Wolf_pd Posted December 31, 2021 Author Share Posted December 31, 2021 50 minutes ago, themodelcitizen said: I'm more familiar with previous editions where that box didn't exist, but the game would only go as far down the list as it can before running out of room in the tournament, which works 100% - it can be thrown off if you have a box checked somewhere in a specific stage like "reverse the order of teams in this list". So I'm not sure if you'd even need to check that box. I *believe* this also means the "extra" team won't get a news item saying they're in the tournament. They're definitely not included in rankings or anything. Let me know how it goes. I have relatively simple rules in the game, so no reverse orders or anything else. The current tests look to be good, but need some long runs to confirm. Link to post Share on other sites More sharing options...
Wolf_pd Posted January 3, 2022 Author Share Posted January 3, 2022 I am also using this logic so simplify some of the qualifiers. Especially the qualifiers with knockout rounds at the start can use an extra team and for the regions where this applies it is common one or more teams don’t participate in the qualifiers due to financials. So I have decided to set a standard amount of teams, where in case a team from the continent is host or is the last winner, one or two extra teams are added. Link to post Share on other sites More sharing options...
themodelcitizen Posted January 4, 2022 Share Posted January 4, 2022 Good thinking. "Get teams from team pool" is random? I've used that to simulate how certain federations only occasionally send teams to regional championship-type tournaments (COSAFA Cup etc) Link to post Share on other sites More sharing options...
Wolf_pd Posted January 5, 2022 Author Share Posted January 5, 2022 Yes, it is random. I used in the June release to set the qualifiers for the African Games and it works a lot better than setting up 7 qualifying competitions with varying participants. It doesn’t always pick the best team in the list so there is some variation. For the qualifiers for the World Cup I obviously only use the lowest 6-8 teams on the continent as the other ones are certainties to attempt qualification. Link to post Share on other sites More sharing options...
Fugado Posted October 18, 2022 Share Posted October 18, 2022 Hey mates! @Reiver did with some leagues graphics I've done the same for Sovietic leagues present in this pack. It is really homemade and there are some problems as long as clubs like current Krasnodar or Tomsk did not exist in the 80s CCCP.rar 2 Link to post Share on other sites More sharing options...
J-Hood Posted December 15, 2022 Share Posted December 15, 2022 On 25/04/2020 at 14:20, Wolf_pd said: In a sense the players are free to leave. As a human player you could easily buy any Yugoslav player you wanted as long as you would have room in your team for that. The trick, which was also used in the FM16 Iron Curtain version is to tell all other countries there are no transfers from Yugoslavia for players between age 14 and 27. It is a bit of trickery, but it works. I am still looking into the Advanced Rules if I can find a better alternative, but for now that's the solution what settings did you change to achieve this? Link to post Share on other sites More sharing options...
Wolf_pd Posted December 15, 2022 Author Share Posted December 15, 2022 Here. You can check the files in the mod for the exact changes. Link to post Share on other sites More sharing options...
J-Hood Posted December 15, 2022 Share Posted December 15, 2022 25 minutes ago, Wolf_pd said: Here. You can check the files in the mod for the exact changes. Thanks for your reply, just so I'm understanding correctly using France below 1. french clubs will not buy players from russia (USSR) or Serbia (Yugoslavia) ages between 14 and 29/27 but after that age they will? 2. if i only wanted wanted french teams to buy players players from certain continents or regions i would use -1 for the continent/region I didn't want them to buy from? 3. lastly what settings would i have to change if i wanted stop french players leaving france period or they couldn't leave until 25? i tried to improve 2 Caribbean nations with better youth facilities and coaches etc. and although the national teams improve the leagues themselves never improve because the best players leave. and a side question, how does the game work with the bosman rule turned off? what happens at t he end of a players contract? Link to post Share on other sites More sharing options...
Wolf_pd Posted December 15, 2022 Author Share Posted December 15, 2022 19 minutes ago, J-Hood said: Thanks for your reply, just so I'm understanding correctly using France below 1. french clubs will not buy players from russia (USSR) or Serbia (Yugoslavia) ages between 14 and 29/27 but after that age they will? 2. if i only wanted wanted french teams to buy players players from certain continents or regions i would use -1 for the continent/region I didn't want them to buy from? 3. lastly what settings would i have to change if i wanted stop french players leaving france period or they couldn't leave until 25? i tried to improve 2 Caribbean nations with better youth facilities and coaches etc. and although the national teams improve the leagues themselves never improve because the best players leave. and a side question, how does the game work with the bosman rule turned off? what happens at t he end of a players contract? 1. Yes 2. Correct 3. You need to change the transfer preferences from all other nations (Africa usually already has Europe set as continent -1 Players are not allowed to leave and will stay on a rolling contract (not sure of rolling though). Link to post Share on other sites More sharing options...
