eric.van.der.haegen1 Posted November 11, 2019 Share Posted November 11, 2019 club vision.....it's made for annoying us.....play with Anderlecht....budget of 1 mill....end of season Champion....then the board blocks every transfer in because i must have player with 3,5 or 4 star ,i sell a couple of players and a have a budget then of 15 mill....when i look for a 3,5 or 4 starplayer you must pay at least 25 mill....and that for a player i don't need....the second demand is buy Belgian players ....i have the best youth in Belgium...but i must buy Belgians....when i try to buy a Belgian i don't need....blocked because the first demand is not reached....this game is a joke.... 5 Link to post Share on other sites More sharing options...
TokyoWanderer Posted November 11, 2019 Share Posted November 11, 2019 hace 26 minutos, Pattric_b dijo: Is there any more information about the boards club vision? I am expected to “develop my youth academy to one of the best in the country” and while I am handing youth players first team appearances in cup and even league fixtures, I’m not really sure how I’m meant to develop my youth academy any further given we have the best possibly rated academy. Currently the board are disappointed with me when it comes to this task and not sure why. Any ideas? Are they expecting me to buy more youth players? How does the board measure the development of my youth academy? You probably need to be asking the board to improve youth facilities, youth recruitment and junior coaching. I don't know if hiring more/better coaches for youth teams would work as well. Link to post Share on other sites More sharing options...
DavyDepuydt1 Posted November 11, 2019 Share Posted November 11, 2019 8 minutes ago, eric.van.der.haegen1 said: club vision.....it's made for annoying us.....play with Anderlecht....budget of 1 mill....end of season Champion....then the board blocks every transfer in because i must have player with 3,5 or 4 star ,i sell a couple of players and a have a budget then of 15 mill....when i look for a 3,5 or 4 starplayer you must pay at least 25 mill....and that for a player i don't need....the second demand is buy Belgian players ....i have the best youth in Belgium...but i must buy Belgians....when i try to buy a Belgian i don't need....blocked because the first demand is not reached....this game is a joke.... Log it the bug forum, quite a few users reported that they need to sign unrealistic high reputation players but almost nobody reported it, so I think si isn't really investigating this. While it is really a deal breaker if it's really like this with some teams... Link to post Share on other sites More sharing options...
zakbrown96 Posted November 11, 2019 Share Posted November 11, 2019 is it me or is this game super easy this year Link to post Share on other sites More sharing options...
emil_sbn Posted November 11, 2019 Share Posted November 11, 2019 1 hour ago, emil_sbn said: Is it coming an update for the ME to or do we wait til release? ? Link to post Share on other sites More sharing options...
KiLLu12258 Posted November 11, 2019 Share Posted November 11, 2019 vor einer Stunde schrieb 99: Can't deny I'm a bit frustrated that the hotfix only fixes one item, and I never even experienced that. Was expecting at least the fix for a big, impacting portuguese league bug already acknowledged and supposedly fixed by SI, if it's done there should be no reason to have to wait for 19th to have it. Also, 10 iterations of the ME since Beta was released and we can't experiment any of them.... kinda breaks Beta's purpose imo. yes, im curious too. 1 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 11, 2019 Share Posted November 11, 2019 24 minutes ago, eric.van.der.haegen1 said: club vision.....it's made for annoying us.....play with Anderlecht....budget of 1 mill....end of season Champion....then the board blocks every transfer in because i must have player with 3,5 or 4 star ,i sell a couple of players and a have a budget then of 15 mill....when i look for a 3,5 or 4 starplayer you must pay at least 25 mill....and that for a player i don't need....the second demand is buy Belgian players ....i have the best youth in Belgium...but i must buy Belgians....when i try to buy a Belgian i don't need....blocked because the first demand is not reached....this game is a joke.... Are all of these 'required'? If they are just 'preferred', I wouldn't worry too much about it if the team is performing well. But yes, if you think it's not working as it should, then get it logged. Link to post Share on other sites More sharing options...
SazoJohnno Posted November 11, 2019 Share Posted November 11, 2019 The point of the club vision is for them to give you things to follow through, you cant just decide what to do with the club anymore, you got a guideline to follow. It make a long term save even more fun and it make managing clubs even more challenging and you got to adapt to their vision instead. I like the idea. Link to post Share on other sites More sharing options...
andu1 Posted November 11, 2019 Share Posted November 11, 2019 Patiently waiting for the release with updated ME... It s the only issue I have... Patience😁 Link to post Share on other sites More sharing options...
