autohoratio Posted November 1, 2019 Share Posted November 1, 2019 This is a feature request inspired by a post in the Netherlands Data Issues thread, where the researcher said limitations in assigning players 0 for randomised attribute values means that, in two different savegames using the same database, a player can have either 1 or 20 for their determination or natural fitness attributes, which is of course a massive difference. What I'd like to suggest is assigning "negative" attribute values similar to the current system for assigning negative PA, where -10 gives a random number between 170-200 PA, -95 gives 160-190, -9 gives 150-180, etc. A system where assigning -10 to determination gives between, for example, an attribute value between 15-20, or -75 for 10-15, would allow much more precision for the younger players lacking data/certainty while still keeping some randomisation, and meaning the players would be more accurately represented across different savegames. 6 Link to post Share on other sites More sharing options...
SI Staff Jeroen Thijssen Posted November 1, 2019 SI Staff Share Posted November 1, 2019 Logged this internally as well and I am referencing to here. 1 Link to post Share on other sites More sharing options...
Administrators Kyle Brown Posted August 12, 2020 Administrators Share Posted August 12, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
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