zowye Posted January 24, 2020 Share Posted January 24, 2020 Hello everyone, I was working on making a combined league of the Netherlands and Belgium, however I'm stuck at getting the right teams to qualify for the Champions League. How I want it to work is to have dutch and belgian teams to qualify seperately (so highest placed dutch teams qualify for CL even if they are 7th and 8th place and highest placed belgian teams qualify for CL based on their respective CL coefficients). The same thing for relegations to the secondary divisions, where the dutch and belgian divisions are seperate. I've made a new nation called the Benelux, which contains all the leagues including the combined league (top division) and the dutch only and belgian only leagues (lower divisons). So what I tried to do for the CL spots and the relegation of the combined league was adding two new stages after the regular league ends, one stage adds all the dutch clubs and the other stage adds all the belgian clubs (which I did by adding a dutch and belgian secondary division to each club). This new stage should be sorted to the positions of the first stage (and should be hidden) and the CL/EL spots should then be selected based on the positions from these two stages for both countries seperately. But I just have no clue where or what I have to edit to let the game choose the CL/EL spots from this stage. Sorry if it is kinda hard to follow, I'm kinda bad at explaining, but some help would be greatly appreciated! Link to post Share on other sites More sharing options...
Dallan Posted January 28, 2020 Share Posted January 28, 2020 (edited) When you test your current league, who ends up qualifying for Europe from the Netherlands and Belgium? Anyway, I haven't done this myself, but thinking about edits I've made, I have an idea that should work without making you rebuild the entire CL/EL structure. If I'm reading you right, you've created a new Benelux nation to hold your new pyramid, but the CL and EL are still set to pull their teams from the Netherlands and Belgium. Changing this on the receiving end (by editing the CL and EL) would basically require an edit that fully rebuilds those competitions, which gets messy. But you can also change the sending end, by editing the advanced rules for the Eredivisie and the Jupiler League to change what teams they send. In the advanced rules under any competition there's an entire section under Other Stage Rules called "continental cup qualification" or something similar. It basically decides what teams count as "qualifying for continental competition from the league" (spots from domestic cups, if the club continental rules qualify teams from there, aren't included on that page - what are your plans for the KNVB Cup/Croky Cup?). If you edit that page in a nation's top division (as decided by the division levels set in nation rules), you can basically make whatever weird-ass continental qualification order you like, even one that ignores that division entirely (I think that the default rules for the Netherlands or Belgium use it to handle the Europa League playoffs, so you can edit the advanced rules for Holland or Belgium and look at that page and see how it works. For example, I have a personal edit to the Canadian Premier League that uses that page to give a continental spot to the Voyageurs' Cup runner-up,, the CPL champion, and then falling back by places in the CPL overall table., but specifically excluding the MLS B-teams I moved into the CPL). I assume you're not editing Netherlands or Belgium's nation rules in your file, just pulling all the teams into Benelux and leaving their Based Nation and Continental Cup Nation set the way they used to be. In that case, you could add blank competitions to your file's advanced rules for the Eredivisie and Juplier League, not run any actual stages for them (or perhaps just use Include Stage From Other Competition to mirror your combined competition's hidden stage for each country?), but edit the Continental Cup Qualification page in those competitions to use your national hidden stages?). Again, this is all EXTREMELY theoretical, but given what I know about the editor I feel like it should work. If my explanation is hard to follow, please feel free to ask about any part where you lost track of me. Edited February 11, 2020 by Dallan Link to post Share on other sites More sharing options...
Coverhead Posted February 10, 2020 Share Posted February 10, 2020 Hi, Did either of you find a fix for this? I'm creating a combined GB (England/Scotland/Wales) pyramid, and I'm running into the same issue! I tried Dallan's solution above but couldn't get it to work... I feel like it should do and it's definitely along the right track though. I've tried creating this database in previous versions of the game but always stumbled at this bit and eventually gave up. It would be great to finally crack it!! Cheers guys Link to post Share on other sites More sharing options...
Dallan Posted February 11, 2020 Share Posted February 11, 2020 I wasn't working on anything like this right now so I wasn't in a position to test my idea (combining two or three entire national pyramids is, you'll surely know, a ton of work to do just to test a theory), but if either of you have your current files handy I'd be happy to take a look at them in my spare time and see if I can come up with a fix. Link to post Share on other sites More sharing options...
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