HUNT3R Posted November 11, 2019 Share Posted November 11, 2019 36 minutes ago, eric.van.der.haegen1 said: club vision.....it's made for annoying us.....play with Anderlecht....budget of 1 mill....end of season Champion....then the board blocks every transfer in because i must have player with 3,5 or 4 star ,i sell a couple of players and a have a budget then of 15 mill....when i look for a 3,5 or 4 starplayer you must pay at least 25 mill....and that for a player i don't need....the second demand is buy Belgian players ....i have the best youth in Belgium...but i must buy Belgians....when i try to buy a Belgian i don't need....blocked because the first demand is not reached....this game is a joke.... You have threads in the bugs forum and SI is dealing with your issues. Link to post Share on other sites More sharing options...
emil_sbn Posted November 11, 2019 Share Posted November 11, 2019 2 minutes ago, andu1 said: Patiently waiting for the release with updated ME... It s the only issue I have... Patience😁 Yeah same here I like everything else about the game especially the new features just hope that they will release the new ME so I can start playing again. 😀 Link to post Share on other sites More sharing options...
eric.van.der.haegen1 Posted November 11, 2019 Share Posted November 11, 2019 8 minutes ago, HUNT3R said: You have threads in the bugs forum and SI is dealing with your issues. yes i know ...and there they say that i must post it here.... Link to post Share on other sites More sharing options...
Pattric_b Posted November 11, 2019 Share Posted November 11, 2019 (edited) 48 minutes ago, Seb Wassell said: This refers to the facilities and recruitment available to your youth sides. The board will look to work on this themselves but also expect you to contribute, specifically via allocating funds to it via board requests. Gotcha. Thanks for the information. I have yet to ask the board to upgrade anything because I assumed we already had top facilities at man utd but I’ll see what my options are and make a request. Edited November 11, 2019 by Pattric_b 1 Link to post Share on other sites More sharing options...
Popular Post kosecki99 Posted November 11, 2019 Popular Post Share Posted November 11, 2019 SI, this makes no sense. We are giving feedback from an ME from 10 days ago. I really do not understand. 10 Link to post Share on other sites More sharing options...
Jethers Posted November 11, 2019 Share Posted November 11, 2019 1 hour ago, Dagenham_Dave said: Hang on, wasn't the bug you reported from a new feature that wasn't in the game last year? Yes it was, my point being that they had 12 months (maybe longer if these things have been in the pipeline) to test the new features, it isn't like they had to test the entire game from the ground up. Link to post Share on other sites More sharing options...
KlaaZ Posted November 11, 2019 Share Posted November 11, 2019 Hi, I've just bought the game and when negotiating a contract with a player, I can open the dropdown menus for adding bonuses or clauses but when I click a specific clause, it doesn't get added to the list. Is this something that's known? Link to post Share on other sites More sharing options...
Popular Post Weller1980 Posted November 11, 2019 Popular Post Share Posted November 11, 2019 With FM20 new ME I was hoping and perhaps expecting more creative and varied goal types, especially considering the work done with the new and improved striker movement but, im not seeing it. I was hoping for significant improvements in the attacking 1/3 compared to FM19 but after 10 hours of playing and watching AI games I don't see too many improvements in the final 1/3. Players who I have instructed to play in a creative attacking manner simply pass the ball out wide far too often, look at my screenshots below, between my twoadvanced playmakers they play 99 sideways passes and only 20 forward passes and very few of those were in the attacking 1/3. I don't see intricate 1 2s or clever little through balls played into thebox, I don't see nice central build up play, its always played out wide. Its not just my tactics or style of play because I've watched lots of AI vs AI games and as you can see from my little test below this is basically a crossing simulator. Goals either come fromcrosses, freekicks or long range shots in the this ME and last years. To be honest I find it difficult to differentiate between different style of tactics, the ball always ends up out wide. I know its only beta but I cant see the ME getting significantlyimproved in the areas I've mentioned, I hope I'm wrong. I do appreciate this is a very difficult part of the game to code, and I wish the devs luck in their endeavour to make this version the best ME ever. SI devs, players, youtubers people wholove football and FM must see it. Match day 16 and the fixtures yielded 25 goals: For my save this is a very typical standard of goal types week in week out. 6 (24%) long shot goals 10 (40%) goals from crosses 4 (16%) goals from freekicks 1 (4%) rebound (created from cross) 1 (4%) pen 2 (8%) through balls long range 1 (4%) short pass ity v eve.pkmUnavailable 1 long shot Bournemouth v Tottenham.pkmUnavailable 2-2 all goals from crosses Burnley v Southampton.pkmUnavailable 2 freekicks, 1 rebound, 1 Long shot Newcastle v Brighton.pkmUnavailable 1 cross Sheff Utd v Aston Villa.pkmUnavailable 1 cross, 1 freekick, 1 long shot, 1 short pass Liverpool v Watford.pkmUnavailable 1 Long shot Arsenal v Leicester.pkmUnavailable 1 Long shot 1 cross Norwich v Man Utd.pkmUnavailable 1 long shot 1 cross West Ham v Wolves.pkmUnavailable 1 pen 1 cross Crystal Palace v Chelsea.pkmUnavailable 1 cross, 1 freekick, 2 long range through balls Some screenshots against Watford with my two attacking advanced playmakers. They made 22 forward passes between them and 99 sideways passes, not one creative through ball, in fact 16 league games I've not had one assist from my centre mids with a through ball. This is a common theme in all my games. 31 Link to post Share on other sites More sharing options...
