction? Just out of interest. Your asking way to much I think 3 Link to post Share on other sites More sharing options...
Armistice Posted October 25, 2019 Share Posted October 25, 2019 (edited) 2 hours ago, Rashidi said: To add on to this, the IW is most likely meant to play with options that are different to the winger. While a winger is primarily a flank player, and an IF is more or an attacking goalscorer arriving from wider positions, an IW is more of a creator half space operator that can go wide or stay in the half space but he won't be running down the byeline. Instead he may play a lot more like Leroy Sane as opposed to Mo Salah. Its a role that we have needed, I was using a W(S) playing on the opposite foot with traits in FM19 to achieve this affect, now we probably have a role that doesn't need silly tweaks. I will have an IW guide coming out when the beta launches. It's not a hard role to envisage and my videos now tend to get shorter as I grow older. I think both roles (IF and IW) can start wide and drift inside, one attacks the other creates. Well this is weird then, as the Inside Forward has more Risky passes hardcoded in whilst the Inverted Winger doesn’t*. Other roles that have more Risky passes hardcoded are AP, T and DLF IIRC. Maybe others. So to me this sounds like the game “sees” the Inside Forward more of a creator than the Inverted Winger. *This is based on the info we’ve got in FM19. Edited October 25, 2019 by Armistice Link to post Share on other sites More sharing options...
Soviet Posted October 25, 2019 Share Posted October 25, 2019 Will FM2020 have the new UEFA Europa Conference League thingy out of the box or in future patches? Or the updated UEFA Nations League? Link to post Share on other sites More sharing options...
Johnny Ace Posted October 25, 2019 Share Posted October 25, 2019 Another video from Lollujo, he has a look at the tactics creator, he's self admittedly no tactical genius but a good vid. Shows wear on the pitch, 'keepers during a penalty, wish he'd show more than key highlights though 1 Link to post Share on other sites More sharing options...
Mons Posted October 25, 2019 Share Posted October 25, 2019 1 hour ago, isignedupfornorealreason said: Out of interest, hopefully a dev can answer this: Will FM2020 be able to implement the new laws and how the referees enforce them? Will we see short goalkicks being possible now? With defenders coming into the box to collect, now that the ball is in play when it is kicked and moved, rather than needing to go outside of the box? I can't say on the other ones, but this one is definitely implemented. It's explained in this blog and the last screenshot also shows it 1 Link to post Share on other sites More sharing options...
BigV Posted October 25, 2019 Share Posted October 25, 2019 3 hours ago, Rashidi said: IW is more of a creator half space operator that can go wide or stay in the half space but he won't be running down the byeline. Instead he may play a lot more like Leroy Sane as opposed to Mo Salah Confused on this a little or maybe took it too literate. Sane likes to get to the byline and then either skill his way through or cross but he cuts in from a wide position- Is that essentially the IW or IF? Appose to salah who gets into goal scoring positions (as he's narrow)/ moving into striker positions- IF more so than IW right? Just to clarify the likes of bernardo silva and david silva whom are like playmakers but wide would suit the IW? So to speak of more creativity rather than goal scoring threat? Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 25, 2019 Share Posted October 25, 2019 37 minutes ago, Johnny Ace said: Another video from Lollujo, he has a look at the tactics creator, he's self admittedly no tactical genius but a good vid. Shows wear on the pitch, 'keepers during a penalty, wish he'd show more than key highlights though The 'wear' on the pitch looks awful. You have to hope that will be improved in later builds. 7 Link to post Share on other sites More sharing options...
SI Staff Jack Joyce Posted October 25, 2019 SI Staff Share Posted October 25, 2019 17 minutes ago, BigV said: Confused on this a little or maybe took it too literate. Sane likes to get to the byline and then either skill his way through or cross but he cuts in from a wide position- Is that essentially the IW or IF? Appose to salah who gets into goal scoring positions (as he's narrow)/ moving into striker positions- IF more so than IW right? Just to clarify the likes of bernardo silva and david silva whom are like playmakers but wide would suit the IW? So to speak of more creativity rather than goal scoring threat? Would consider Sane a winger in this case (check the blog for a bit of info about wide players moving from outside to in). Salah very much an IF. Bernardo Silva could feasibly be used as either an AP or an IW yes. Hope this helps, but won't be giving too much away until you guys get your hands on the game 3 Link to post Share on other sites More sharing options...
BigV Posted October 25, 2019 Share Posted October 25, 2019 Thanks @Jack Joyce 1 Link to post Share on other sites More sharing options...
