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Start game with a clean slate (injuries).


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This has always bothered me. Take this year as an example - start a new game with Liverpool in late June 2019, and Alisson is injured for several months at game start. 

Now I appreciate you want to be realistic, but Alisson didn't get injured until August 9th against Norwich, so why do we have to suffer that injury in our game way before it happens in real life?

The same thing happens if a player suffers a serious injury in mid-season in real life, this will be added to the game for the final transfer DB update, and this player will be long-term injured from pre-season. But why? 

A simple solution would be a check-box at game creation "start game with real-life injuries?" (same way you can start with real fixtures etc). I realise you can use the editor to remove injuries and loans etc, but I'm always apprehensive about using the editor as I feel it unbalances the game - even if it doesn't I'd rather just start with the official DB and SI's official options. 

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  • 10 months later...
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