eric.van.der.haegen1 Posted November 11, 2019 Share Posted November 11, 2019 1 hour ago, SazoJohnno said: The point of the club vision is for them to give you things to follow through, you cant just decide what to do with the club anymore, you got a guideline to follow. It make a long term save even more fun and it make managing clubs even more challenging and you got to adapt to their vision instead. I like the idea. yes...untill you can't do what they ask and get sacked in the second season.......if you take a big club it's easy....but not so if you take it lower... 2 Link to post Share on other sites More sharing options...
Popular Post Johnny Ace Posted November 11, 2019 Popular Post Share Posted November 11, 2019 37 minutes ago, Weller1980 said: Some screenshots against Watford with my two attacking advanced playmakers. They made 22 forward passes between them and 99 sideways passes, not one creative through ball, in fact 16 league games I've not had one assist from my centre mids with a through ball. This is a common theme in all my games. This is one of the parts of the ME that winds me up the most, you have a number 10, a guy who sits in behind the number 9, he's there to link up attacking play in the final third, in theory. You want to see him make runs, take people on, get into space, lose his marker, play in the more attacking players, pass the ball forward, use some flair & skill. It something that lacks in FM 20 (& FM19), 9 times out of 10 he'll pick up the ball, hold on to & lay it out wide. I'm not saying he never does what you expect, just hardly ever I load up FM15, Mario Gotze as the number 10, first competitive game he makes 6 runs, plays 4 keys passes & scores For comparison, here's his completed passes over 90 minutes, I can't select forward passes, this was an attacking midfielder, support Well said @Weller1980 9 Link to post Share on other sites More sharing options...
Svenc Posted November 11, 2019 Share Posted November 11, 2019 (edited) 23 minutes ago, Johnny Ace said: I load up FM15, Mario Gotze as the number 10, first competitive game he makes 6 runs, plays 4 keys passes & scores Tbf, we may be going from one extreme to the other. On Fm 15 you could stick ten men behind the ball and encourage him to hoof it upfield to Messi. His 22 runs top per match would still Keep his side afloat somewhat. (FM15 was the release where top Dribblers like Hazard and co. averaged like a dozen runs per match in General, which the AI admittedly benefitted from also. It needn't "think" About great match Management, just stick the guys on the pitch someplace -- good old times. ) Edited November 11, 2019 by Svenc Link to post Share on other sites More sharing options...
Spenky Posted November 11, 2019 Share Posted November 11, 2019 (edited) whilst I agree that on recent FMs number 10s/ AMCs seem really weak, is it not the case that no.10s are going out of "fashion" tactically at the moment and not performing as managers want ? look at mata, rodriguez, ozil, none of them, or similar players, seem to have the effect they did 5 years ago. maybe the ME reflects this? EDIT: first post too, hello! Edited November 11, 2019 by Spenky 1 Link to post Share on other sites More sharing options...
TokyoWanderer Posted November 11, 2019 Share Posted November 11, 2019 Hey @Weller1980 and @Johnny Ace if the next ME edition (hopefully released before Nov 19) has the same problems with the AMC position, I suggest we collaborate on a thread in the ME bugs forum to raise examples I hate how hard it has been to have an "Enganche" style AMC create goal scoring opportunities with through balls to central forwards or wide forwards cutting inside diagonally. I also feel there are not enough runs through the middle trying to create chaos before a through ball. Link to post Share on other sites More sharing options...
Johnny Ace Posted November 11, 2019 Share Posted November 11, 2019 4 minutes ago, kidd_05_u2 said: Hey @Weller1980 and @Johnny Ace if the next ME edition (hopefully released before Nov 19) has the same problems with the AMC position, I suggest we collaborate on a thread in the ME bugs forum to raise examples I hate how hard it has been to have an "Enganche" style AMC create goal scoring opportunities with through balls to central forwards or wide forwards cutting inside diagonally. I also feel there are not enough runs through the middle trying to create chaos before a through ball. I've got a thread up on the ME Bugs board @kidd_05_u2, it's probably on page 7 now buried under all the nonsense Link to post Share on other sites More sharing options...
Novem9 Posted November 11, 2019 Share Posted November 11, 2019 1 час назад, Weller1980 сказал: between my twoadvanced playmakers Despite ME is not perfect and we all want more, any system will broken if use two AP roles in the same time? Link to post Share on other sites More sharing options...