BigV Posted October 25, 2019 Share Posted October 25, 2019 Alos noticed the trait "Tries tricks" is skills coming back into the game?? When I say skills I mean tricks and not the backheels or side stuff, im more on about rabona's or flicks to play in others etc. Link to post Share on other sites More sharing options...
GOODNAME Posted October 25, 2019 Share Posted October 25, 2019 Whats the difference between IW and IF ? Link to post Share on other sites More sharing options...
Administrators Neil Brock Posted October 25, 2019 Author Administrators Share Posted October 25, 2019 In case you hadn't already seen, we've published two blogs detailing some areas which have had some exciting updates for Football Manager 2020, the Match Engine and Scouting. 2 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 25, 2019 Share Posted October 25, 2019 Remember when people were saying this edition was just 'DLC' 1 Link to post Share on other sites More sharing options...
isignedupfornorealreason Posted October 25, 2019 Share Posted October 25, 2019 3 hours ago, Mons said: I can't say on the other ones, but this one is definitely implemented. It's explained in this blog and the last screenshot also shows it That's great to see. 4 hours ago, prot651 said: Your asking way to much I think For the laws to actually be implemented? Heaven forbid... Link to post Share on other sites More sharing options...
Soviet Posted October 25, 2019 Share Posted October 25, 2019 (edited) 3 hours ago, Johnny Ace said: Another video from Lollujo, he has a look at the tactics creator, he's self admittedly no tactical genius but a good vid. Shows wear on the pitch, 'keepers during a penalty, wish he'd show more than key highlights though Second goal (for 1:1, around 6:00 mark) in first match got me kinda worried that the big defence being "rewritten" announcement might be a bit... optimistic. First the defender just lets the winger pass with no attempt at all at taking the ball even though he has every opportunity to do so and then none of the four defenders pick the lone striker... Edited October 25, 2019 by Soviet 3 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 25, 2019 Share Posted October 25, 2019 14 minutes ago, Soviet said: First the defender just lets the winger pass with no attempt at all at taking the ball even though he has every opportunity to do so and then none of the four defenders pick the lone striker... All of which happen in real life. What you don't want to see are these things repeated again and again. That's the challenge for SI Link to post Share on other sites More sharing options...
Popular Post majesticeternity Posted October 25, 2019 Popular Post Share Posted October 25, 2019 2 hours ago, Dagenham_Dave said: Remember when people were saying this edition was just 'DLC' It still seems to be that way, to me. Most of the features are offering something like "improved visuals and colour-coding " and "more useful information in a better layout" or " brings together all areas of the game related to development to make it easier ". A good majority of these things were already in the game, the new features boil down to just a better skin or more readily available info. With the community's amazing skins, it easily makes most of that irrelevant to alot of players. New backroom staff that give more advice and recommendations are useless to those players who know that all the previously existing staff gives terrible advice. The Club Vision seems cool, but can easily go stale with the limited options, or useless to those playing short-term saves...and was already in the game before, just not in 5-year-plan stipulations. Better regen faces are good, but with downloaded regen face alternatives can be even better. Many say these QoL features are great for long term...But will they matter when the other annoying, aggravating, immersion-killing issues still aren't fixed? Like AI squad building/tactics/finances/man management/manager appointments, the transfer market, staff advice, stadiums, tactical briefings, etc ,etc, etc. But hoo boy, stop bashing FM, we've got better manager models! Really, people should be overall disappointed with this year's features, when they are minor compared to the big issues. Though, having a final opinion about FM20 isn't possible right now, because if they've got the match engine right, probably nothing else will matter! 20 Link to post Share on other sites More sharing options...
SI Staff Seb Wassell Posted October 25, 2019 SI Staff Share Posted October 25, 2019 18 minutes ago, majesticeternity said: The Club Vision seems cool, but can easily go stale with the limited options, or useless to those playing short-term saves...and was already in the game before, just not in 5-year-plan stipulations. When you get your hands on it I hope you will be able to experience this for yourself, but the Club Vision is a considerable module and was not already in the game. It contains over 100 objectives, a handful of which were taken and evolved from Philosophies, and will impact you from day one. 2 Link to post Share on other sites More sharing options...
MBarbaric Posted October 25, 2019 Share Posted October 25, 2019 1 minuto fa, Seb Wassell ha scritto: When you get your hands on it I hope you will be able to experience this for yourself, but the Club Vision is a considerable module and was not already in the game. It contains over 100 objectives, a handful of which were taken and evolved from Philosophies, and will impact you from day one. could you share some info on how is that going to work in lower leagues (or in Brazil) where there is high turnover of players? Link to post Share on other sites More sharing options...
