Popular Post Exius Posted August 20, 2020 Popular Post Share Posted August 20, 2020 Every new FM iteration I play usually I make some small tweaks which gives me more "realistic" feeling by the game. I think I've already suggested some of theese years ago, so doing it again, hoping that some day it will become an option in new FM: First person view camera. I did such mod for FM 19 and it's not working in FM 20 unfortunately but the idea is pretty clear - allow us to view the match with the eyes of our virtual alter ego (maybe even supporting the VR some day...). I tried that in several saves in FM 19 and the immersion was way higher than with any other camera angles. The graphics are still way off from PES or FIFA but they are already good enough to watch the game from such angle and feel that you are really present at that virtual stadium and watch the game with your own eyes. There are much more details and small animations which can be noticed from this angle and which you usually don't notice with some other cameras. Of course it works best if you are a hardcore player and watch every match in full details with a normal or a bit higher speed. Well, even if you don't want to add the camera in the game - just let my mod be working again and I'll do the rest... Logical attributes sorting. There are a lot of player attributes in the game and all of them are sorted alphabetically (which means they are in different positions in different languages) and sometimes it can be difficult to read them with a blink of an eye. What I made with a custom localization is trying to sort them by the areas of the game they relate to - attack, defense, technique, etc. I think we can have an option in Preferences which allows such sorting by default. Non-digital attributes values and not key attributes masking. One more "realistic" thing you can notice in the picture above. The idea here is that IRL coaches definitely use some performance tracking systems which show various player stats, but I doubt they use attributes system similar to FM. Of course every coach knows how good his (and maybe other familiar) players are in some game aspects - heading, passing, shooting for example - but I don't think they rate players on 1-20 basis. It's something not realistic. I think they rather rate their players like, this one is excellent in passing, is good in heading and has decent technique, but bad in tackling - or something like that. So the idea here is to translate 1-20 attributes to something like 1-5 and make it non-digital (stars, bars, etc.), which I achieved by using custom font. Yes, there is an option to show attributes as bars already in the game, but they are too precise - I mean you still can differ 17 attribute from 16 attribute, even when they are shown as bars. So, my idea is to decrease that scale. And one more addition which can be only partly achieved now (by using custom attributes color) is to mask attributes which are not relevant to player's position. It's doubtful that any coach rates his attackers defensive attributes, or his defenders attacking attributes - because they are not relevant for those players. So, we can mask them except if there are some outstanding rates (for example a defender which has very good finishing - IRL coach would definitely notice and remember such details). 16 Link to post Share on other sites More sharing options...
FrazT Posted August 20, 2020 Share Posted August 20, 2020 I like the idea of logical attribute sorting 1 Link to post Share on other sites More sharing options...
mister.cool40 Posted August 22, 2020 Share Posted August 22, 2020 Definitely agree with the first 2...not so sure about 3rd,at least not for now.Going more organic with the game isn't a bad idea,however it sometimes takes away the clarity and causes confusion.For example under the hood behaviours of some roles.For me the game is now exists in a state between organic and inorganic.In a future when the tactics creator reaches a more organic state,then "not so precise" player attributes will be a good idea.However if it can be implemented along with the current attribute system and we get the option to switch between them,that would ideal for me. 1 Link to post Share on other sites More sharing options...
Exius Posted August 22, 2020 Author Share Posted August 22, 2020 11 hours ago, mister.cool40 said: Going more organic with the game isn't a bad idea,however it sometimes takes away the clarity and causes confusion. Yeah, that's the idea! IRL coaches don't have such clarity as we have in the game (they have more clarity, on the other hand, by watching over the players' training performance). By having tons of these numerical attributes we have an advantage over IRL coaches. Current "attributes masking" option tries to lower this advantage, but I'd like to have a one more option - "partial attributes masking" or something like this. 4 Link to post Share on other sites More sharing options...
wetfred Posted August 24, 2020 Share Posted August 24, 2020 On 22/08/2020 at 10:16, Exius said: Yeah, that's the idea! IRL coaches don't have such clarity as we have in the game (they have more clarity, on the other hand, by watching over the players' training performance). By having tons of these numerical attributes we have an advantage over IRL coaches. Current "attributes masking" option tries to lower this advantage, but I'd like to have a one more option - "partial attributes masking" or something like this. Totally agree with this and it needs to be put in the game. Link to post Share on other sites More sharing options...
mister.cool40 Posted August 24, 2020 Share Posted August 24, 2020 2 hours ago, wetfred said: Totally agree with this and it needs to be put in the game. The game is hard enough to understand as it is.Until the tactic creator interface becomes more customizable and easy to understand,I'd rather have this advantage. 1 Link to post Share on other sites More sharing options...
GreenTriangle Posted September 1, 2020 Share Posted September 1, 2020 On 21/08/2020 at 02:01, Exius said: It's doubtful that any coach rates his attackers defensive attributes, or his defenders attacking attributes - because they are not relevant for those players. Does a coach not care if his (tactical) offensive defender has some offensive skills? Link to post Share on other sites More sharing options...
Exius Posted September 3, 2020 Author Share Posted September 3, 2020 On 01/09/2020 at 10:44, GreenTriangle said: Does a coach not care if his (tactical) offensive defender has some offensive skills? Definitely! That's why we need to talk about masking attributes which are not relevant for the chosen position AND role. In your case (if we talk about ball-playing defender dor example) some offensive and technique attributes (along with the defensive ones) should be relevant for his role and shouldn't be masked. 1 Link to post Share on other sites More sharing options...
Leedsunitedfan3 Posted September 23, 2020 Share Posted September 23, 2020 I really like the 1st person idea it's how a manager sees the game and the manager doesn't have a digital time board in his mind he has a watch it would be good if we could Press W or something to view watch and if extra time goes over you should be able to complain about it. 2 Link to post Share on other sites More sharing options...
Leedsunitedfan3 Posted October 15, 2020 Share Posted October 15, 2020 I've requested the 1st person view as well and also wanted 1st person team talks so we can see the emotions of players more realistically. 1 Link to post Share on other sites More sharing options...
Sopel Posted October 19, 2020 Share Posted October 19, 2020 I'm in love with this attributes sorting Link to post Share on other sites More sharing options...
richard.cheeseman Posted October 21, 2020 Share Posted October 21, 2020 I like the idea of logical attribute sorting Link to post Share on other sites More sharing options...
Administrators Kyle Brown Posted October 26, 2020 Administrators Share Posted October 26, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
Recommended Posts