Weller1980 Posted November 11, 2019 Share Posted November 11, 2019 (edited) 21 minutes ago, Johnny Ace said: I've got a thread up on the ME Bugs board @kidd_05_u2, it's probably on page 7 now buried under all the nonsense I posted my post in the bugs section and received no feedback from anyone. Amazing! Perhaps si read it who knows. Last year for fm19 loads of us posted evidence about the lack of creative central play and lack of through balls and we were told it was due to lack of striker movement. I was seriously hoping to see some nice improvements, especially after reading the me blog we’re they said striker movement was an area which had a lot of focus, and guess what fm20 has exactly the same problem as we all reported last year, no creative play on the final 1/3. i very much doubt things will be fixed on fm20. I’m sorry to be pessimistic but they have had a whole year of dev time and it’s exactly the same. Edited November 11, 2019 by Weller1980 5 Link to post Share on other sites More sharing options...
Weller1980 Posted November 11, 2019 Share Posted November 11, 2019 10 minutes ago, Novem9 said: Despite ME is not perfect and we all want more, any system will broken if use two AP roles in the same time? It was purely a test to try and create more creative play, I promise you regardless of tactics the outcome is the same. Vast majority Goals will come from crosses, long shots and set pieces. You play fm tell me I’m wrong? 1 Link to post Share on other sites More sharing options...
Novem9 Posted November 11, 2019 Share Posted November 11, 2019 33 минуты назад, Svenc сказал: Tbf, we may be going from one extreme to the other. On Fm 15 you could stick ten men behind the ball and encourage him to hoof it upfield to Messi. His 22 runs top per match would still Keep his side afloat somewhat. (FM15 was the release where top Dribblers like Hazard and co. averaged like a dozen runs per match in General, which the AI admittedly benefitted from also. It needn't "think" About great match Management, just stick the guys on the pitch someplace -- good old times. ) the longer I look, the more questions I noticed Iniesta dlp and it was like hey wtf. After this a lot of defensive duties , but goal difference -1 is the best part 1 час назад, Johnny Ace сказал: load up FM15, Mario Gotze as the number 10, first competitive game he makes 6 runs, plays 4 keys passes & scores For comparison, here's his completed passes over 90 minutes, I can't select forward passes, this was an attacking midfielder, support Please stop it, you force me to install fm15 for play some seasons again, but I need to build new stadium in Torino FM19 ! 1 Link to post Share on other sites More sharing options...
Novem9 Posted November 11, 2019 Share Posted November 11, 2019 1 минуту назад, Weller1980 сказал: It was purely a test to try and create more creative play, I promise you regardless of tactics the outcome is the same. Vast majority Goals will come from crosses, long shots and set pieces. You play fm tell me I’m wrong? I don't say you wrong. I just mean this example is not perfect for investigation but I clearly see your point and I tried to show it in my message in the beginning Link to post Share on other sites More sharing options...
autohoratio Posted November 11, 2019 Share Posted November 11, 2019 1 minute ago, Weller1980 said: It was purely a test to try and create more creative play, I promise you regardless of tactics the outcome is the same. Vast majority Goals will come from crosses, long shots and set pieces. You play fm tell me I’m wrong? I wonder if playing a 2-3DM-2CM-2AM-1ST system (or 1AM-2ST) with no players in the wide positions would make for less wide switching of play Link to post Share on other sites More sharing options...
Johnny Ace Posted November 11, 2019 Share Posted November 11, 2019 4 minutes ago, Weller1980 said: I posted my post in the bugs section and received no feedback from anyone. Last year for fm19 loads of us posted evidence about the lack of creative central play and lack of through balls and we were told it was due to lack of striker movement. I was seriously hoping to see some nice improvements, especially after reading the me blog we’re they said striker movement was an area which had a lot of focus, and guess what fm20 has exactly the same problem as we all reported last year, no creative play on the final 1/3. i very much doubt things will be fixed on fm20. I’m sorry to be pessimistic but they have had a whole year of dev time and it’s exactly the same. I think it has been improved to be honest, I've seen some great moves & intelligence in the final third, I think once the main ME bugs have been straightened out we'll be able to see it more * fingers crossed Link to post Share on other sites More sharing options...
Weller1980 Posted November 11, 2019 Share Posted November 11, 2019 9 minutes ago, Novem9 said: I don't say you wrong. I just mean this example is not perfect for investigation but I clearly see your point and I tried to show it in my message in the beginning Yea you have a good point, I wouldn’t normally play two ap. Link to post Share on other sites More sharing options...