SI Staff Seb Wassell Posted October 25, 2019 SI Staff Share Posted October 25, 2019 3 minutes ago, MBarbaric said: could you share some info on how is that going to work in lower leagues (or in Brazil) where there is high turnover of players? I'm afraid at this stage it's a case of wait and see 2 Link to post Share on other sites More sharing options...
majesticeternity Posted October 25, 2019 Share Posted October 25, 2019 7 minutes ago, Seb Wassell said: When you get your hands on it I hope you will be able to experience this for yourself, but the Club Vision is a considerable module and was not already in the game. It contains over 100 objectives, a handful of which were taken and evolved from Philosophies, and will impact you from day one. That's great to hear! I guess you should be their salesman, as they don't say that anywhere, and all the new videos showing them show mostly the same ones, so it's hard to tell the scope. Link to post Share on other sites More sharing options...
SebastianRO Posted October 25, 2019 Share Posted October 25, 2019 (edited) 5 hours ago, Dagenham_Dave said: The 'wear' on the pitch looks awful. You have to hope that will be improved in later builds. The pitch itself looks awful ... the texture looks far far worse and unrealistic compared to Football Manager 2012 - 2018. Come on ... I facepalm myself everytime I look at that pitch (FM19 and FM20). How could that go past so many people involved in the development cycle of the game without being adressed ? Why didnt't anyone say something along the lines of "Guys, you know that pitch that we are pushing for FM20 .... yea ... it doesn't look anything like a football pitch !!! " If there were no players on that pitch, I could swear it's a pool table gone wrong. Maybe it's just me, but: Football Manager 2013: Football Manager 2014 Football Manager 2017 Football Manager 2018 Now these look (to my eyes at least) quite close to what you would expect the grass to look like. Sure, in some editions is more vibrant, in some it's more pale, but still ... it looks like grass on some pitches without a doubt. Now, the next one is Football Manager 2019 ... and FM20 is just the same, actually it's even darker from what I have seen in the released videos so far. Football Manager 2019 I really hope there is time to change this before the game is actually released. Option number 2 (and the most likely one) is that somebody in the comunity will actually do some pitch textures that actually are reminiscent of a football pitch. Edited October 25, 2019 by SebastianRO 4 Link to post Share on other sites More sharing options...
Popular Post kandersson Posted October 25, 2019 Popular Post Share Posted October 25, 2019 (edited) I've spotted a new PPM/trait: 'uses outside of foot'. I'm proud to say this was one of my suggestions Edited October 25, 2019 by kandersson 9 Link to post Share on other sites More sharing options...
majesticeternity Posted October 25, 2019 Share Posted October 25, 2019 1 hour ago, Seb Wassell said: When you get your hands on it I hope you will be able to experience this for yourself, but the Club Vision is a considerable module and was not already in the game. It contains over 100 objectives, a handful of which were taken and evolved from Philosophies, and will impact you from day one. Will the club vision be required of AI managers? As in, we'll see AI clubs signing youth, or famous, or strategizing for CL and not league, etc? Or is that just for human managers? 2 Link to post Share on other sites More sharing options...
janrzm Posted October 25, 2019 Share Posted October 25, 2019 (edited) 10 minutes ago, kandersson said: I've spotted a new PPM/trait: 'uses outside of foot'. I'm proud to say this was one of my suggestions Of course, we’ll need to see proof of your suggestion.... Edited October 25, 2019 by janrzm 1 Link to post Share on other sites More sharing options...
SI Staff Seb Wassell Posted October 25, 2019 SI Staff Share Posted October 25, 2019 6 minutes ago, majesticeternity said: Will the club vision be required of AI managers? As in, we'll see AI clubs signing youth, or famous, or strategizing for CL and not league, etc? Or is that just for human managers? Club Vision applies to AI and human alike. 4 Link to post Share on other sites More sharing options...
kandersson Posted October 26, 2019 Share Posted October 26, 2019 4 minutes ago, janrzm said: Of course, we’ll need to see proof of your suggestion.... I've checked and I believe I should also take credit (or blame) for the new 'Plays ball with feet' trait for GK . 1 Link to post Share on other sites More sharing options...
