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Fatigue Scale


saintrainhard
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Current system that show who players in need of rest is just a sudden message of players need of rest with rst status

I think it will be better for manager in doing the rotation if there are a fatigue scale, be it on percentage, or gradient like morale

This scale is the result of some element of the game such as : players stamina, players natural fitness, tactics > how far (in km player runs), the intensity of pressing, etc, the adding gametime above current level of fatigue

Currently we have risk injury level, but fatigue level is different thing, it can added to risk injury 

And there is an option to hide this info , by preference

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