Weller1980 Posted November 11, 2019 Share Posted November 11, 2019 (edited) 16 minutes ago, Johnny Ace said: I think it has been improved to be honest, I've seen some great moves & intelligence in the final third, I think once the main ME bugs have been straightened out we'll be able to see it more * fingers crossed I hope so, and you are right there improvements to striker movement in some situations Edited November 11, 2019 by Weller1980 Link to post Share on other sites More sharing options...
Svenc Posted November 11, 2019 Share Posted November 11, 2019 (edited) 22 minutes ago, Novem9 said: the longer I look, the more questions I noticed Iniesta dlp and it was like hey wtf. After this a lot of defensive duties , but goal difference -1 is the best part I never claimed sitting Deep, keeping ten men behind the ball and hoofing the ball upfield, usually gifting the Opposition attack after attack, was a good idea. Which is where the many Goals conceded come from making for the minus Goal difference. All I claimed that on FM15 you could do such, and if that guy upfield was Messi, and due the space available in that ME, he could still bang in enough Goals being by himself alone to somewhat Keep you afloat in the table. (I personally doubt that'd be viable in actual Football -- or in any current release. Worth a try though…) Edited November 11, 2019 by Svenc 1 Link to post Share on other sites More sharing options...
sporadicsmiles Posted November 11, 2019 Share Posted November 11, 2019 (edited) 2 hours ago, Weller1980 said: Match day 16 and the fixtures yielded 25 goals: For my save this is a very typical standard of goal types week in week out. 6 (24%) long shot goals 10 (40%) goals from crosses 4 (16%) goals from freekicks 1 (4%) rebound (created from cross) 1 (4%) pen 2 (8%) through balls long range 1 (4%) short pass In my first 39 games (in all competitions except friendlies) I have scored 95 goals. 73% have been from inside the box, which figures that 27 % have been from outside the box. Most goals are scored from placed shots (40). I have 9 goals from penalties and free kicks. The majority of goals are scored from the middle of the penalty area. Assists we differ wildly. Corners - 7 (7%) Free Kick - 9 (9%) Short Pass - 14 (15%) Cross - 16 (17%) Throw in - 0 Long ball - 0 Mistakes - 10 (11%) Through ball - 16 (17%) Medium pass - 2 (2%) Square ball - 4 (4%) As you can see, this is much more balanced than what you post. I lack goals from throw ins because I do not take long throw ins, and long balls because I play out from defence most of the time. I see as many goals from through balls as I do from crosses. This can either mean that your sample size is too small, or you are doing something fundamentally different to me that is leading to your attacks all being funnelled down the flanks and leading to a lot of crosses. I am personally finding the match engine really nicely balanced in the variety of goals I score and the assists I see. Edited November 11, 2019 by sporadicsmiles Link to post Share on other sites More sharing options...
Ras Posted November 11, 2019 Share Posted November 11, 2019 I have a few questions, if I get my assistant manager to handle team talks or press conferences on occasions do the players recognize it's the assistant taking them or if they say something bad do they personally blame me for it and hold me responsible? If they recognize it's the assistant it may be a useful tool to use to share responsibility and even maybe make my words impact more, if they don't I don't want to be blamed for what the assistant says. Secondly if I hire a club legend as a coach will that help in terms of fans warming to me? For example if I signed Bergkamp as a coach for Arsenal, would that help with getting the fans on board with me? And also would it help making the atmosphere around the club better? If I signed brothers what kind of effect would that have on the team? Like if I signed the Bender brothers? Would that be good for the squad as they'd have an understanding on the pitch and personally? Lastly is the development center just for players in the youth teams, for all players or for young players in general? Link to post Share on other sites More sharing options...
Novem9 Posted November 11, 2019 Share Posted November 11, 2019 15 минут назад, Svenc сказал: I never claimed sitting Deep, keeping ten men behind the ball and hoofing the ball upfield, usually gifting the Opposition attack after attack, was a good idea. Which is where the many Goals conceded come from making for the minus Goal difference. All I claimed that on FM15 you could do such, and if that guy upfield was Messi, and due the space available in that ME, he could still bang in enough Goals being by himself alone to somewhat Keep you afloat in the table. (I personally doubt that'd be viable in actual Football -- or in any current release. Worth a try though…) Ah I got it now! 17 минут назад, Svenc сказал: (I personally doubt that'd be viable in actual Football Wait... Valverde IRL does exactly the same? Link to post Share on other sites More sharing options...