J-Hood Posted December 15, 2022 Share Posted December 15, 2022 16 minutes ago, Wolf_pd said: 1. Yes 2. Correct 3. You need to change the transfer preferences from all other nations (Africa usually already has Europe set as continent -1 Players are not allowed to leave and will stay on a rolling contract (not sure of rolling though). thank you again, your work is A1. look forward to the FM22 iron curtain 1 Link to post Share on other sites More sharing options...
Vsevolod2003 Posted March 21 Share Posted March 21 where is the ussr? Link to post Share on other sites More sharing options...
Wolf_pd Posted March 21 Author Share Posted March 21 Make sure to download all versions, so 1.0, 1.1, 1.2, 1.3 and 1.4 in that order. 1.0 is the full version, 1.1 to 1.4 contain updates only. Link to post Share on other sites More sharing options...
\'Appy \'Ammer Posted July 12 Share Posted July 12 @Wolf_pd, I have been examining your file structure in the Iron Curtain as I'm having some bother with my International competitions in my own database. Something I have not considered before is having many different files for different regions and competitions. I have been creating one big International file, whereas you have a file for the World Cup and qualification, and a file for International Continental competitions for example. Does this way simplify the process, in terms of finding solutions to problems? Or does that in itself make testing in the editor more difficult, as the files are not combined into one, and therefore questions are raised as to whether they are compatible with each other? I am considering re-writing my files to try and make the process of testing easier, as I have become bogged down in Asia lately!!!! Thanks in advance for any sage advice Link to post Share on other sites More sharing options...
Wolf_pd Posted July 12 Author Share Posted July 12 26 minutes ago, \'Appy \'Ammer said: @Wolf_pd, I have been examining your file structure in the Iron Curtain as I'm having some bother with my International competitions in my own database. Something I have not considered before is having many different files for different regions and competitions. I have been creating one big International file, whereas you have a file for the World Cup and qualification, and a file for International Continental competitions for example. Does this way simplify the process, in terms of finding solutions to problems? Or does that in itself make testing in the editor more difficult, as the files are not combined into one, and therefore questions are raised as to whether they are compatible with each other? I am considering re-writing my files to try and make the process of testing easier, as I have become bogged down in Asia lately!!!! Thanks in advance for any sage advice You are asking existential questions there. But let me right something down for you this weekend. Link to post Share on other sites More sharing options...
Wolf_pd Posted July 13 Author Share Posted July 13 When I was working on the first version of the files, all International nation Competitions were in one file. The continental club competitions were already split up. When converting to advanced rules, fixing issues became quite a nightmare with that many competitions. I will admit that back then I wasn't that well versed in advanced rules and I had to work out a lot of things by myself. Covid brainfog wasn't a help either at that time. So I decided to split the file up per continent with a few exceptions for the world cup, olympic games and world youth championship. Looking at it, the split per continent is not per se necessary. Reason is that some regions (South America, Africa and Oceania) are quite simple, so could be added to another file without giving much headaches. The one thing you have to keep in mind though is how competitions are connected. As you might have noticed the U23 continental competitions are in the Olympic Games file, as they are both the continental championship and the qualifier for the Olympic Games. The same happens with the U19/U20 championships which are qualifiers for the World Youth Championship. And another example is that the Concacaf Nations Championship was a direct qualifier for the World Cup, which also means that there is no North American continental championship file. There are no compatibility issues. You have to cut up things in such a way that you are absolutely certain that is no connection to another file (exception being the extinct nation file but that's data). Otherwise you would have those compatibility issues. This also means there was a certain order I needed to get the files working. The world cup in default version takes teams from the African Cup of Nations and Asian Nations Cup, so I would always have to test those files together. That's why Europe, Oceania and South America were easiest. They don't have any interdependencies. So in short, the initial file was too big and would have been too complex to get working in advanced rules, but the cutting was also based on my at that time not entirely working foggy brain. As the concept worked, I kept it that way for the FM22 and 24 file. I have to add. I had a big spreadsheet with all information on the competitions, qualifiers, etc. That took about a month to set it up properly. When I had those advanced rules issues and had to split the files up I spend another month to see what was the best way to go. 1 Link to post Share on other sites More sharing options...
\'Appy \'Ammer Posted July 13 Share Posted July 13 Thanks @Wolf_pd for your insight. I also have a spreadsheet for each continent to work out when each competition takes place and when all the qualifiers are. Makes working out the fixture calendar a little easier. Link to post Share on other sites More sharing options...
Wolf_pd Posted July 13 Author Share Posted July 13 24 minutes ago, \'Appy \'Ammer said: Thanks @Wolf_pd for your insight. I also have a spreadsheet for each continent to work out when each competition takes place and when all the qualifiers are. Makes working out the fixture calendar a little easier. The 4 year fixture calender (when you are including the World Cup) is gold. Link to post Share on other sites More sharing options...
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