majesticeternity Posted November 29, 2020 Share Posted November 29, 2020 This amount of memory usage causes 1-2 second delays on clicking, and 4-10 second delays on editing fields. Starting the Editor: Loading fmf with 98,062 changes: After 15 mins of editing: After saving those edits: After going to Database Changes section: After putting to sleep for 20 mins: Laptop: Link to post Share on other sites More sharing options...
Ruh Roh Posted April 9, 2021 Share Posted April 9, 2021 I was gonna start my own thread but then I used the big brain advanced technique of looking up the word "slow." I work on the 03-04 database with 2 million+ changes and obviously it's a complete nightmare to start up a game. It's hilarious but I have the thing up on steam workshop and half the comments are like "game dont work" because yeah, these guys are waiting 3 hours to make a save game, of course they think it froze. I'd like to know if there's a technical/memory leak reason for this that SI can work on. One thing that might be able to help: because of the way the player IDs transitioned over to the ~2000060000... numbers, I had a version of this that didn't load in my 10k+ brand new player entries, and it loaded just fine despite still having a ton of changes (including deleting hundreds of thousands of younger database players). I wonder if the new player entries or the way the game loads them in might be an issue. Link to post Share on other sites More sharing options...
SI Staff Luke Hume Posted April 19, 2021 SI Staff Share Posted April 19, 2021 Hey @majesticeternity Does this still happen? Link to post Share on other sites More sharing options...
TRFC23 Posted May 13, 2021 Share Posted May 13, 2021 On 09/04/2021 at 19:25, Ruh Roh said: I was gonna start my own thread but then I used the big brain advanced technique of looking up the word "slow." I work on the 03-04 database with 2 million+ changes and obviously it's a complete nightmare to start up a game. It's hilarious but I have the thing up on steam workshop and half the comments are like "game dont work" because yeah, these guys are waiting 3 hours to make a save game, of course they think it froze. I'd like to know if there's a technical/memory leak reason for this that SI can work on. One thing that might be able to help: because of the way the player IDs transitioned over to the ~2000060000... numbers, I had a version of this that didn't load in my 10k+ brand new player entries, and it loaded just fine despite still having a ton of changes (including deleting hundreds of thousands of younger database players). I wonder if the new player entries or the way the game loads them in might be an issue. I've noticed a similar thing when editing the Retro Regens mod. It also takes ages to even delete people from the base database, often completely freezing. Link to post Share on other sites More sharing options...
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