TokyoWanderer Posted November 11, 2019 Share Posted November 11, 2019 hace 24 minutos, sporadicsmiles dijo: In my first 39 games (in all competitions except friendlies) I have scored 95 goals. 73% have been from inside the box, which figures that 27 % have been from outside the box. Most goals are scored from placed shots (40). I have 9 goals from penalties and free kicks. The majority of goals are scored from the middle of the penalty area. Assists we differ wildly. Corners - 7 (7%) Free Kick - 9 (9%) Short Pass - 14 (15%) Cross - 16 (17%) Throw in - 0 Long ball - 0 Mistakes - 10 (11%) Through ball - 16 (17%) Medium pass - 2 (2%) Square ball - 4 (4%) As you can see, this is much more balanced than what you post. I lack goals from throw ins because I do not take long throw ins, and long balls because I play out from defence most of the time. I see as many goals from through balls as I do from crosses. This can either mean that your sample size is too small, or you are doing something fundamentally different to me that is leading to your attacks all being funnelled down the flanks and leading to a lot of crosses. I am personally finding the match engine really nicely balanced in the variety of goals I score and the assists I see. Can you upload the save to google drive or something and point me to a few games where you are seeing goals from through balls and play through the middle? My goals all come from crosses and long balls from the defense, so I would like to see how to achieve numbers similar to yours 2 Link to post Share on other sites More sharing options...
akkm Posted November 11, 2019 Share Posted November 11, 2019 33 minutes ago, Svenc said: I never claimed sitting Deep, keeping ten men behind the ball and hoofing the ball upfield, usually gifting the Opposition attack after attack, was a good idea. Which is where the many Goals conceded come from making for the minus Goal difference. All I claimed that on FM15 you could do such, and if that guy upfield was Messi, and due the space available in that ME, he could still bang in enough Goals being by himself alone to somewhat Keep you afloat in the table. (I personally doubt that'd be viable in actual Football -- or in any current release. Worth a try though…) Yeah but how many times without match engine exploits did FM enable messi scoring 50 goals a season...so messi was doing that in actual football but no proper football style in FM was allowing messi to play like messi...only exploits allowed messi to score like in actual football Link to post Share on other sites More sharing options...
Weller1980 Posted November 11, 2019 Share Posted November 11, 2019 (edited) 47 minutes ago, sporadicsmiles said: In my first 39 games (in all competitions except friendlies) I have scored 95 goals. 73% have been from inside the box, which figures that 27 % have been from outside the box. Most goals are scored from placed shots (40). I have 9 goals from penalties and free kicks. The majority of goals are scored from the middle of the penalty area. Assists we differ wildly. Corners - 7 (7%) Free Kick - 9 (9%) Short Pass - 14 (15%) Cross - 16 (17%) Throw in - 0 Long ball - 0 Mistakes - 10 (11%) Through ball - 16 (17%) Medium pass - 2 (2%) Square ball - 4 (4%) As you can see, this is much more balanced than what you post. I lack goals from throw ins because I do not take long throw ins, and long balls because I play out from defence most of the time. I see as many goals from through balls as I do from crosses. This can either mean that your sample size is too small, or you are doing something fundamentally different to me that is leading to your attacks all being funnelled down the flanks and leading to a lot of crosses. I am personally finding the match engine really nicely balanced in the variety of goals I score and the assists I see. My sample was from a weekend of premiership fixtures so includes mostly ai games, I know it’s a small sample size however I’ve viewed many ai matches and the trend is the same. Edited November 11, 2019 by Weller1980 1 Link to post Share on other sites More sharing options...
ravenation Posted November 11, 2019 Share Posted November 11, 2019 (edited) So here we go again. I am performing better than expected. Squad is happy. Board is happy. One of my players with 4-5 months left of contract refuse to prolong - i decide to sell him and make 50.000 euro out of him. Then the most logic things happens. My best player calls me into a meeting why i decided to sell him. I explain him 50.000 euro is good for small club and business. He doesnt listen and get angry. Now suddenly whole squad is angry because of it and wants a meeting. And we all know the exactly same happens if you refuse to sell your best player - then the squad gets upset because you refuse him to leave. Tell me again - this is how it works in an amateur football club in bottom of the league ................. I dont get why FM try to simulate things if game cant control simple facts. https://steamcommunity.com/id/cfs6250/screenshot/768355311312330195 https://steamcommunity.com/id/cfs6250/screenshot/768355311312329282 And to make it a total tragedy - one week later - same player that was angry i sold the other guy ask me for permission to leave for a bigger club https://steamuserimages-a.akamaihd.net/ugc/768355311312416917/9C252C73376CBE45E2C16B86AD06F3D766891FFA/ And of course the same players that agree it was very bad idea to sell the first guy are now angry i told Spencer i will only sell him for minimum 250.000 euro Total parody game 4 unhappy key players and the whole season and hours of gameplay can be destroyed for something that schould not happen I simply dont get why features like this are in the game - it has been problem version after version of the game Edited November 11, 2019 by ravenation 3 Link to post Share on other sites More sharing options...
