purple haze 18 Posted February 14, 2020 Share Posted February 14, 2020 Experienced player/lurker - every version played until 2016 which I was still playing in December just gone. Couldn't resist an overdue upgrade to FM20. Especially was looking forward to the Training, which I have been concentrating on and which leads me here with a few queries. In my quest to develop my own Training Scedules to fit my style of play/tactic I'm trying to understand how a Session breaks down... Firstly I am making a presumption that a session is either lasting 2 or 3 hours, doesn't really matter which, but stating the obvious, a Session must be a fixed length of time. So... Any given Module has a fixed length of time to work on the development of Attributes, Individual Roles, Tactical Familiarity or Upcoming Match or any combination of these. This then has an influence on Injury Risk/Condition/Fatigue/Sharpness/Happiness/Team Cohesion. Taking the General - Physical Module to start with... Goalkeepers, Defenders and Attackers all have 100% Focus on Attributes development. 10 Attr's for the GK and 9 Attr's for both the Defenders and the Attackers. If I presume a Session last 3 hours or 180 minutes, I can extrapolate that each of the 10 Attributes for the Goalkeeper has an allocation of 18 minutes and the 9 Attributes (Def and Att) get 20 minutes each. If it was a 2 hour session the 10 GK Attr's would be 12 mins each and the 9 Def/Att Attr's 13.33 mins each. The exact time spent on each Attribute isn't really important here, but the fact that within this Module 100% of the time goes to Attribute development. Now let's look at Match Preparation - Match Preview. Goalkeepers, Defenders and Attackers all have 100% Focus on all of the Tactical Familiarity elements - Mentality/Passing Style/Creative Freedom/Pressing Intensity/Marking/Tempo/Width/ PositionRoleDuty. A 3 hour session would give 22.5 mins to each or a 2 hour session 15 mins each. Again the emphasis being that the 100% of the allotted time goes to Tactical Familiarity training. Now looking at Attacking - Attacking Wings Goalkeepers get 20% Focus on developing 8 Attributes and 2 Tactical Familiarity elements Passing Style/Creative Freedom Defenders get 20% Focus on 5 developing Attr's and the same 2 Tactical Familiarity elements Attackers get 60% on developing 7 Attr's and the same 2 Tactical Familiarity elements... which could translate to 180 minutes split 20/20/60 = 36 mins / 36 mins / 108 mins And splitting the time 50/50 between Attribute development and Tactical Familiarity giving... GK's 36 mins - split - 18 mins on 8 Atrributes = 2.25 mins on each Attribute... And 18 mins on Tactical Familiarity elements - 9 mins each on Passing Style and Creative Freedom Def's 36 mins - split - 18 mins on 5 Attributes = 3.6 mins on each Attribute... And 18 mins on Tactical Familiarity elements - 9 mins each on Passing Style and Creative Freedom Att's 108 mins - split - 54 mins 0n 7 Attributes = 7.71 mins on each Attribute... And 54 mins on Tactical Familiarity elements - 27 mins each on Passing Style and Creative Freedom So...After typing all that, my (probably first) question is... If a Module develops more than one of Attributes, Individual Roles, Tactical Familiarity or Upcoming Match are they weighted equally ? like in the Attacking Wings example. Any feedback on my interpretation greatly appreciated... Cheers Link to post Share on other sites More sharing options...
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