MrFinance Posted September 29, 2020 Share Posted September 29, 2020 (edited) Hi everyone, I think that now it is necessary an improvement on Finances. Let's start from an example: Transfer budget is 10M. I'd like to buy a player that costs 50M. With actual finance settings I can't buy him because the total cost would be charged on the current season. But 50M is the total cost of the player during his contract. In real balance sheet, it is a 10M cost per year if the player signs a 5 year contract (transfer cost / years of contract = cost per year). Finances should become more complex to simulate better reality. Therefore, it would require to include depreciation charge and consequently capital gain/loss on each transfer. So, if I've bought the player of the previous example, and I sell him after 3 years for 30M, I'll obtain a gain of 10M, that will be an income for that season. If I sell him for 20M or less, it will be a loss, and it would be an expenditure for that season. Thank you for the attention, Have a great day! Edited September 29, 2020 by MrFinance Link to post Share on other sites More sharing options...
Administrators Kyle Brown Posted October 12, 2020 Administrators Share Posted October 12, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
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