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Editor Slow & Memory Usage Too High


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This amount of memory usage causes 1-2 second delays on clicking, and 4-10 second delays on editing fields.

 

Starting the Editor:

   image.png.655c169fd269b2002be86572c7e3e9fc.png

Loading fmf with 98,062 changes: 

 image.png.0f73f77eca7dff04dd640450c5ea92c9.png

After 15 mins of editing:

 image.png.b88e6cf590754cd61b390ddcccc54911.png

After saving those edits:

 image.png.e938812c140f40444e345efb89f9f85e.png

After going to Database Changes section:image.png.f9f31b28e1f1d0d7f1d4c3f7cf59b21f.png

After putting to sleep for 20 mins:

image.png.7df2acc6e0829c33735a1dee466f01b3.png

Laptop:

image.png.007193cb9eb3c4db96aed34dcb8645d6.png

 

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  • 4 months later...

I was gonna start my own thread but then I used the big brain advanced technique of looking up the word "slow." I work on the 03-04 database with 2 million+ changes and obviously it's a complete nightmare to start up a game. It's hilarious but I have the thing up on steam workshop and half the comments are like "game dont work" because yeah, these guys are waiting 3 hours to make a save game, of course they think it froze. I'd like to know if there's a technical/memory leak reason for this that SI can work on.

One thing that might be able to help: because of the way the player IDs transitioned over to  the ~2000060000... numbers, I had a version of this that didn't load in my 10k+ brand new player entries, and it loaded just fine despite still having a ton of changes (including deleting hundreds of thousands of younger database players). I wonder if the new player entries or the way the game loads them in might be an issue.

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  • 2 weeks later...
  • 4 weeks later...
On 09/04/2021 at 19:25, Ruh Roh said:

I was gonna start my own thread but then I used the big brain advanced technique of looking up the word "slow." I work on the 03-04 database with 2 million+ changes and obviously it's a complete nightmare to start up a game. It's hilarious but I have the thing up on steam workshop and half the comments are like "game dont work" because yeah, these guys are waiting 3 hours to make a save game, of course they think it froze. I'd like to know if there's a technical/memory leak reason for this that SI can work on.

One thing that might be able to help: because of the way the player IDs transitioned over to  the ~2000060000... numbers, I had a version of this that didn't load in my 10k+ brand new player entries, and it loaded just fine despite still having a ton of changes (including deleting hundreds of thousands of younger database players). I wonder if the new player entries or the way the game loads them in might be an issue.

I've noticed a similar thing when editing the Retro Regens mod.  It also takes ages to even delete people from the base database, often completely freezing.

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