silentgoma Posted November 6, 2020 Share Posted November 6, 2020 These are question regarding the in-game editor Is the tool that reveals the players’ abilities made by the developers? If Genie Scout is made by the developers we’d like to know which tool will be released first.Are players’ abilities judged based on the 19/20 season or is the 20/21 season taken into account as well?When will the in-game editor be released?Do you have any intention to test some of the user-edited match engines and develop yours based on the results?Do you have any plans to implement a mode that allows people to play with past databases?These are questions regarding the gameplay.Do you have any plans to separate formations based on the possession of the ball? eg) 443 when you have possession, 442 when opponents have possession.We’d like an ability to play as real life managers. If I wanted to start as Everton, I’d like to play as Carlos Ancellotti instead of having to sack him and replace him.We wish that there were ways to actually use the wages we earn as managers. It’s very disappointing that there is nothing we can do with them and it’d be awesome if there was a life simulation mode where we could buy clothes, houses and even small clubs with our money.Any thoughts on dynamic potential? We wish for a system where the potential changes depending on the player’s performances. So that even older players can develop when they put in a good performance and young players drop potential when they perform poorly.Could you make a toggle button to disable agent fees, player unhappiness, and rival club transfer restriction?These are questions regarding player and team instructions.Why are wing-backs cutting inside and shooting when there’s no angle to shoot?Do chip shots even work? Why do players keep shooting when I’ve instructed them not to?Can the overlapping center backs of Wilder’s Sheffield United be implemented?Why do players put in floating crosses when I’ve told them to cross low?Why are my players not moving like I’ve instructed them to? 1 Link to post Share on other sites More sharing options...
Popular Post santy001 Posted November 6, 2020 Popular Post Share Posted November 6, 2020 Hi @silentgoma not every post can get a response from the developers. But I can answer a few of these questions for you. 1 hour ago, silentgoma said: Is the tool that reveals the players’ abilities made by the developers? SI do make an In-Game Editor, you can usually purchase this through the store such as Steam. 1 hour ago, silentgoma said: If Genie Scout is made by the developers we’d like to know which tool will be released first. This is a third party tool, and as a result is not supported by SI, nor would we recommend its use. 1 hour ago, silentgoma said: Are players’ abilities judged based on the 19/20 season or is the 20/21 season taken into account as well? As a researcher, I can say that we have deadlines, that fall at different times of the year. Generally we'll keep reviewing things right up until our deadlines. This year is a little unusual for many nations and so there's not as exact an answer this time around. 1 hour ago, silentgoma said: Do you have any intention to test some of the user-edited match engines and develop yours based on the results? There isn't any such thing as a user-edited match engine, SI are aware of the modified physics in the .json file. This has been reviewed by the SI team, approximately 6 months ago now. The general conclusion has been that it produces unreliable outcomes in the ME and rather unrealistic passages of play. SI have openly said they don't begrudge anyone who enjoys that, but they have no interest in adopting it moving forward and do not support its use as it cannot be supported by SI from an ME testing and bug fixing perspective. 1 hour ago, silentgoma said: Do you have any plans to implement a mode that allows people to play with past databases? SI have had this question raised before, and from a research perspective I can offer some insight. Licensing is the first issue, the second issue is keeping old databases compatible with new FM's. The FM research team are volunteers, it wouldn't be viable to ask us to put in more and more time to make old databases compliant with the new game. Furthermore, over time the way in which the ME has handled certain stats changes. This means a pace of 15 from 5 years ago, is not the same as pace 15 today. 1 hour ago, silentgoma said: We wish that there were ways to actually use the wages we earn as managers. It’s very disappointing that there is nothing we can do with them and it’d be awesome if there was a life simulation mode where we could buy clothes, houses and even small clubs with our money. SI have openly said this isn't a path they wish to go down during development. Your wages are a type of job security, it can act as a reason to make a board think twice if you're going to be very expensive to get rid of. 1 hour ago, silentgoma said: Any thoughts on dynamic potential? We wish for a system where the potential changes depending on the player’s performances. So that even older players can develop when they put in a good performance and young players drop potential when they perform poorly. The games development system is aimed at taking care of this. Potential will never change. Whether someone realises it or not, or if someone reaches it late in their career, the development system will influence this. 1 hour ago, silentgoma said: Why are wing-backs cutting inside and shooting when there’s no angle to shoot? This is an ME related aspect, that, based on recent publications should be improved in FM21. 1 hour ago, silentgoma said: Why do players keep shooting when I’ve instructed them not to? Usually this happens if there's a lack of better options. 1 hour ago, silentgoma said: Why do players put in floating crosses when I’ve told them to cross low?Why are my players not moving like I’ve instructed them to? Players general behaviour again comes down to options available, plus you have opposition players who will be attempting to stop you from implementing your own plan. In addition to this, they've still got there own preferences and just because you've told someone what you want to do it doesn't mean they're necessarily capable of it at all times or willing to do it if their assessment in the ME determines another path of action may be best. 13 Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 6, 2020 Share Posted November 6, 2020 18 hours ago, silentgoma said: We wish that there were ways to actually use the wages we earn as managers. It’s very disappointing that there is nothing we can do with them and it’d be awesome if there was a life simulation mode where we could buy clothes, houses and even small clubs with our money. I've never understood why people want this in the game. Buy clothes? Really? In a football management simulator? 7 Link to post Share on other sites More sharing options...