alian62 Posted October 26, 2019 Share Posted October 26, 2019 4 hours ago, SebastianRO said: The pitch itself looks awful ... the texture looks far far worse and unrealistic compared to Football Manager 2012 - 2018. Come on ... I facepalm myself everytime I look at that pitch (FM19 and FM20). How could that go past so many people involved in the development cycle of the game without being adressed ? Why didnt't anyone say something along the lines of "Guys, you know that pitch that we are pushing for FM20 .... yea ... it doesn't look anything like a football pitch !!! " If there were no players on that pitch, I could swear it's a pool table gone wrong. Maybe it's just me, but: Football Manager 2013: Football Manager 2014 Football Manager 2017 Football Manager 2018 Now these look (to my eyes at least) quite close to what you would expect the grass to look like. Sure, in some editions is more vibrant, in some it's more pale, but still ... it looks like grass on some pitches without a doubt. Now, the next one is Football Manager 2019 ... and FM20 is just the same, actually it's even darker from what I have seen in the released videos so far. Football Manager 2019 I really hope there is time to change this before the game is actually released. Option number 2 (and the most likely one) is that somebody in the comunity will actually do some pitch textures that actually are reminiscent of a football pitch. A guy called FEZ done some brilliant ones but they technically changed the pitches in FM18 and he could not do them 1 Link to post Share on other sites More sharing options...
tyro Posted October 26, 2019 Share Posted October 26, 2019 It's probably best to wait for the game/beta before judging on some screens. Also if you see the YouTube videos 1) it's 4 versions old as they mentioned, 2) it looks different by everyone, I'd say even the SI video had the worst quality compared to the creators. Now from the above shots, I'm by no account a graphics person but each screen shot has a different angle and zoom and lightning. You can't really compare 5 pictures and say this is best. Try the real deal first. And then load up your FM 12 or whichever and look at that. If you like it better then play that. And then don't buy FM 20. Link to post Share on other sites More sharing options...
bigmattb28 Posted October 26, 2019 Share Posted October 26, 2019 5 hours ago, Seb Wassell said: Club Vision applies to AI and human alike. That's great to here, this was 1 of my concerns with the new club vision, thanks for confirming 1 Link to post Share on other sites More sharing options...
akm.91 Posted October 26, 2019 Share Posted October 26, 2019 9 hours ago, Seb Wassell said: When you get your hands on it I hope you will be able to experience this for yourself, but the Club Vision is a considerable module and was not already in the game. It contains over 100 objectives, a handful of which were taken and evolved from Philosophies, and will impact you from day one. Ok, but it is still a feature that will get boring and repetitive after your first save. It’s literally just a 5 year plan... 1 Link to post Share on other sites More sharing options...
Cal585 Posted October 26, 2019 Share Posted October 26, 2019 37 minutes ago, akm.91 said: Ok, but it is still a feature that will get boring and repetitive after your first save. It’s literally just a 5 year plan... How will it get boring and repetitive after the first save? 100+ objectives doesn't sound repetitive and from what I've heard it will give clubs their own identity and way of doing things (buying players from lower leagues, only buying players under 24 etc.) which will really help clubs feel different from each other when run by the AI. Link to post Share on other sites More sharing options...
SebastianRO Posted October 26, 2019 Share Posted October 26, 2019 2 hours ago, tyro said: It's probably best to wait for the game/beta before judging on some screens. Also if you see the YouTube videos 1) it's 4 versions old as they mentioned, 2) it looks different by everyone, I'd say even the SI video had the worst quality compared to the creators. Now from the above shots, I'm by no account a graphics person but each screen shot has a different angle and zoom and lightning. You can't really compare 5 pictures and say this is best. Try the real deal first. And then load up your FM 12 or whichever and look at that. If you like it better then play that. And then don't buy FM 20. Those screenshots haven't been taken from someplace on the internet. I booted up those games and took them myself. So yes, I can compare and you can compare as well because we have a pair of eyes. " If you like it better then play that. And then don't buy FM 20. " This is not an argument or a counter argument to any statement. I already bought the game, as I am an FM enthusiast. However, me buying or not buying the game doesn't affect the pitch quality, is it now ? People have to stop with this mentality of " if you don't like it, don't buy it " because thats the exact opposite way to how progress and true growth are achieved. 7 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 26, 2019 Share Posted October 26, 2019 34 minutes ago, SebastianRO said: Those screenshots haven't been taken from someplace on the internet. I booted up those games and took them myself. So yes, I can compare and you can compare as well because we have a pair of eyes. Yes, but you're comparing finished games with pictures you took yourself, to an un-released game whose footage if from a very early build. Also, the videos posted online have been a very low quality and the graphics settings SI and the content creators need to use are also very low to be able to upload the footage. You're not comparing like for like, or anywhere close to it. Link to post Share on other sites More sharing options...
saihtam Posted October 26, 2019 Share Posted October 26, 2019 9 hours ago, kandersson said: I've spotted a new PPM/trait: 'uses outside of foot'. I'm proud to say this was one of my suggestions This used to be hidden PPM in previous FM. Not sure if recent ones, but definitely in FM12 and 13. Link to post Share on other sites More sharing options...