BigV Posted November 11, 2019 Share Posted November 11, 2019 1 hour ago, Spenky said: whilst I agree that on recent FMs number 10s/ AMCs seem really weak, is it not the case that no.10s are going out of "fashion" tactically at the moment and not performing as managers want ? look at mata, rodriguez, ozil, none of them, or similar players, seem to have the effect they did 5 years ago. maybe the ME reflects this? EDIT: first post too, hello! What you said is correct but you can class them as old style no.10's simply because they are the focal point and creative force. These days they act like the fm's "attacking midfielder" who press and join with the attack- more risky passes/ with the trait would act like the playmaker. FM has been ball given in playmakers by a large amount and tend to ball hog before doing anything. 1 hour ago, sporadicsmiles said: Assists we differ wildly. I'd suggest looking at the link plats and the highlights to it specifically, some numbers MAY seem wrong. FM19 had the thing with overheadkicks and i've noticed in a few streams for 20 that some stuff was counted differently- example a pass from wide into the box and a shot counted as a cross rather than a pass (maybe why crossing % is so high?- not specifically yours but in general). 1 Link to post Share on other sites More sharing options...
kandersson Posted November 11, 2019 Share Posted November 11, 2019 57 minutes ago, sporadicsmiles said: In my first 39 games (in all competitions except friendlies) I have scored 95 goals. 73% have been from inside the box, which figures that 27 % have been from outside the box. Most goals are scored from placed shots (40). I have 9 goals from penalties and free kicks. The majority of goals are scored from the middle of the penalty area. Assists we differ wildly. Corners - 7 (7%) Free Kick - 9 (9%) Short Pass - 14 (15%) Cross - 16 (17%) Throw in - 0 Long ball - 0 Mistakes - 10 (11%) Through ball - 16 (17%) Medium pass - 2 (2%) Square ball - 4 (4%) As you can see, this is much more balanced than what you post. I lack goals from throw ins because I do not take long throw ins, and long balls because I play out from defence most of the time. I see as many goals from through balls as I do from crosses. This can either mean that your sample size is too small, or you are doing something fundamentally different to me that is leading to your attacks all being funnelled down the flanks and leading to a lot of crosses. I am personally finding the match engine really nicely balanced in the variety of goals I score and the assists I see. Haven't played much beta due to persistent crashes and technical issues, can't help to notice that 0 long ball though. This looks very suspect and actually happened to me in FM 19, where I did score on several long balls but the game didn't count any of them (maybe they were counted as through balls? Also, stats showed a very high number of overhead goals, which never happened). I wonder if this is still the case in FM 20? In my limited playing time with beta, I did experience lots of chances created via long balls (both for my team and AI), though admittedly most were missed (had a game against PSG where lone striker Mbappé got 8 clean one on one chances from long balls, and scored just one - he still hit the keeper and scored on the rebound). Link to post Share on other sites More sharing options...
GunmaN1905 Posted November 11, 2019 Share Posted November 11, 2019 Transfers and selling players are an absolute chore yet again. AI teams stack up on players in positions they absolutely don't need and there are situations with class players being transfer listed and noone being interested. In my second season, Oblak was listed for 55m€ and noone was even interested. Come December I was able to sign him up for free for the next season and yet again noone was even interested in offering him a contract. Noone being interested in my 26yo player with 2.5m€ annual wage who was valued at 25m€ and listed for 15m€ is also ridiculous. I accepted a 40m€ total bid from Chinese for a player, he rejected them. A week later they come back with a 20m€ total non-negotiable bid. That's just ridiculous. And those non-negotiable wage percentages they want you to pay are also ridiculous. There should be an option "will not pay for player's wages" or something. 5 Link to post Share on other sites More sharing options...
RandomGuy. Posted November 11, 2019 Share Posted November 11, 2019 2 hours ago, Spenky said: whilst I agree that on recent FMs number 10s/ AMCs seem really weak, is it not the case that no.10s are going out of "fashion" tactically at the moment and not performing as managers want ? look at mata, rodriguez, ozil, none of them, or similar players, seem to have the effect they did 5 years ago. maybe the ME reflects this? EDIT: first post too, hello! Yup. Most clubs I see in the flesh struggle to be effective with a "10", outwith the very top teams, yet people in here are complaining they aren't instantly destroying teams. It took me a full season of mucking about with tactics/roles/instructions to get my left winger working like I wanted him too. A lot of people seem reluctant to put in that work and instead blame the game. 26 minutes ago, ravenation said: So here we go again. I am performing better than expected. Squad is happy. Board is happy. One of my players with 4-5 months left of contract refuse to prolong - i decide to sell him and make 50.000 euro out of him. Then the most logic things happens. My best player calls me into a meeting why i decided to sell him. I explain him 50.000 euro is good for small club and business. He doesnt listen and get angry. Now suddenly whole squad is angry because of it and wants a meeting. And we all know the exactly same happens if you refuse to sell your best player - then the squad gets upset because you refuse him to leave. Tell me again - this is how it works in an amateur football club in bottom of the league ................. I dont get why FM try to simulate things if game cant control simple facts. https://steamcommunity.com/id/cfs6250/screenshot/768355311312330195 https://steamcommunity.com/id/cfs6250/screenshot/768355311312329282 And to make it a total tragedy - one week later - same player that was angry i sold the other guy ask me for permission to leave for a bigger club https://steamuserimages-a.akamaihd.net/ugc/768355311312416917/9C252C73376CBE45E2C16B86AD06F3D766891FFA/ 4 unhappy key players and the whole season and hours of gameplay can be destroyed for something that schould not happen I simply dont get why features like this are in the game - it has been problem version after version of the game I've got 3 players at the same time wanting moves to bigger clubs, and someone else complaining I sold a team mate (valued at £1m, sold for £1.7m). The squad is still fine, and even those wanting to leave are happy enough. It genuinely does seem like the issues at your end. Link to post Share on other sites More sharing options...
