saintrainhard Posted August 9, 2020 Share Posted August 9, 2020 Current system that show who players in need of rest is just a sudden message of players need of rest with rst status I think it will be better for manager in doing the rotation if there are a fatigue scale, be it on percentage, or gradient like morale This scale is the result of some element of the game such as : players stamina, players natural fitness, tactics > how far (in km player runs), the intensity of pressing, etc, the adding gametime above current level of fatigue Currently we have risk injury level, but fatigue level is different thing, it can added to risk injury And there is an option to hide this info , by preference Link to post Share on other sites More sharing options...
Administrators Neil Brock Posted October 14, 2020 Administrators Share Posted October 14, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
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