Popular Post MBarbaric Posted October 26, 2019 Popular Post Share Posted October 26, 2019 4 minuti fa, Dagenham_Dave ha scritto: the graphics settings SI and the content creators need to use are also very low to be able to upload the footage Sometimes I really think you are trolling on purpose. Why would they need to use low settings to upload the video? there are plenty of high quality videos from way more demanding games uploaded each second all over the internet. 10 Link to post Share on other sites More sharing options...
aj6658 Posted October 26, 2019 Share Posted October 26, 2019 14 hours ago, Dagenham_Dave said: Remember when people were saying this edition was just 'DLC' QOL updates are DLC... 4 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 26, 2019 Share Posted October 26, 2019 1 minute ago, MBarbaric said: Sometimes I really think you are trolling on purpose. Why would they need to use low settings to upload the video? there are plenty of high quality videos from way more demanding games uploaded each second all over the internet. I'm only going on what the creators have said themselves. Take it up with them if you want. 1 Link to post Share on other sites More sharing options...
saihtam Posted October 26, 2019 Share Posted October 26, 2019 (edited) 3 minutes ago, aj6658 said: QOL updates are DLC... Patches But I still think we need to wait our own hands on the game. Just maybe the core for us is better under the hood. Edited October 26, 2019 by saihtam 2 Link to post Share on other sites More sharing options...
Popular Post SebastianRO Posted October 26, 2019 Popular Post Share Posted October 26, 2019 1 minute ago, Dagenham_Dave said: I'm only going on what the creators have said themselves. Take it up with them if you want. I know you were only going on what "creators" have said, but the most likely explanation is that: - creators get invited to events, just like at any other big company's release (sony, activision, EA, etc) and can't really say exactly what they think. Not because it's necesarly prohibited, but because they want to keep good relations with the those companies. Yes, all of them will deny it, but this is how the world works, this is just a basic marketing guideline. Another reason for why they "have to use low graphics" might be because of another marketing principle and that is "announce and release footage as a beta at the lowest possible acceptable quality and then when the game releases, the buyer is impressed by how good it looks when compared to the footage release prior release. Basically, the consumer's point of referance for comparison changes". - but really Dave, from the footage we have all seen, FM20's pitch texture and colors look very far off, unless we either lie to ourselves or we are appologists for these companies. Yes, it is still not the final release as I agree, but let's face it .... It looks exactly how FM19 looked like the year before. 10 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted October 26, 2019 Share Posted October 26, 2019 The point I was making is you are not comparing like for like. Yet. 1 Link to post Share on other sites More sharing options...
themadsheep2001 Posted October 26, 2019 Share Posted October 26, 2019 3 minutes ago, SebastianRO said: I know you were only going on what "creators" have said, but the most likely explanation is that: - creators get invited to events, just like at any other big company's release (sony, activision, EA, etc) and can't really say exactly what they think. Not because it's necesarly prohibited, but because they want to keep good relations with the those companies. Yes, all of them will deny it, but this is how the world works, this is just a basic marketing guideline. Another reason for why they "have to use low graphics" might be because of another marketing principle and that is "announce and release footage as a beta at the lowest possible acceptable quality and then when the game releases, the buyer is impressed by how good it looks when compared to the footage release prior release. Basically, the consumer's point of referance for comparison changes". - but really Dave, from the footage we have all seen, FM20's pitch texture and colors look very far off, unless we either lie to ourselves or we are appologists for these companies. Yes, it is still not the final release as I agree, but let's face it .... It looks exactly how FM19 looked like the year before. Just one thing, an awful lot of your second paragraph is speculation being presented as fact, which is neither fair on the creators or SI. You simply cannot assume they will deny stuff just to fit your argument. That's disingenuous and not particularly on 3 Link to post Share on other sites More sharing options...
Svenc Posted October 26, 2019 Share Posted October 26, 2019 The above would make sense if the Content Providers were not allowed to set the game to highest graphical Details (or if that's not yet implemented). What limits them here is the hardware they have in their specs. If that wouldn't suffice it would only render things at choppy framerates. What puts the strain on the upload is something different. Given that most of them have uploaded their vids at at least 720p (SI themselves 1080p), that didn't appear to be much of a strain at all. That said, given that there's community pitch texture packs on any version, that grass can always be some greener on the other side patch. 1 Link to post Share on other sites More sharing options...
Sheriff7 Posted October 26, 2019 Share Posted October 26, 2019 5 Link to post Share on other sites More sharing options...
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