Armistice Posted November 11, 2019 Share Posted November 11, 2019 (edited) 1 hour ago, sporadicsmiles said: In my first 39 games (in all competitions except friendlies) I have scored 95 goals. 73% have been from inside the box, which figures that 27 % have been from outside the box. Most goals are scored from placed shots (40). I have 9 goals from penalties and free kicks. The majority of goals are scored from the middle of the penalty area. Assists we differ wildly. Corners - 7 (7%) Free Kick - 9 (9%) Short Pass - 14 (15%) Cross - 16 (17%) Throw in - 0 Long ball - 0 Mistakes - 10 (11%) Through ball - 16 (17%) Medium pass - 2 (2%) Square ball - 4 (4%) As you can see, this is much more balanced than what you post. I lack goals from throw ins because I do not take long throw ins, and long balls because I play out from defence most of the time. I see as many goals from through balls as I do from crosses. This can either mean that your sample size is too small, or you are doing something fundamentally different to me that is leading to your attacks all being funnelled down the flanks and leading to a lot of crosses. I am personally finding the match engine really nicely balanced in the variety of goals I score and the assists I see. Let's see some of these goals then, shall we? Edited November 11, 2019 by Armistice 2 Link to post Share on other sites More sharing options...
Johnny Ace Posted November 11, 2019 Share Posted November 11, 2019 5 minutes ago, RandomGuy. said: Yup. Most clubs I see in the flesh struggle to be effective with a "10", outwith the very top teams, yet people in here are complaining they aren't instantly destroying teams. It took me a full season of mucking about with tactics/roles/instructions to get my left winger working like I wanted him too. A lot of people seem reluctant to put in that work and instead blame the game. Maybe so, maybe number 10's are old hat, Poachers are too but they do exactly what it says on the tin I've put the work in believe me, I'm even trying out old MEs to compare the effectiveness of them, all good fun Link to post Share on other sites More sharing options...
TokyoWanderer Posted November 11, 2019 Share Posted November 11, 2019 (edited) hace 16 minutos, RandomGuy. dijo: Yup. Most clubs I see in the flesh struggle to be effective with a "10", outwith the very top teams, yet people in here are complaining they aren't instantly destroying teams. It took me a full season of mucking about with tactics/roles/instructions to get my left winger working like I wanted him too. A lot of people seem reluctant to put in that work and instead blame the game. Who is complaining about not instantly destroying teams? Don't go around building straw men. The people complaining about the number 10 role have actually provided some evidence about things not working properly. Edited November 11, 2019 by kidd_05_u2 7 Link to post Share on other sites More sharing options...
FrazT Posted November 11, 2019 Share Posted November 11, 2019 OK-- lets just cool it and cut out the bickering, guys. Link to post Share on other sites More sharing options...
themadsheep2001 Posted November 11, 2019 Share Posted November 11, 2019 22 minutes ago, FrazT said: OK-- lets just cool it and cut out the bickering, guys. Just to add to this, this is a pre release beta feedback, lets keep it to that, there's been enough derailment, bickering, and digs as it is. If we have to remove posts etc to keep it on track, we will Link to post Share on other sites More sharing options...
Popular Post Obaaa Posted November 11, 2019 Popular Post Share Posted November 11, 2019 Ugh this is just infuriating from a tactical perspective. I play FM with staff responsibilities pretty much delegated across the board so I can't really speak for training/scouting etc at this stage but trying to create a tactic that actually follows your instructions is nigh on impossible. The match engine just doesn't do a good enough job of replicating real football. Trying to play through the middle with shorter passing and runs from deep, all I get game after game is switches of play to the full backs. Then crosses into the box when crossing has specifically been selected as 'from byline' and 'less often'. This game needs a ME update badly. I skipped 2019, was it this bad? 13 Link to post Share on other sites More sharing options...
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