alian62 Posted November 6, 2020 Share Posted November 6, 2020 1 hour ago, Dagenham_Dave said: I've never understood why people want this in the game. Buy clothes? Really? In a football management simulator? But what does it matter what money you except then ? Why bargain for more money if you cant do anything with it ? Link to post Share on other sites More sharing options...
jimbo22 Posted November 7, 2020 Share Posted November 7, 2020 9 minutes ago, alian62 said: Why bargain for more money if you cant do anything with it ? Its the reason i never negotiate. Just sign the deal and move on. Link to post Share on other sites More sharing options...
nojabold Posted November 7, 2020 Share Posted November 7, 2020 14 minutes ago, jimbo22 said: Its the reason i never negotiate. Just sign the deal and move on. I like how it is now. I have no interest in spending money on clothes either in real life or FM! However I like to negotiate my salary and contract length as I would in real life Link to post Share on other sites More sharing options...
Dagenham_Dave Posted November 7, 2020 Share Posted November 7, 2020 47 minutes ago, alian62 said: But what does it matter what money you except then ? Why bargain for more money if you cant do anything with it ? The longer the contract, and the higher the salary, the more job security you have. What would be the purpose of buying clothes, when the only in-game avatar you have is on the title screen? Where you can change your outfit anyway. And what would be the purpose of being able to buy a house? You'd never see or use it. It would be the most pointless feature ever. 1 Link to post Share on other sites More sharing options...
FrazT Posted November 7, 2020 Share Posted November 7, 2020 Ok- lets not go down this road again- SI have made it patently clear multiple times that using the manager's salary is not going to be part of the game in the foreseeable future, so please move on. Link to post Share on other sites More sharing options...
silentgoma Posted November 7, 2020 Author Share Posted November 7, 2020 (edited) Supervisor's annual salary means stability. I did. Then, why is a manager with a high salary getting fired after getting along well? Edited November 7, 2020 by silentgoma Link to post Share on other sites More sharing options...
silentgoma Posted November 7, 2020 Author Share Posted November 7, 2020 34 minutes ago, FrazT said: Ok- lets not go down this road again- SI have made it patently clear multiple times that using the manager's salary is not going to be part of the game in the foreseeable future, so please move on. Really? Besides this, there are many other requests for feedback, can you answer them? Link to post Share on other sites More sharing options...
FrazT Posted November 7, 2020 Share Posted November 7, 2020 15 minutes ago, silentgoma said: Supervisor's annual salary means stability. I did. Then, why is a manager with a high salary getting fired after getting along well? Having a high salary only means that your board will have to think hard before sacking you, but if you dont perform on the field, it can and will still happen Link to post Share on other sites More sharing options...
silentgoma Posted November 7, 2020 Author Share Posted November 7, 2020 5 minutes ago, FrazT said: Having a high salary only means that your board will have to think hard before sacking you, but if you dont perform on the field, it can and will still happen so "There are other opinions. Why can you explain why Korea's Son Heung-min has lower potential than Japan's players?" Link to post Share on other sites More sharing options...
silentgoma Posted November 7, 2020 Author Share Posted November 7, 2020 Part of the opinions of Korean users are about dynamic potential games like OOTP have this system.I believe that adding this system will developing the game to a better direction, do you have any intention to review this and implement them to the game? Link to post Share on other sites More sharing options...
FrazT Posted November 7, 2020 Share Posted November 7, 2020 6 minutes ago, silentgoma said: so "There are other opinions. Why can you explain why Korea's Son Heung-min has lower potential than Japan's players?" This has been discussed extensively recently in this thread- there is little more to add to it https://community.sigames.com/topic/529699-why-son-heung-mins-rating-is-so-low-comparing-his-level-and-performance/?tab=comments&_report=3831#comment-12681792 Link to post Share on other sites More sharing options...
santy001 Posted November 7, 2020 Share Posted November 7, 2020 27 minutes ago, silentgoma said: Why can you explain why Korea's Son Heung-min has lower potential than Japan's players?" This doesn't really mean all that much, because there is nothing that influences in any way any kind of comparison between a South Korean player and a Japanese player. It makes no difference to us. As a researcher, I do the research for Stoke City and all players at that club. Their nationality doesn't matter, and it doesn't matter what ratings any other Championship, English League, European or Global researcher gives their players for what ratings I give mine. There has been a long discussion already, but the nationality of Son Heung-Mins has absolutely zero bearing on his attributes. It is all down to what the players club researcher decides. They are the ultimate authority on Son Heung-Min in an FM sense. 24 minutes ago, silentgoma said: Part of the opinions of Korean users are about dynamic potential games like OOTP have this system.I believe that adding this system will developing the game to a better direction, do you have any intention to review this and implement them to the game? The game has a development system in place that is constantly being improved upon that does what you want here. It's more subtle, and you won't be able to check it over the course of the game with the in-game editor or such provided by SI. It is provided an ever increasing organic path upon which players follow and develop. Some won't make it, some will make it early in their careers, others will make it late in their careers, some will start bright and fade so on and so on. Link to post Share on other sites More sharing options...
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